Blue's News artwork by Walter |2| Costinak <2@2design.org>

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Date: September 18, 1998
Name: Unreal OpenGL Patch Beta E
File: gl_unreal.zip  - read me
Size: 285270 bytes (279 KB)
Source: Rendition's Website

Description:

  From the read me:

At this time there are only a couple of video cards that will run under OpenGL correctly.

the Rendition v2100 and v2200 should work fine with the included OpenGL driver. The Intel 740 chipset also runs well, however Intel has not made their drivers public as of 8/21/98. A beta version of their driver is expected to be released in the near future.

Chipsets that don't work, why, and their status as of 8/21/98 include:

ATI Rage Pro - The render works, but is slow. Other problems are that the lighting on Rage Pro is reversed, red is blue and blue is red. Also the Rage Pro driver is not reentrant, therefore after you change a setting you will need to exit Unreal and restart. I would like to apologize to ATI for not including them in this readme earlier, it was a simple oversight. ATI and thier driver developers at Pyramid Peak Design have been EXTREMELY helpful in development of this driver, and I hope that the ATI 128 has the muscle to push Unreal.

Riva 128/Permedia 2 - Lack of the blend mode that Unreal uses for lighting. We are working toward a secondary lighting model to get these     cards to run in OpenGL for Unreal.

3Dfx Voodoo/Voodoo 2/Banshee - These cards do not currently have a stable OpenGL driver. The latest beta from 3Dfx should work but is crash prone, especially with Multi-Texture enabled.

Requirements:
(Minimum)
Registered Unreal, supported video card (will change with time -- see above).
(Recommended)

Mirrors

File Site Comments
File Rendition Original site.
Page 3DFiles.Com Cd-rom.com & some mirrors

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