Teamplay suggested: 2 on 2, or 4 on
4. This map can be played free-for-all but it's not as much fun. Under 12 players for
free-for-all recommended. Description
----------------
The object of Rustmill is for a team to gain control of the bunker with all the toys: MP5
Grenades, a tracking computer, and a teleporter.
The bunker requires two people to open. Within is the key to dominating the map: the
tracking computer. This device shows movement throughout the rustmill (indicated by a
blinking green square).
The tracking computer has another use: teleportation. Players can stand on the teleport
pads in the tracking computer room and shoot at a location on the map and be teleported
there. Two players can teleport at a time and appear at different locations in the
destination room.
Gameplay comments
-------------------------------
Rustmill is the most fun when teamwork and strategy are used (rather than freely roaming
around with guns blazing.)
A team of four can rule the rustmill when playing different roles: A commander, a base
defender, and two attackers can coordinate to clean up the enemy very successfully. The
commander studies the tracking computer and relays enemy positions to the attackers. The
base defender protects the commander and bunker doors so the enemy cannot infiltrate and
take over, and the attackers load up on guns and teleport into the rooms of the
unsuspecting enemy.
Those who do not control the bunker.. well, good luck laying siege. The other team
knows where you are... |