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Ultima IX: Ascension FAQ
by Dark Sharp & Windforce Dragon

 

*Unofficial* TROUBLESHOOTING Ultima IX: Ascension FAQ


Authors: Windforce Dragon & DarkSharp
Html Conversion: Justin Swanhart 

Release-Date: 00-02-10
Version: 1.6

Latest version URL: http://www.gulbsoft.de/faq.latest.html (html)
Latest version URL:  http://www.gulbsoft.de/faq.latest.txt (txt)

For changes check the revision history!
Many people are experiencing problems running Ultima IX: Ascension. In the interest of consolidation, we have scanned the forums of the UIX/OSI official boards, Horizons and EA support culling these bits of information into a FAQ. Sorry, we forgot to credit many of the posters, we figured getting the information into the hands of players quickly was more important than credits. ** INSTALL THE LATEST PATCH BEFORE TRYING TO FIX ANYTHING! ** Caveat: These are nothing more than suggestions and are not guaranteed to work. Use them at your own risk. we do not even have the game yet (lousy EB) Note: We would love for someone with serious knowledge of API's, Win 98/2000k to take this over and embellish it with their knowledge and experience. If you are interested, contact us: (darksharp@bendcable.com) or Windforce Dragon (windforce@gulbsoft.de) Please do not contact us regarding questions on how to fix your problems.
As we are not techical wiz's, your questions will be ignored.
Sorry. Note: THIS IS A SPOILER-FREE FAQ
(Except Gameplay issues which might be considered to have some very minor spoilers).
Personal Note (02/2k) ---------------------- ORIGIN has decided to close down the official UIX boards. They also stated that there will be no more patches for the product. This is very bad style IMO (windforce) and seems to prove right those who stated that origin is only after the gamers money. I think they killed the boards to remove negative PR prior to the european release of the game. DISCLAIMER

The author of this FAQ is not liable for any damage that may occur to your hard or software by using any of the tips in this FAQ. Use at your own risk Ultima IX Ascension (UIXA, UA, UIX,U9) is a registered trademark of Origin Systems and EA. All trademarks belong to their respective owners. Contents

Revision History, check here for the latest tips!

Check the QUICK TIPS section with the most used tricks. 

0. Patch Information
    0.1 Patch Availability 
    0.2 Patch Dowload Locations
    0.3 Patch Descriptions
    0.4 Patch Problems with #1.05f
    0.5 Patch Problems with #1.07f  
1. Installation Issues
2. Speed/Performance Issues
   2.1. Journal Options
   2.2. Hardware and Windows Tuning
   2.3. The Hardware Setup Program
   2.4. Specific 3dfx solutions
   2.5. Specific D3d solutions
   2.6. Visual Quirks, Graphical glitches
   2.7. CD-ROM Problems
3. Movies Issues
4. Sound Issues
5. Options.ini / Keymap file 
   5.1 commented Options.Ini
   5.2 Sample keymap.kmp (from RG)
6. Interface/Controlling/UI issues (Mouse/Keyboard function)
7. General Gameplays Issues
   7.1. Plot related issues (plotstopper bugs, etc)
   7.2. Gameplay crashes and quirks
   7.3. Gameplay issues
   7.4. Savegame issues
   7.5. Misc.
8. Additional help/Links
   8.1. Unofficial  Support Sources
   8.2. Official  Support Sources
   8.3. Hardware and Driver Support
   8.4. Other Ultima Related Links
   8.5  Reviews Section 
   8.6. Useful utilities
9. Credits
10.Easter Eggs, Cheats and Ultima historical related *SPOILERS* 
   10.1. Cheats
   10.2. Easter Eggs
   10.3. Things from older Ultimas
   10.4. Interesting Places
   10.5. Interesting Things to do
   10.6. General Knowledge
   10.7. Who is Who


REVISION HISTORY

FAQ 1.6 2000-02-08 - Updated the FAQ with all relevant patch information and patch
problems (far too many items updated to list) - Added new links to reviews and other pages - Removed all "upcoming patches infos" - Added utility section - OSI removed their active UIX message boards while preparing for
the international release of the game :-(. Some boards are still
up but read-only. Some New Issues: 0. Patch related issues 0.1 Patch information upated about #1.18f 0.2. Patch download location 0.3 "Patch #1.07f bugs" 2.5.Specific D3d solutions - Added infos about best settings for several graphic adaptors - Added infos about "invalid caps error" 4. Sound issues 4.7. Whistling gone 6. Interface/Controlling/UI issues (Mouse/Keyboard function) 6.10. mouse inversion 5.2 default.kmp file Updated with #1.18f keyboard commands 7.1.Plot related issues 7.1.13 "Mantra of compassion" 7.1.14 "Vassagralem EggQuest plotstopper" 7.1.15 "Shamino plotstopper" 7.1.16 "Demon Bug" 7.1.17 "Valoria Bug" FAQ 1.5 1999-12-10 - Done a full german translation (finally!). fetch it at: http://www.gulbsoft.de/faq.latest.german.html - Added several information about upcoming patches - New Issues 0.2 Problems with patch 1.05f 0.2.2 Patching fails for patch #1 (1.05f) - Updated Issues 0.2 Problems with patch 1.05f 0.2.1 (Version number does not change after patch 1.05f) 1. Installation Issues 1.1 (Compressed Textures) FAQ 1.4 1999-12-06 - Added all Information about the first patch (v1.05) in Section 0 - Added TOP Tips Section - Added section 8.4: Other ultima Related links - Added Section 8.5: Reviews - Upgraded all information to fit to the patch. - Jeff Allens Walkthrough URL has changed to http://rpgplanet.com/ultima9 - Added some stuff in Section 10 (Easter eggs, etc) - Added Commented Sample Keymap (from RG) (5.2) - New Issues: 0.2 Problems with patch 1.05f 0.2.1 Invalid Pixel format error does still appear 0.2.2 (Patch failed) 2.4. Specific 3dfx solutions Added list of compatible hardware(from ultima9.com) 2.5. Specific D3d solutions Added list of compatible hardware(from ultima9.com) 3. Movies Issues 3.5 (Movies on hdd) 7.2. Gameplay crashes and quirks 7.2.9. (water jump crash) 7.3. Gameplay issues 7.3.15. (passing time) 7.3.16. (backpack kills monster AI) - Updates 2.2. Hardware and System tuning 2.2.5. (defrag) 2.5. Specific D3d solutions 2.5.4. (invalid pixel format) 2.5.7. (AGP Aperture size) 6. Interface/Controller issues 6.1 (Alt-TAB) 7.1. Plot related issues 7.1.1. Changed Jeff Allens Walkthrough URL 7.3. Gameplay issues 7.3.5 (AI not working) 7.3.14.(Unable to bind telekinesis spell) 7.1. Plot related issues 7.1.12 "Compassion shrine 2" 7.4. Savegame issues 7.4.2. Savegame usage after the patch FAQ 1.3 1999-12-02 - Added the information from CapnBills daily report (1999-12-01) - Added Easter Eggs, cheats and ultima historical section (changes will not be listed in the revision history for they may contains spoilers). - Put some order in section 5 (options.ini). - Added 2.6. Visual Quirks, Graphical glitches section - There are now ~50 configurations described at the tech survey board at http://server5.ezboard.com/fgulbsoftforumu9techforum.html - Added Section 8.3 Hardware and Driver Support Sources - Added Section 2.7 CD-ROM Problems - New Issues: 1. Installation Issues: 1.5 (Install does'nt run) 2.2 General Performance Issuse 2.2.16 (enabling Savage3d compression) 2.4. Specific 3dfx solutions 2.4.6. (gray boxes at cursor) 2.5. Specific D3d solutions 2.5.8. (8bit not working on d3dcard), 2.5.9. (Setup detecting wrong videocard) 2.5.10.(Viper550 speedup), 2.5.11. (TNT Speedup) 2.6. Visual Quirks, Graphical glitches 2.6.1. (Unfiltered Textures), 2.6.2 (pixelated toolbelt), 2.6.3 (gray boxes) 4. Spound issues. 4.6. (Sb-Life unload fonts) 5. Options.ini file Added some comments 6. Interface/Controlling/UI issues (Mouse/Keyboard function) 6.8. (unable to move), 6.9. (Bagpack crash bug) 7.1. Plot related issues 7.1.7. (Alphawolf Bug),7.1.8 (Elevator Bug, Hyloth) 7.2. Gameplay crashes and quirks: 7.2.6.(Game crashes on first start), 7.2.7.(frequent game crashes) 7.2.8. (Crash to desktop on start) 7.3. Gameplay issues: 7.3.7. (vanishing items) 7.3.9 (swimming), 7.3.10 (falling damage), 7.3.11 (hovering Npcs), 7.3.12 (hovering objects), 7.3.13.(Unlimmited Ammo bug) 7.1.9. (Hyloth Gate Crashbug), 7.1.10 (Hyloth Dialog Bug) 7.3.14.(Unable to bind spell) 7.1.11.(compassion shrine done not recognized) - Updated Issues: 0.1. Patch Information Added some more information on the upcoming patches 2.2. Hardware and Windows Tuning 2.2.2 (Swapfile) 2.2.4.(MipMapping off) 2.2.12(DMA) 2.2.14.(killing task) 2.5. Specific D3d solutions: 2.5 (Updated Notes) 2.5.4. (Invalid Pixel Format on TNT cards) 2.5.7. (AGP Aperture Size) 8. Additional Help/Links 8.2 Added some newsgroups and links 8.3 Section added FAQ 1.2 * Reorganized the FAQ * 1999-12-01 - Added Hardware Comparison Board at http://server5.ezboard.com/fgulbsoftforumu9techforum.html - Added Option.ini Section - Added Credits Section - Created Interface/UI/Controlling Section - Added link for removing DirectX FAQ 1.1 German translation released at http://www.gulbsoft.de/u9techfaq/Contentsger.html Return to the Contents

