mappers
Anderson, John:: (mapper at 3d realms)
- hired august 97
Avatar:: Mackey McCandlish. (mapper, webmaster, programmer)
- created the ultraquake addon, one of the maps in scourge of armagon, as well as the dream machine (gas gun)
Bleszinski, Cliff:: (mapper, designer at epic megagames)
- lead level designer/co-designer of unreal. see interviews
Blum III, Allen:: (programmer, designer, mapper at 3d realms)
- a programmer/designer, allen worked on the duke nukem series
Bouris, Tod:: aka Comm. (programmer, mapper, designer at planetquake) finger
- coder, mapper, and designer for QI lavaball, with help from Tony Fabris
Carlson, Rich:: aka Zdim. (mapper at ion storm)
- designs levels for anachronox
Casali, Dario:: (mapper at valve software)
- from england, dario has made maps for final doom, as well as an episode for quake prodigy se. see interviews
Caudle, Shane:: (mapper, artist at epic megagames)
- was working on the domain (quake) TC, later hired by epic to do an addon for unreal, currently working on maps for unreal itself. see interviews
Choryoth:: John Guthrie. (designer, mapper at valve software)
- (b10/15) with wedge, choryoth created the quake airplane and quake kart. started quake command as well as the quake riblet fever with the "no ganking the pork riblets" campaign.
Cole, Steven:: (mapper at 3d realms)
- "phat map makah"
Cook, John:: aka Jojie. (webmaster, programmer, mapper at planetquake)
- programmer, designer, and mapper for Team Fortress with help from Robin Walker
- (b11/7) a level designer, dr sleep eventually found his way in to the game industry by creating great doom levels such as dante's gate and crossing archeron. he authored E4M7 of Ultimate Doom and contributed 5 levels to the Master Levels for Doom II. john also worked on blood, as well as unreal. currently working on daikatana. see interviews