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Date: November 18, 1999
Name: Mac Quake III Arena Demo Test
Size: 49.3 MB (51,692,672 bytes)
Source: id Software
ftp.bluesnews.com q3DemoTEST.bin
Quake 3 Arena q3DemoTEST.bin
3D Action Gamers q3DemoTEST.bin
PlanetMirror (Australia) File
Description: From John Carmack's .plan
The mac version going out has the executable fixes that we have made in the last couple days, but most of the fixes have been in code that runs in the virtual machine, and we can't update that without making it incomptable with the pc version.

The game remains very marginal in playability on 266mhz imacs and iBooks.

A 333mhz imac should be playable for a casual gamer if the graphics options are turned down to the "fastest" setting.

There is still a lot of room for improvement on ATI's side with the RagePro drivers. Almost all the effort so far has been on the Rage128 drivers.

The G3 systems run fine, but a little slower than a pc of equal mhz

The rage128 cards in the G3s are only clocked at 75mhz, so you can't run too high of a resolution, but you can get very nice image quality. I usually play with these settings: r_mode 2 // 512*284 res r_colorbits 32 // 32 bit color r_texturemode gl_linear_mipmap_linear // trilinear filtering

I haven't played on one of the new iMacs or G4's but they both use the rage128 driver, which is fairly high quality now, so they should perform well.

We found a fairly significant problem with inputSprockets and mouse control (motion is dropped after 40msec). I have done a little working around it, so mouse control should be somewhat better in this version, but it will hopefully be fixed properly by Apple in the next IS rev. It isn't an issue if your framerate is high enough, but iMacs never see that framerate on their very best days...

Mac OpenGL drivers

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