List of Quicktips to get Ascension up running To validate which tips work best, please, if you can improve your performance /reduce crashes by tips from this faq, drop me(windforce@gulbsoft.de) a line or write it directly with your system specs here: http://server5.ezboard.com/fgulbsoftforumu9techforum.showMessage?topicID=2.topic Thanks alot! NOTE: The numbers next to the tip are the reference numbers for this issue in the Unofficial UA TechSuppFAQ at http://www.gulbsoft.de/faq.latest.txt TOP System realated tips. 1. Install the patch! 2. Use a glide compatible graphics board, best v3. 3. If you have a d3d board, use directx 6.1 instead of 7. Don't use the latest detonator drivers! (2.5) (only applies to UNPATCHED VERSION) 4. Set up a fixed Swapfile with a size of 2x your ram on a seperate disk (2.2.2) 5. To reduce the effect of memory leaks, reboot after playing about an hour
if playing with an older patch .(7.2.3) 6. Adjust your vcache setting for less swapping (2.2.10) 7. Upgrade to more RAM (128 is recommended, 256 are great, 512 are in RGs system) 2.2.6 Game Tweaking issues 1) Install the patch! 2) Do NOT USE the surround sound setting in options ini. Use stereo or head phones instead! (4.1.3) 3) Disable EAX (4.1.4) 4) Use 8 bit textures if possible (2.2.9.) 5) Do a full install and put movies on your hdd (fix path in options.ini) 6) Turn off mipmaps in the game (install/options in) and in your Display Properties. (2.2.4) 7) Zoom the camera in (crtl-p) 8) Reduce clippling plane (journal or options.ini) 9) Kill the U9 Task (2.2.14) A) If you used the hardware setup program. Redo all tweaks since it overwrites the options.ini (2.3.1), (2.5.10) B) Set your resolution and colordepth on the desktop to the same of the game. (2.2.1) If nothing of works be sure to check the full FAQ at http://www.gulbsoft.de/faq.latest.html Windforce Dragon *Unofficial UA Technical Support FAQ*

