|Dec 15, 1999
The first external Quake3 map!
1 ) Extract mustaine.pk3 into your Quake3/baseq3/ directory
2 ) Start Quake3
3 ) To play MUSTAINE MADNESS (Description below) type "map
4 ) To play MUSTAINE TOURNEY (Description also below) type "map
That's it! Add bots or play it online, its all set to go :]
Title : Mustaine Madness and Mustaine Tourney for Quake3
Filename : mustaine.pk3
Author : Tom "ParadoX" Mustaine
Email Address : email@example.com
Additional Credits to : Thanks to Berenger and Brandon Fish for
helping me with the beta testing.
Thanks to id for putting out such a great game.
MUSTAINE MADNESS! (Tom_DM1) is a standard DM map, built for 4-6
There is a Quad and a Megahealth on the map.
MUSTAINE TOURNEY! (Tom_Tourney) is the same map as Mustaine
Madness, but minus the powerups. This map is meant to be played for
I'm pretty happy with the balance of this map. The layout is a
roundabout figure eight, so players can hold the RA pretty easily if
they are good. I really liked the style of play on Q3tourney6 where
you were doing lots of ducking and hiding behind the pillars so I
created a similar feel on this map. The inside areas are very open,
prone to rocket battles but the outside is setup with lots of
obstructions, allowing for players to cat and mouse each other
waiting for that perfect rail shot.
Also, I wanted to give this map a bit of a DooM feel. Pulling
ceilings down a bit to highlight rooms, and the skulls up high in
the inner walls. Not to mention the organic stuff, even though DooM
sure didn't have any curvy organics in the game, those spiked claws
in Q3 sure make me think of DooM for some reason.
Oh yeah. Why "Mustaine Madness?" Well, when I sat down
and started working on this map a few of my friends claimed that I
must be insane to try and get a full Q3 map done in just a few
hours, with testing, and a pak file, and tweaks :] Besides, coming
up with a catchy "super cool name" like "The Gloom
Potato", the "Keep of Doom", or the "Place where
you shoot each other in" just wasn't working this morning.
Base : From Scratch
Editor(s) used : FAKKed to do all the geometry and lighting (FAKKed's
in editor lighting tool helped make this map finished MUCH faster!)
Q3Radiant for Quake3 to place the .md3's (Released last night)
Build time : About 6 hours from start to finish
Compile time : ~30 mins for each map compile, ~5 mins for each bot
* Copyright / Permissions *
Go ahead and play this sucker online, distribute it, etc. But, if
you're thinking about putting this on a shovelware CD, stop
Questions? Comments? Problems? Requests? Feel free to mail me at firstname.lastname@example.org
Oh yeah, try to find the
super-secret-was-up-too-late-working-on-this-map hidden message on
See you online!