-----written in Quake era-----
programming language created by John Carmack,
loosely based on the C programming language.
quake c allows players to modify the quake gameplay in any way,
for example speeding up rockets or making new weapons.
months ago, a decompiler was released. the decompiler
takes the progs.dat (compiled, usable quake-c) and takes it
apart to its component source files. the source files can be
used to simply learn how the patch works, but sometimes
hacks of the source code are created. most notoriously, the
reaper has been hacked,
without the author's permission, and various tutorials and
reaper hacks are available. since the decompiler was released,
programmers have created progs.dat scramblers to foil would-be
quake c offers great expandability, but companies using the quake engine
are moving to a dll format. quake c (compiler
and source) is freely available, check out the
QC archives for
Inside 3d for
quake-c hacking info, or the
qc source page.
more qc info at the Guide...
Quake-C is out. DLLs are in. Useful decompilers seem unlikely.
-historian kolinahr, updated 97 dec 7