0. PATCH INFORMATION (as 00-02-10)
0.1 Patch Availability (as 00-02-10)
0.1.1 Current Patch The most current (and most likely the last) patch for UIX is
patch #1.18f 0.2 Patch Downloadlocations * NOTE THAT THE LATEST PATCH INCLUDES ALL PRIOR PATCHES* 1.18f ftp://ftp.owo.com/pub/ua/patch/u9patch118.exe 1.07f ftp://ftp.owo.com/pub/ua/patch/u9patch107.exe 1.05f ftp://ftp.owo.com/pub/ua/patch/u9patch105.exe 0.3. Latest Patch Description the following text is copied from the patch.txt #1.18f note that it contains HEAVY SPOILERS, so click here to skip that part --- Ultima IX: Ascension Copyright (c) 1999 ORIGIN Systems, Inc. Patch version 1.18F (01/10/99) !!!WARNING!!! Spoilers in the information below. ------------------------------------------------------------- Additional Notes: ------------------------------------------------------------- - For additional support information and tips on improving game performance please visit our website at http://www.ultima9.com. - For tips on improving game performance please refer to the PERFORM.TXT included with this patch. - If you find you get stuck after casting a spell, hit the ESC key. The spell has probably not found a target and is waiting in spell targeting mode. - If you pressed Alt-Tab while in the game it could crash on some systems. Alt-Tab has been locked out. However, on occasion it will still cause a crash. We recommend that you do not run any other programs while running Ultima IX. - If you have Norton Utilities and uninstall Ultima IX: Ascension, make sure you right click on your Recycle Bin and select Empty Norton Protected Files to free up the space on your hard drive as Norton makes a backup of any deleted files. - If you find that your video card is not selectable during installation, try changing your desktop color depth to 16-bit. To do this, right click on an empty space on your desktop and select Properties. This will bring up the Display Properties dialog box. Click on the Settings tab. In the section that says Colors select High Color (16 bit). Click on OK. Try running Setup again. - If you find some music is not stopping (i.e. Hail Britannia) we have added a new key command to the game to flush the music system. This key is located in KEYMAP.NEW (search for flush_music) and should be copied into your DEFAULT.KMP file. (You can also simply copy the new file on top of DEFAULT.KMP to completely replace/update keymaps.) In a place where Hail Britannia is playing and you are not near Lord British's castle press CTRL+ALT+M and the music will stop. Music will then cue up normally. - We added a key command to cancel all Avatar spells. This will allow you to cancel all spells at once or "stuck" spells that are not cancelling when recast. This key is located in KEYMAP.NEW (search for flush_spells) and should be copied into your DEFAULT.KMP file. (You can also simply copy the new file on top of DEFAULT.KMP to completely replace/update keymaps.) Press CTRL+ALT+S and the spells will be canceled. - We added the ability to use the keyboard to control mimic mouse control. These keys need to be added to your DEFAULT.KMP file. The patch installs a new keymap file for you, called KEYMAP.NEW. If you have not modified key mappings yourself, simply delete DEFAULT.KMP and rename KEYMAP.NEW to DEFAULT.KMP. If you have altered your DEFAULT.KMP for your own preference, follow these steps to add the keys. Edit your DEFAULT.KMP file located in the directory you installed Ultima IX (default is c:\Program Files\Origin Systems\Ultima IX). Find the section labeled [General] and add the appropriate lines (for example): ctrl+alt+m = flush_music ctrl+alt+s = flush_spells ; Keyboard shortcuts to movement Up = forward Down = backward Left = sidestep_left Right = sidestep_right Delete = mouse_left End = mouse_right PageUp = mouse_up PageDown = mouse_down ; Numeric Keypad movement keys (Audball's preferences) ; Double-defines for NumLock being on or off. KeyPad+ = mouse_button2 KeyPad0 = mouse_button1 KeyPadInsert = mouse_button1 KeyPad4 = mouse_left KeyPadLeft = mouse_left KeyPad6 = mouse_right KeyPadRight = mouse_right KeyPad8 = mouse_up KeyPadUp = mouse_up KeyPad2 = mouse_down KeyPadDown = mouse_down KeyPad7 = sidestep_left KeyPadHome = sidestep_left KeyPad9 = sidestep_right KeyPadPageUp = sidestep_right Save the file and exit. The next time you run Ascension the keys will be enabled. NOTE: PageUp and PageDown are already mapped to functions that turn journal/book pages left and right in the original keymap file. Mapping them to mouse_up and mouse_down will cause the journal functions to no longer work. Either remap the page flipping commands, or do not copy the new mappings into your original keymap. ------------------------------------------------------------- What is Fixed in the Patch (1.18f): ------------------------------------------------------------- - Fixed a crash in Valoria, involving a creeper plant. - Fixed a plot-stopper involving the demons in Valoria. - Fixed a plot-stopper involving Shamino's conversation. - Fixed a crash in Wrong, involving an NPC who was attempting to go to an invalid location. - Fixed a lockup in Wrong involving getting your backpack returned. - Fixed a crash involving invalid music playing after a game is loaded. - Fixed a crash involving the Jade Bracelet for sale in Paws. - Fixed an audio problem involving the Avatar's sounds not playing in Windows 95. NOTE: If you modified your 'Options.ini' file to attempt to get these sounds playing, please revert/undo your changes. After this patch is installed, please set UseNotify=0 and Rolloff=1.0. - Fixed a crash in the near-endgame scene involving Lord British and Blackthorn. - Fixed a bug involving creature generators that was creating problems with collision. - Fixed a problem on startup where the EAX environmental settings were either being set incorrectly, or preventing startup altogether. - Made additional D3D improvements. D3D is now native to DirectX 7. Supports bilinear filtering of alpha textures in 16-bit via multipass rendering of the same texture, if that feature is supported on the given D3D hardware. - Compressed textures are now properly supported on all platforms except nVidia's; this is a driver issue. The Savage4 card is one of the top performers as a result. - GeForce is now supported properly. - Screen shots in Voodoo2 SLI mode now work properly. - Fixed numerous moderate memory leaks. - Fixed a severe memory leak that would manifest if you open a book, then Alt-Tab away from the game. - Lifts received a code overhaul, and now function more reliably. If the Avatar moves while on a lift, the lift halts its movement until the Avatar stands still. - Fixed a problem with the Moonglow boat lift where you would sometimes fall through it. - Fixed a vertical lift in Hythloth that was unreliable. - Fixed a vertical lift in Yew; added a button at ground-level to summon it. - Fixed several inventory gold overflow crashes. - Sometimes, starting a new game in version 1.06 (Patch #2) would not work properly; this is now fixed. - Fixed several problems in the Spirit summoning rituals. - Numerous bugs in the installer have been fixed. If you re-install the game with the fixed installer (available on the remastered CD), the game installs more reliably and runs more smoothly. - The new install handles installation of DXMedia, which is required for movies to work properly. - Suppressed humming and whistling of the Avatar, and any NPC who is in the process of dying. - Added an LODScale value to OPTIONS.INI; scales the distance at which LODs change. - Avatar coughing & whistling is eliminated. - You can no longer charm the Guardian. - If you put more than 2047 objects into a single room-sized area, the game now issues a fatal error and exits (before it would just crash). ------------------------------------------------------------- What is Fixed in the Patch (1.06f): ------------------------------------------------------------- - Made additional D3D improvements. - Fixed an issue in D3D in resolutions higher than 640x480 where the camera could only turn in one direction. - Fixed an issue on the TNT cards where the Avatar's responses were not displaying. - Fixed a crash that could occur if you saved your game while underwater. - Fixed a crash that could happen when the earthquakes occurred in Covetous. - Fixed a crash that could occur in the prison Wrong when walking down the hallway near the false Raven's cell. - Fixed a crash that could occur if you tried to bind reagents using the binding circles in Moonglow or Wrong. - Fixed a number of miscellaneous crashes. - Fixed a few issues with the Hardware Setup program that would reset the options settings to the defaults. - There were some situations where an item could disappear if your inventory was full and you swapped your sword and shield for a two handed weapon. We addressed this. - Improved creature reaction to ranged attacks. - Made it so your spells are canceled if your spellbook is taken away like when your are sent to Despise or captured in Wrong. Thus your mana will not continue to drain. - Fixed a problem where some spells could get "stuck" on and not be canceled. - Fixed a problem where the Stone spell would fizzle if you were using auto-targeting. - Fixed a problem where the Kiran Shield would give you an extra 5 mana if you were out of mana when you took it off. - Fixed a problem where if you cast Light from a scroll it would use some of your mana. - Fixed an issue where pigs would end up propogating like rabbits in certain areas of the world. - The flag to allow you to speak with Eustus is now set when you read the Book of Justice as well as when you speak with Vasaglarem. Thus you can now get the Quill from him when either action is taken. - Fixed an issue where some of the trainers would give you the option to train again (they wouldn't train you again, just offer) after you had trained once. - Fixed an issue with Desbet where he would not talk to you again if you did not have the gargoyle queen egg. You will now be able to come back and speak with him again. - Fixed an issue where Amoranth acted like you had the candle of love when you did not. - Fixed an issue where Marek the fisherman would give you a Karma boost multiple times. - Fixed Phineus so you could talk to him in mid-fight in the arena and get your belongings back. You will have to start the fight over and still have to win three fights in a row to get a skill increase and you will have to pay again if you do this. - Fixed a problem with Felix and Castro where you could not get the information about the Kiran Stones if you said goodbye immediately. - Fixed an issue with Sarah where you could exit the conversation and then not have the option to get the mantra from her later. - Fixed a problem where the Avatar could sometimes become stuck inside a rock, or a wall/ - Fixed a bug in swimming that made swimming very difficult. - Fixed an issue in Moonglow where the magical airship would not return if you fell off of it. It now appears back at its original starting point (Tydus' house) when you take the lift up. Also increased the speed the ship travels. - Fixed an issue in Valoria where the Demons could be killed early which prevented you from finding the Dagger of Valor. - Fixed a section of Covetous where the lava would sometimes rise too high. - There was one point in the game where the Guardian could be killed (though it was extremely difficult), making the game unfinishable. This has been fixed. - You now receive a karma boost for finishing the water valve quest in Paws. - Vasaglarem now leaves Lord British's castle after the shrine of compassion is cleansed (as was originally intended). - Fixed the point where you could get the Hail Britannia music stuck and cause it to repeat for the rest of the game. Those of you who already have this problem with your savegame use the flush_music command described in "Additional Notes" above. - Fixed an issue where the lift to Vasaglarem's House in Yew would not return if you have already used it. When speaking to Desbet the lever to call the lift back will reveal. If you install the patch before entering Britannia this lever will be visible at the outset. - Fixed an issue with Raleigh where he would sell you a Longbow if you selected Composite Bow or War Bow. He now offers the correct weapons and prices. - Fixed an issue where the game would lock if you purchased a jade bracelet from Irene in Cove. - Fixed an issue with Leeland in Moonglow so he doesn't say his daddy's gonna die over and over again. ------------------------------------------------------------- There are a few items that will only be reflected if you install the patch before you reach a certain point in the game. Note that these fixes are less critical to your gaming enjoyment (the game still works, we just improved upon a few things) and you are not required to start over. The patch will still fix the issues listed above regardless of how much you've played. ------------------------------------------------------------- - Fixed an issue in New Magincia where the quest was not completable if you went to Ambrosia/Hythloth first. Note: You may be able to continue with an existing savegame depending upon how the quest was triggered. This will fix the problem 100% of the time if you have a savegame anytime before you received the quest from Katrina. - The lighthouses without gems were emitting light before the gems were placed. This will be fixed if you install the patch before you arrive in Britannia. - Aidon now consistently returns to his house in Britain after you free his daughter in Paws. This will be fixed if you install the patch before you arrive in Britannia. - Fixed an issue where you could fall through the lift in Covetous. If you install the patch before enter Covetous you will see this change. - Fixed an issue where the Silver Serpent prison would be unlocked but he would not be free. This would only occur if you got the key, left the cave and then returned later to free him. If you install the patch before you arrive in Britannia you will see this change. - Fixed an issue where the flag wasn't properly being set when you picked up the glyph of compassion. This would cause Raven to not show up outside of Despise and the Mayor to not move to Paws. You will see this fix if you install the patch before entering Despise. - Fixed an issue with a cave along the coast of Minoc where some invisible lava existed. If you install the patch before you arrive in Britannia you will see this change. - Fixed an issue in Terfin where a large stone block could randomly block the path to continue. You will see this fix if you install the patch before entering the Terfin dungeon for the first time. - Fixed the shrinking room in Hythloth so the water does not rise until you have exited the pipe, thus preventing the random occurrence of getting stuck as the water rose. You will see this fix if you install the patch before arriving in Hythloth. - Fixed an issue where the water levels were not rising and falling consistently in the same area of Hythloth. Again, you will see this fix if you install the patch before entering Hythloth. - Fixed a situation that could cause Raxos to end up in the ceiling. You can see this fix if you install the patch before you arrive in Britannia. - Fixed several instances where NPCs could end up standing on top of furniture. You can see this fix if you install the patch before you arrive in Britannia. - Fixed a situation where you could crash when using the teleport pads in Wrong. You will see this fix if you install the patch before entering Wrong. ------------------------------------------------------------- What is Fixed in the Patch (1.05f): ------------------------------------------------------------- - Further optimization of the Direct3D support. - Fixed an issue where the Detonator 3.53 drivers were not working properly with the game with DirectX 7 installed. - Addressed a problem with the Riva 128 and Intel I740 with certain drivers and DirectX 7. - At times, monsters would not be properly hostile to the Avatar. Many of these situations have been addressed. - There was an issue where the fire arrows would not fire when using the most common oil flasks in the game. - If you had your bow drawn and then opened your backpack, the arrow count would read 1, regardless of the actual count. - If you jumped in water twice in specific situations would cause the Avatar to lock up. This is fixed. - The zoom reset key (ctrl-insert) has been fixed. - Addressed a crash that can occur if you save the game while poisoned then load that game and try to continue. - If you place an item between the compass and backpack the game would sometimes crash. - When manipulating bags there was a random lockup that could occur. This has been fixed. - If you dragged a bag while the bag gump was open you could have interface troubles. This was addressed. - Fixed an issue if the Spellbook was placed in a bag, it was not being added to the interface. - The duration of spells (which have a duration) cast from scrolls has been increased. - The Day spell has been adjusted so that it will not temporarily blink out in certain situations. - The Time Stop spell mana drain has been increased dramatically to reduce the balance issues generated by the spell. - Fixed a problem where you could manipulate some items while in the Wizard Eye view. - Fixed a problem where linear spells cost mana if you have the Arms of the Magi on. - Arms of the Magi will check to see you have enough mana based upon the reduced spell cost rather than the standard spell cost. - Addressed a balance issue where you could cast spells while the backpack was open. By design, monsters are non-hostile when a container gump (backpack, bag) is open meaning they had no way to respond to your spell/attack. Now when you cast a spell while the backpack or bag is open, they will be closed so the monsters may respond. Additionally, quick targeting is now disabled when the backpack or bag is open. - Fixed an issue where Rupert the blacksmith (in Trinsic) would not always recognize that you had blackrock and thus will not make a Blackrock sword for you. - We found and fixed several areas where Raven would provide incorrect conversation options. - Added an option to have Raxos give you the key to Nico's cell after the Shrine of Sacrifice is cleansed. You no longer have to kill the repentant man to free Nico. - You no longer have the option to ask Lord British about the shortcut to Yew once he has shown it to you. - The speech for the two drinking skeletons near Britain is now playing (the text was only displaying before). - Eustus would not speak to you if you clicked on him. Thus you had to walk away and approach again if you did not answer his questions. Note: he still no longer has anything to say once you have received the Quill of Justice. This is as we designed it. - Fixed a few areas that were not playing the correct city music. - The text for the Blackthorn note was too long for the scroll it was on and thus you could not read the entire thing. The scroll has been extended. - Groldek (the evil Archmage in Serpent's Hold) was not casting his spells correctly and would try to walk forward off his platform. He now cast the proper spells and stays put. - Addressed an issue where two characters would rush each other in an in-game cinematic (while using their magic). They now stand still. - Fixed a problem in Despise where you would get a Karma hit even if you saved Thadious (should only do so if you let him die). - Fixed a problem with the blacksmiths where they were not offering any money for the blackrock sword. - Fixed some incorrect labels in the Minoc vendors (e.g. said "Dozen Oil Flasks" when it would only sell you one.) - Fixed a problem in the Abyss where the fireballs would be left behind in the hall, preventing progress later. - There were times when the small rowboat that sailed you to the secret entrance of Wrong would not show up. Made this more reliable. - Fixed an issue where the secret cave from Buccaneer's Den to New Magincia would open the false path when you tried to travel from Buccaneer's Den a second time. - There was a point northwest of Yew that would sometimes get stuck repeating the same sound over and over. This has been addressed. ------------------------------------------------------------- There are a few items that will only be reflected if you install the patch before you reach a certain point in the game. Note that these fixes are less critical to your gaming enjoyment (the game still works, we just improved upon a few things) and you are not required to start over. The patch will still fix the issues listed above regardless of how much you've played. ------------------------------------------------------------- - Made the trigger bricks in Wrong easier to see. If you install the patch before entering the prison of Wrong you will see this change. - In the Terfin dungeon the game would sometimes crash if you placed all of the black gate pieces in the circle too quickly. Cleaned this up so it works properly in all situations. If you install the patch before you enter the Terfin dungeon you will see this change. - Created a way for you to keep the Mage Shield once you've found it. If you install the patch before you arrive in Britannia you will see this change. --- Return to the Contents More Information: The following note was dropped by CapnBill (LeadProgrammer) on the official boards (11-30-99): Game design issues: The problems we'll be looking to fix in future patches won't be related to game design, unless they're plot-stoppers. In other words, there isn't much we can do about requests for more NPC schedules, etc. But, there are things we can do about blatant bugs (creatures standing still while you hit them, plot-stoppers, etc). Before we shipped, all our testers played through the game in its entirety; we fixed every plot problem we identified. We never had any intention of treating you like Beta testers! So, the game is play-through-able as is..and, it's getting better, largely as a result of all the feedback here. So, thanks, and please be patient! 0.4 Problems with patch 1.05f 0.4.1 Invalid Pixel format error does still appear A: In some cases, installing the 1.05f patch does not fix the "Pixel format invalid as specified" error that occurs with NVidia cards using the 3.53 drivers. My specific case was a GeForce (Creative Labs Annhilator) with NVidia's 3.53 Detonator drivers and Direct X 7. After installing the patch I was still receiving the same error message. I had previously played the game using a Voodoo 2. In order to fix this: copy or move the "Savegame" directory under U9 to another drive or directory and then uninstall Ultima 9. The reinstall Ultima 9 as you did before, choosing your D3D board during the hardware setup. Before starting the game, run the 1.05f patch. Then move your "Savegame" directory back into the Ultima 9 directory (choose "Yes to all" when it asks if you should overwrite the directory). Apparently the patch does not work correctly if you've already run the game. This shouldn't be a problem for those people who were never able to get it running in the first place, but if you were playing previously with a Voodoo card or some other D3D card other than an NVidia, you may need to try this. 0.4.1 Version Number after Patching same as before? The Patching failed. Make sure you did not use a cracked U9.exe as the patch upates the encrypted exe. 0.4.2 Patching fails for patch #1 (1.05f) Q: The patch does not apply. A: (CapnBill) The mantra for Patch#1 is -ignoremissing. Use from the command line. go into your U9 directory; copy the U9PATCH.EXE file into that directory. Type U9PATCH -ignoremissing. Verify that your Journal now says v1.05f. Return to the Contents 0.5 Problems with patch 1.07f 0.5.1 Valoria BUG: Several Users, including me, have experienced trouble in the city the gargolyes, Valoria.
A: Patch #1.18f seems to fix this 0.5.2 Unable to start after applying 1.07f: Invalid Caps, invalid pixelformat or similar error.
A: this is connected with installed compressed textures in the most cases reinstalling the game without compressed textures works fine. also, please check d3d.txt for more information on your best graphic card settings

Return to the Contents 1. INSTALLATION ISSUES
NOTE from CapnBill: Performance perception issue: The Install scales the game engine's settings up, based on the type of CPU you have. So, if you have a fast CPU, you'll have more bells & whistles than others, but at the cost of speed. You probably don't notice the fact that your game looks better than someone else's (because you can't see their screen), but you do notice that it doesn't seem to run faster. So, you can just scale down your Journal Options settings for more speed. 1.1. Q: I chose to install compressed textures but when I check this in the Hardware Options the compressed textures setting is not selected. A: When installing Ultima IX Ascension be sure to choose a custom install and select compressed textures Note that compressed textures only make sense for SAVAGE4 based graphics boards 1.2. Q: During installation, I reached the point where the program asks for an installation directory. Pressed the "Browse..." button and got an invalid page fault. A: This is a problem with some video drivers, and not specific to UIX: A (It's actually the installshield application that's crashing here, and other apps will crash if you hit the 'browse' button). You should be okay if you manually type in the path rather than using the browse functions. 1.3. Q: I have chosen a custom install of Ultima IX Ascension and the installer reported that zero kilobytes were installed. The installed used 480 MB of hard drive space? What is taking up so much space? A: The hard drive space is not missing. Even though there was nothing selected in the custom install it still copies over the core of the program resulting in used hard drive space. Q: What version of DirectX comes with Ultima IX Ascension? A: Ultima IX Ascension includes DirectX 7. An option to install DirectX 7 appears upon installation of the game. Many TNT2 and GeForce users are expericiencing problems with DirectX 7. Consider using DirectX 6.1. A tool for removing your current DirextX version can be found here: http://www.ebrink.com/dxun/downloads.html 1.4. Q: The install program does not run for my system (Voodoo) A: If you have a DirectX5 driver for your Voodoo card, Install won't run (since Installing DirectX6 or 7 doesn't remove that driver). Remove the hardware device from your system and re-add it, then re-install DirectX7. Install should run then. (from CapnBill) Return to the Contents 2. IMPROVING SPEED/PERFORMANCE
QUESTION: Can anyone comment on the heat-level which is produced by UA on the GPU. I remember Unreal being a real killer causing overheating on many d3d chips. Any comment? (windforce@gulbsoft.de) 2.1 Journal and Ingame Options
2.1.1. A: Tips from the official webpage for performance tuning: Journal Options are the best way to affect performance. To maximize your frame rate, set both clipping plane sliders ("Viewable Item Distance" and "Additional Terrain Viewing" all the way to the left. Then, select the left-most checkbox in the "Performance vs Quality" section. Close the Journal to save your settings. Note: if you run the Hardware Setup program after you set your journal options, you must repeat this step. 2.1.2. A: Try turning down the details and the viewable distance located in the options menu in your Journal. There is also the option to turn off Mip mapping. This can be found by clicking on the Start menu > Programs > Ultima 9 > Hardware options. TNT1 (maybe also 2, but untested) Owners: Install the 3.34 Detonator Drivers. Go to Display Properties|Settings|Advanced| RIVA TNT|Additional Properties|Direct3d Settings. Make sure "Automatically generate [text box] mipmap levels." has a value of zero. If it doesn't, your hardware is automatically using up valuable texture memory on mipmaps... Infos from the Capn: mip-mapping: Mipmap level of 0 turns mip-mapping off; only the highest detail level is used for textures. Level 1 is on, with the nearest textures being the highest detail level. Level 2 is on, with nearest being the next-lowest detail level, etc. 2.1.3. A: Try bringing the camera closer into the Avatar using Crtl + Page up. This author has experienced very good results with this technique. Return to the Contents 2.2 Hardware and Windows Tuning Options
GENERAL Official Tips from the Development team: - Run Scandisk/Defrag - Tip 2.2.4 - Setup a 500 MB Swapfile -> 2.2.2 - Tip 2.2.14 NOTE on MINIMUM SPECS: The minimum specs on the U9 box are a joke. After watching the boards for some time now it seems clear that how U9 runs is very system dependant there have been reports from people running the game fair well on an P 200 (overclocked). Anyway in most cases you definitly want a much more powerful system than the minimum. Remember, it is an ultima. *** EVEN IF YOU HAVE THE FASTEST SYSTEM AVAILABLE (Kyrotech 1GHz :) with a HELL OF RAM, you'll īmost likely get slower results than other systems if you are not running GLIDE *** NOTE: To allow you to compare your systems performance with the performance other users get with their system, I've set up a messageboard at http://server5.ezboard.com/fgulbsoftforumu9techforum.html It can also be used to find out what hardware will give you the best performance when upgrading. (currently 99-12-01 there are approx. 50 posts in the forum. If you want to help, please add you own system and your performance to the board. Thank you. GENERAL NOTE for performance tuning. If you can afford it, REFORMAT your harddisk and do a clean OS installation from the scratch (watch the infos below, especially those dealing with swapfiles and installation locations). Don't install DX7! Install DX6.1 first. Use old drivers for your graphics board. Then, if the game does not run after tuning, first upgrade your graphics board and again try all tricks. If it still does not run, try DX7 as latest option. The game has been in dev. for a long time and it is quite possible that it runs much better with older drivers. Since you'll have a hard time trying to uninstall DX7 use DX6 first. You can find dx6 on most older magazine cds. 2.2. Q: I am getting terrible framerates in UIX, is there any way to improve my framerate 2.2.1. A: Try setting your desktop resolution to the same size as the game resolution (i.e.800x 600). This may also be the reason some people can not get their mouse to work in some areas of the screen. 2.2.2. A: Try changing your computer to a file server. Go to Settings/Control Panel/System/ Performance tab, at the bottom, click on "file system". Change your HD to be treated like a "network server". 2.2.2. A: Virtual memory Rules of thumb regarding virtual memory: 1. In almost every case, you will want to multiply the amount of ram on your system by 2 to get your virtual memory size. (ex. 64 megs of ram = 128 meg swap file for virtual mem, 128 megs of ram = 256 meg swap file for virtual memory) 2. A system with over 64 meg of ram should be set to "network server" under control panel/system/performance/file system. This is the "typical role" setting. 3. You should create your own swap file by going to control panel/system/performance/ virtual memory and specifying your minimum and maximum the same size. This creates a permanent swap and keeps windows from expanding and contracting the amount of space allowed for swap. Letting windows specify on a fragmented hard drive will really put a hit on performance. 4. When creating a swap file (changing virtual memory) if possible, Specify a drive other then your C: drive, BEST ANOTHER PHYSICAL drive (meaning a partition on another hdd). Also, you should defrag before and after you set your permanent swap file. 5. There is a such thing as too much virtual memory when running certain processes including games. For gaming purposes, you shouldn't need more then twice the amount of system ram as stated before. Also, a good way to set up a permanent swapfile in windows is the following: turn off virtual memory; reboot in safe mode; defrag (this will be horrendously slow) set virtual memory to a constant size on that drive; reboot; This ensures a single block of disk space for the swapfile. Defragging a drive with a swapfile on it does not defrag the swapfile itself, because win386.swp is a system file--defrag will not touch those 2.2.3. A: Close all non essential programs including ICQ. If you have things like "crash guard" running in the background this will hurt your performance and probably also cause other problems with the game, the best bet is to close all non critical programs before running U9 check task manager by hitting ctrl-alt-delete there should really only be two things listed here. explorer and systray ...and I've heard you can do without systray as well. 2.2.4. A: Try turning off mipmapping with the Hardware Setup of UIX. (Official) Selecting a lower detail level for mip-mapping can improve D3D performance. Lower detail levels require less video memory, and take less time to load from disk. But, they look a bit blurrier. You can also turn mip-mapping off. This also reduces your video memory requirements, and can improve performance. 2.2.5. A: Defragment your hard drives. There is a built-in utility in Windows 9X. Go the Help file and lookup Defragment under the Contentstab. A thing to consider is the Windows 98 utility does not defrag your VM swap file, consider using Norton Disk Doctors Speed Disk. 2.2.6. A: Purchase more RAM if you have less than 128megs. Many people report good results with 128 and even better results with 256 megs. You can never have TOO much RAM. 2.2.7. A: If you own a Glide card yet have D3D card installed..try reinstalling your Glide Card. 2.2.8. A: Play around with your resolution settings. Many people experience better framerates at higher levels. 2.2.9.A: If the game runs slow with 16-bit textures, consider reinstalling using 8-bit textures. 2.2.10.A: Since ram is the big factor in this game, you need to make sure you have as MUCH free as possible when loading into the game. There is a great program found at:http://tweakbase.gxnetwork.com called Cacheman. It allows you to change some internal settings in windows (min/max file cache sizes, etc) that free up ram considerably, AS WELL AS HELP DISK PERFORMANCE. Try using these settings with it: Min / Max cache 1mb / 6mb ChunkSize 256 (helped disk performance alot) FileCache 2048 DirCache 64 For those that are scared to mess with these things, these settings are extremely conservative, only a shade lower than the original settings. However, after doing this,normally my system on bootup would have approx 30mb of the 64mb free (cacheman can tell you this). After doing the changes, it went up to 43mb free. 2.2.11.A: If you have Office 97 installed it can take up huge amounts of system resources... To increase your speed follow this procedure: 1. Open control panel2. Run Find Fast3. Press the menu called 'Contents' 2. Press 'Delete Contents...' 3. Delete all of the Contentses, you should only have one on your 'C:' 4. Press 'Ok' 5. Press the menu called 'Contents' again8. Press 'Close and Stop' Reboot your system and then try Ultima IX again You can also remove findfast.exe from the autostart by using msconfig.exe 2.2.12.A: Change your hard Drives to DMA. Some people have experienced less HD swapping by doing this. Go to windows control panel/system/device manager then click on the disk drives folder..find the folder that most resembles your hard drive (ex. GENERIC IDE DISK TYPE47) then click on that and hit the properties button at the bottom. Under settings you will see a list of settings, some will have check marks others will not. Some boxes may be greyed out (unavailable). You "should" see a box that says dma. If its not greyed-out check it and restart your computer. If it's greyed out or there is no box.. chances are your hard drive does not support it. WARNING. Some overclocked systems may not be handle DMA correctly. If you have overclocked you CPU activating DMA may lead to Data corruption on the HDD 2.2.13 A: Try shutting down USB to improve performance. 2.2.14.A: This tip was grapped from the official boards and confirmed later by Origin as performance tip: - Start the game: - Once you're in the game, press Alt+Esc to go to the desktop. - Press CTRL+ALT+DEL once to pull up the list of running programs. - There is two entries, Ultima 9 and U9. - End Task on U9. It'll come back saying not responding, so End Task again. - Then just go back to the game. If you are not able to do alt-esc check section 6 on how to activate. Looks like this u9 process is the copy protection and consuming some amount of performance. Is I understand this kind of cp it is used once to decrypt u9.exe which is encrypted on the cd. Maybe it respawns when you are reloading while in the game. Especially users with a geforce256 and 2.08 drivers seem to be have a performance gain on that 2.2.15.A: Try setting the Maxlight setting in options.ini (section 5) to 2. Users report that this does not affect the visual qualtiy very much. 2.2.16.A: I own a Savage3d Graphics board. How do I enable texture compression? To enable it in the options.ini: Use16BitTextures=1 2.2.17.A: Regarding IDE drives, if you want to go into detail on this matter in the FAQ, here is some info that may be helpful: IDE devices connect to IDE channels, up to 2 devices per channel 2 IDE devices on the same channel can _NOT_ operate simultaneously. A swapfile on a different drive, but on the same channel as an a drive hosting an application (i.e. U9) is slower than a swapfile on the same drive as the application. In the IDE world, moving the swapfile to a different drive _ONLY_ helps if that drive is on a different IDE channel If the CD drive running the game shares a channel with your application drive or swapfile drive, there is a major performance hit. Most people only have 2 IDE channels in their machine. If their CD drives are connected to one, and their hard drives share the other, then the swapfile should reside _ON_ the drive they run U9 from. They should only move the swapfile if they have extra IDE channels (i.e. with the Abit BE6, BP6 or ZX6 mobos or an addon card with more IDE channels) and can give all their drives a separate channel. Return to the Contents 2.3. HARDWARE SETUP PROGRAM
2.3.1. NOTE from the DevTeam: We've identified another bug in the Hardware Setup program; it over-writes any settings you made in your Journal Options. So, if you set your Journal to make the game run faster, then run the Hardware Setup program, you game will probably run slower. To fix this, just change the Options in your Journal again. We're fixing the Hardware Setup program; it'll appear in a future patch. Return to the Contents 2.4. 3DFX/GLIDE ISSUES/SUGGESTIONS
NOTE: Make sure you have the latest drivers from www.3dfx.xom This list is from the official website: Supported 3dfx Hardware: Voodoo1 Voodoo2 Voodoo3 2.4.1. First you want to try the following tips from the official webpage 1. Make sure you install and run with 8-bit textures. 2. Run the game, and use your in-game Journal to change your game Options for maximum speed 2.4.2. One user suggested the following settings for a Voodoo 3 under the system.ini [vcache] Chunksize=12288 MinFileCache=8192 MaxFileCache=8192 2.4.3. Q: I have a Voodoo 3 and I am running in Direct 3D but It does not look as good as Glide. A: Select Glide as the API 2.4.4. Q: I see rainbow textures at lower resolutions. A: Try a higher resolution 2.4.5 Another author has found that a single V2 (8 megs) works better than a v3 2000 on a comparable system. Go figure. Sigh. (:P 2.4.6. Q: I have grey boxes around my cursor and the interface A: Running on glide 2.5? Get the latest drivers from 3dfx.com. Return to the Contents 2.5. D3d ISSUE/SUGGESTIONS
*** NOTE: OSI has repeatedly emphasized that UIX is specifically optimized for GLIDE. You may want to consider buying one or two Voodoo 2 Cards and run them in SLI Mode (Richard Garriots prefered config) or a Voodoo3 2000 for $75. Go to pricewatch.com for the best prices. *** Apply the latest patch before using any of this tricks!!! This list is from the official website: Supported Direct3D Hardware: ATI Rage 128, Rage Pro Matrox G200, G400 nVidia Riva 128 ,TNT, TNT2* ,GeForce* Rendition 2200 S3 Savage4 * The latest Detonator drivers (version 3.53 and 3.56) released for these cards are not compatible with the initial version of Ultima IX. You must use different drivers for these cards or install patch 1.05f+ NOTE on TNT and DX7 and *unpatched* retail version (DevTeam) We found an issue with the 3.53 drivers and DirectX 7 when it was too late to fix before shipping. As some of the players have discovered, the older (2.08 or 2.40) drivers work well with DirectX 6.1 UPDATE: Should be solved with patch 1.05f. Note on DirectX7: DirectX 7 is still fairly new. Hardware manufacturers have not had time to optimize their drivers fully yet. So, older DirectX 6.1 drivers may give you better performance. Contact your video card manufacturer for these drivers. Yet more on performance differences between DX6 and DX7 from CapnBill: providing native DX7 support was something we never had time for. When we implemented our D3D pipeline, we only had DX6 available. DX7 became available in beta form before we shipped, and in final form only a couple of weeks before we shipped (remember, we had to code freeze in early October and only fix bugs from that point forward). We tested the product with DX7, but were unaware of a performance difference between DX6 & DX7; we tested mainly for functionality and crashes. I'll be interested to learn, over the next few days, why there is a performance difference. We're not "blaming" DX7 for performance, any more than we're "blaming" our own code. The fact that there is a difference, however, needs to be communicated to the customer base. UPDATE: with patch #118f native DX 7 support is added to the game. Note on Running Win2k from CapnBill: Win2k (builds 2153? and greater) *require* DX7 drivers for D3D. There is a list of currently supported cards and cards with support forthcoming, but I'm not aware of what they are. Anybody who plays Ascension here at the office under Win2K is most likely running Glide on a Voodoo[1,2,3] card. Note on Windows 98 and TNT cards : If so, did you re-install DirectX as part of the game's install? We've had similar problems with TNT cards and Win98. Sometimes, Win98 suddenly starts crashing constantly, usually in an app called MPREXE or something like that; that's part of explorer. Sometimes this would happen even without changing the Windows configuration in any way; it suddenly just decided it hated the video driver. If this is the problem you're having, it's related to the TNT driver, not the game. I'll pass this on to customer service--they should be able to recommend a fix. I think you may need to re-install your video driver. (Capn Bill).
UPDATE: seems patched with new detonator drivers and #118f The following text file is included with patch #118f:



                         Ultima IX: Ascension
                 Optimal Settings for D3D Hardware

Contents
 1. How to Use This File
 2. Matrox G200
 3. Matrox G400
 4. nVidia TNT
 5. nVidia TNT2
 6. nVidia GeForce
 7. ATI Rage Pro
 8. ATI Rage 128
 9. S3 Savage 4
10. Riva 128
11. Rendition 2200
12. 3dfx
13. Other D3D Hardware


1. How to Use This File
=====================================
This file contains suggested settings for a variety of Direct3D cards, for
Ultima IX: Ascension to run properly.  You should locate your card in this
list, and configure your options in Ascension according to the instructions
located in that section.

The settings listed include which texture format is optimal for that card,
and what mip-mapping settings to use.


2. Matrox G200
=====================================
   Texture Set: 16-bit textures
   Mip Map Level: Medium
   Resolution: 640x480 or 800x600

   Notes: 
      The G200 does not support certain multi-texturing rendering modes 
	used for certain textures ( i.e. trees and windows ).  The game 
	should handle this correctly, but if you notice graphic glitches, 
	you can set the "MultiPassChromakey" entry in your options.ini 
	file to 0 to fix this.  These textures will have a blocky look to 
	them on the G200. This is normal and is a limitation of the G200.

3. Matrox G400
=====================================
   Texture Set: 16-bit textures
   Mip Map Level: Medium
   Resolution: 1024x768 or less

   Notes: 
      Certain drivers for the G400 cause a crash in DDHELP.EXE while 
	playing Ascension.  Version 5.50 of the drivers fixes this problem.
	If you experience this problem, please download and install the 
	latest drivers from www.matrox.com.

4. nVidia TNT
=====================================
   Texture Set: 16-bit textures
   Mip Map Level: Medium
   Resolution: 1024x768 or less

   Notes:
      For all nVidia cards, we recommend updating your drivers to the
      latest Detonator drivers, currently version 3.53, available from
      nVidia if you have any graphical problems in the game.  In the control
      panel for the display properties, we recommend turning off "enable fog
      table emulation" and "adjust Z-buffer depth to rendering depth if
      unequal".  Also turn off any settings for automatically creating
      mip map levels.

5. nVidia TNT2
=====================================
   Texture Set: 16-bit textures
   Mip Map Level: High
   Resolution: Any

   Notes:
      For all nVidia cards, we recommend updating your drivers to the
      latest Detonator drivers, currently version 3.53, available from
      nVidia if you have any graphical problems in the game.  In the control
      panel for the display properties, we recommend turning off "enable fog
      table emulation" and "adjust Z-buffer depth to rendering depth if
      unequal".  Also turn off any settings for automatically creating
      mip map levels.

6. nVidia GeForce
=====================================
   Texture Set: 16-bit textures or compressed textures
   Mip Map Level: High
   Resolution: Any

   Notes:
      For all nVidia cards, we recommend updating your drivers to the
      latest Detonator drivers, currently version 3.53, available from
      nVidia if you have any graphical problems in the game.  In the control
      panel for the display properties, we recommend turning off "enable fog
      table emulation" and "adjust Z-buffer depth to rendering depth if
      unequal".  Also turn off any settings for automatically creating
      mip map levels.

7. ATI Rage Pro
=====================================
   Texture Set: 16-bit textures
   Mip Map Level: Medium or Low
   Resolution: 800x600 or less

   Notes:
	Some drivers for the ATI Rage Pro will cause a large number of rendering 
	errors while playing Ascension.  We recommend updating to the latest 
	drivers available from www.atitech.com if you experience any graphical
	errors during play.

8. ATI Rage 128
=====================================
   Texture Set: 16-bit textures
   Mip Map Level: High or Medium
   Resolution: 1024x768 or less

9. S3 Savage 4
=====================================
   Texture Set: Compressed textures
   Mip Map Level: High
   Resolution: 1024x768 or less

10. Riva 128
=====================================
   Texture Set: 16-bit textures
   Mip Map Level: Medium or Low
   Resolution: 800x600 or less

   Notes:
      The Riva 128 does not support certain texture formats, mostly
      used for spell and lighting effects, and shadows.  As a result,
      these textures may appear slightly more blocky than on other
      cards.

   Warning:
      Some drivers appear to not support vertex-iterated alpha.  This
	feature is required by Ascension.

11. Rendition 2200
=====================================
   Texture Set: 16-bit textures
   Mip Map Level: Medium
   Resolution: 800x600 or less

12. 3dfx
=====================================
   Texture Set: 16-bit textures
   Mip Map Level: Medium
   Resolution: 800x600 or less ( 1024x768 on Voodoo 3 )

   Notes:
      The 3dFX cards do not support certain texture formats, mostly
      used for spell and lighting effects, and shadows.  As a result,
      these textures may appear slightly more blocky than on other
      cards.  If you see large square blocks where you would expect to
      see shadows or spell effects, you should set the "Force4444Alpha"
      entry in your options.ini file to 1.  If you experience graphical 
      problems with "chromakey" textures (i.e. the interface, trees, 
      windows, etc. ), you should set the "MultiPassChromakey" entry in
      your options.ini file to 0.  As a general rule, we recommend 
      running the game in Glide mode with 8-bit textures on 3dFX cards.

13. Other D3D Hardware
=====================================

Most Direct3D cards will support 16-bit textures.  8-bit textures are
not supported under Direct3D for Ultima IX:Ascension.  If your D3D 
card supports DirectX compressed textures, then you should choose
the compressed texture set, as this will give you a noticeable 
increase in performance.  

The mip map level that you should use is determined mostly by the
amount of memory your video card has for textures.  A card with 
8 MB of RAM should use the Medium mip map level.  A card with 16 MB or
more of RAM can use the High mip map level, although using the Medium
setting will give better performance.  Also, if you are running at a
very high resolution, you may want to turn mip mapping off, since you
won't be as affected by texture crawl, and that will help performance
on some cards as well.

The resolution you choose is also based on the amount of memory on
your video card, as well as the speed of the card.  The higher the 
resolution you choose, the less memory you have available on the 
card for textures, and this can adversely affect performance.  
With most modern 3D cards, you will not notice much difference in 
frame rate between 640x480 and 1024x768 when playing Ultima IX, 
so you should experiment with different resolution settings to find
the one that gives you the best appearance and game play.

In general, we recommend updating your drivers to the latest ones
available from your card manufacturer if you have any graphical 
problems.  In many cases, the latest drivers may also improve 
performance.  If you continue to have graphic glitches, we recommend
that you check the web site of the manufacturer of the chip on your
video card for the latest reference drivers.  Many times these drivers
are more up to date than those available from the card manufacturer.

Return to the Contents


2.5.1 A: First you want to try this tips from the official website: Quick Help: Running faster with D3D 1. Install the game with 16-bit textures. The "Compressed for D3D" textures require less disk space, but run slower. 2. Use the Hardware Setup program to select Mip-Map Detail Level "Medium"; or, select this option when you install the game. 3. Also using the Hardware Setup program, select a 32-bit screen resolution for your D3D card, if any are available. You can tell a 32- bit screen resolution because it'll say, for example, "800 x 600 x 32" instead of "800 x 600 x 16". 4. Run the game, and use your in-game Journal to change your game Options for maximum speed. 5. If your performance is still extremely slow, try installing different drivers for your video card. 2.5.2. Q: I have CL TNT card and I see transparent textures that shouldn't be transparent. A: Go to the Creative Labs -Blaster TNT website. Get the new Bios Software update, and the latest TNT Drivers. 2.5.3. Q: When will there be a D3d patch? A: Check out the Patch Section at the beginning of this Document 2.5.4. Q: I get an invalid pixel format with my TNT card A: Apply Patch 1.05f! Be sure to check out the Patch Problems Section if you still get the error! A: (only unpatched retail version!) Use the 2.08 drivers. A user reported that this is not an option for GeForce users. Also this does NOT solve the problem if you still have DX7. Maybe the 2.08 drivers work with DX6.X. Check the Installation Section for tips to remove DX7. Origin is working on this issue. A:(only unpatched retail version!) The following possible solution was posted by a user on the Q&A Board: Problem: Unknown Pixel Format or Ultima 9 Wont run. Note: If your computer illiterate, doing the following can "wreck" things. If you know what your doing, its easy. Step 1: Uninstall DirextX and all your video card drivers in the Control Panel under Add/Remove Software. Step 2: Go into your c:/windows/system/ directory and scroll down to the files starting with NV. Delete all the NV... files that you find, will be about 8 in all. This is the most important steps. These files are why it wont run. Step 3: Restart your system and then install DirextX7.0 from the U9 CD. Just go into the DirectX7 folder of your U9 Install CD and click on /directx7/DXsetup.exe file. Now reinstall DirextX7.0. and then reboot. Step 4: Download the 2.08 Detonator drivers for your TNT1/2 card and reinstall them on your system. Cant find 2.08 files? Type this into your Browser URL area: These are the Hercules Dynamite TNT drivers but will work with any TNT card. I believe they will work with a TNT2 as well but I have not tried them on my other system with a Xentor TNT2 so Im not sure. Step 5: Go into Properties on your Desktop and reset all your previous settings for your display adapter. If you do all these steps correctly, U9 should work. 2.5.5. Q: Hello, I have a problem with Ultima IX. I have a STB Velocity 4400 16 MB card. No matter what settings I use, there are no walls, floors, ect. Everything just breaks up, I can't see where I'm going in the game. The opening cinematic ran fine. What should I do? Any help will be greatly appreciated. A: Sounds like a driver, perhaps Direct X issue. Anyone experiencing the same? 2.5.6. Q: Where to find current drivers for my D3dcard. A: Check the hardware links in section 8 2.5.7. TNT: Try playing around with your AGP Apertures Size setting in BIOS. Some users reported much less swapping for their TNT systems after setting it to a very large (256) value setting. Justin Swanhart send me this: AGP works by copying memory between the CPU and system memory directly and over the AGP bus. This is very similar to bus mastering, except AGP can actually bypass the memory management and write directly to the CPU (this is called a fast write, and isn't implemented on older AGP cards, the new GeForce cards fully support it though, and with AGP 4X make it one very fast video card). The GART on the AGP card maps a "virtual memory area" (the aperture) inside of physical memory and fills it up with AGP information. It is called an aperture because it is a virtual "view" into system memory. While the AGP aperture is one virtual contiguous memory region, real system memory may be allocated and de-allocated in chunks. The fragments are transparent to the AGP video card. Typically an AGP aperture size of 32MB or 64MB is satisfactory if the system has 64MB OR MORE or ram. In my experience setting the aperture > 64MB under any circumstance results in decreased overall system performance, sometimes significant slowdown. If the system has lesss than 32MB, the setting should be 32MB of memory or less, depending on the amount of video memory the AGP card has onboard. Because of the way most AGP cards handle textures, it is a good idea to have twice as much AGP aperture as your video card has ram. If your video card has 32MB of memory, your system should have at least 64 and the aperture should be set to 64 (under most circumstances). Depending on the type of card you have and what motherboard you are using, 32MB aperture may perform better for you. All in all it is a matter of experimentation to see what aperture settings work best with your video card. TNT2 : Usually 32 or 64 ATI Rage 128GL: Usually 32 or 64 GeForce: unknown, but probably the same as the TNT2 S3 chips: unknown It makes *no* difference what youset the AGP apiture size to with these cards, they do not support AGP textureing wich is what the aperture size controls 2.5.8. Q: My D3d Card does not run with 8 bit textures. A: --> 2.6.1 2.5.9. Q: Setup detect a wrong video card. A: Make sure that you have a video Card listed as compatible with the game. Some users reported that setup detected a board, which they had previously in their system but had removed thereafter, instead of their actual video board. Somehow the deinstallation of the previous card was not clean. Ensure in the system manager that there is no trace left of your old video card. Reinstalling windows is also an option if you don't get rid of the thing. 2.5.10 SPEED:If you are using a Diamond Viper 550 with diamond drivers, try this for more performance Go to Display Properties|Settings|Advanced|Diamond and disable "Software Anti-aliasing". This results in a slight quality loss, due to aliasing, and a slight performance increase, due to lower polygon render time. It will, obviously, not dramatically affect hard drive banging. 2.5.11. SPEED: If using TNT2 (1?) and 2.08 drivers: in the 2.08 detonator driver d3d properties, set the mip type to 8-tap anistrophic, and best quality. Don't ask me why. I don't know. I also set the hardware anti-aliasing to the max. And for these, u9 suddenly running the speed in should, for me, in my machine. Click on Riva TNT 2 Click on Additional Properties Click on Direct 3D Settings Click on Auto-mipmap method Return to the Contents 2.6 Visual Quirks, Graphical glitches
2.6.1 Q: Some textures in the game seem unfiltered. Also: My D3d Card does not run 8 bit textures (fixed with 1.18f!) A: (CapnBill) You're right! The "bilinear filtering" effect that smooths textures out as you get closer to them had to be turned off for textures that had "holes" in them, for non-8-bit draw modes. I'll attempt to explain: Our art database was mainly developed and established in the days before D3D was accepted; we primarily had Glide to work from, and our effects & art were based on that (ie 3 years ago). All our art which had "holes" (ie windows, and irregular shapes like tree leaves) used a technique called "chromakey" to set certain pixels to transparent. Over the next year and a half, a large staff of artists cranks out huge volumes of art; and D3D advances to the point where we can start adding support for it. Ah, now it's time to add D3D support. Lo & behold, D3D doesn't support chromakey. Also, most D3D drivers don't support 8-bit. So, we ended up requiring D3D to run in 16-bit, and for 16-bit textures to not use chromakey any more; we converted them to use an alpha bit to set those pixels to transparent. Enter bilinear filtering: Bilinear filtering, which smooths the colors in textures, also would smooth the alpha for the shut-off pixels, causing horrible artifacts along the edges of tree leaves & windows. To circumvent this, we enabled an "alpha threshold" check, that would set a pixel to transparent only if its alpha were below a certain value; this got rid of the edge artifacts, but the alpha threshold ruined our "fuzzy clipping plane" effect for any textures that used the alpha threshold, where vertex alpha was used to blur the edge of the ever-offensive clipping plane. The fuzzy clipping plane required a full range of alpha to look right; the edge artifacts required that we eliminate the full range of alpha. The result was that all trees ended up looking horrible when they were at the edge of the clipping plane. So, we ended up shutting off bilinear filtering for 16-bit modes for textures that require transparent pixels. Grrr. This is just one aspect of our D3D development that ended up killing our schedule...there were lots of others, believe me. UPDATE: With the full move to DX7 this problem has been resolved 2.6.2 Q: When running on higher resolutions the interface (toolbelt, etc) seems very pixelated. A: Thats by design, nothing you can do about. 2.6.3. Q: I have grey boxes around my cursor and the interface *> 2.4.6 Return to the Contents 2.7 CD-ROM Problems
NOTE: As U9 makes use of the SafeDisk copyprotection scheme you may encounter some problems. SystemShock and C&C:TS used this kind of protection too and users complaint about several problems related to this. SafeDisk uses an encrypted EXE on the CD and a seperate EXE is used each time you call the original exe to decrypt its contents into RAM (or something the like). These problems are the price we all pay for piracy. On the other hand I like to add that using SafeDisk is kind of pathetic since it has been broken long ago (perhaps EA payed a lot of money for this). 2.7.1 Q: UA does not like to run from my 2nd CDROM/CD-Burner. A: Most likely it is the SafeDisk Protection. Try running it from your FIRST CD-ROM. Also you might like to try removing or disabling your second cdrom. 2.7.2. Q: After starting U9.exe nothing happens for 20 seconds. Then the game starts A: Possibly SafeDisk related. Nothing you can do. 2.7.3. Q: Setup does not recognize my CD-ROM correctly. It tells me that I have a 5x CD-ROM but I sure have NO 5x CD-ROM A: Some people experienced this (and a crash to desktop on system-start thereafter). Probably driver issue. Try removing WinDVD or PowerDVD from your system if installed. After that the game should work fine. you have no DVD-Software on the system or the above trick does not give you any results, try this one. Go to Start -> Programs -> Accessories -> Entertainment -> Windows Media Player Click View (at the top)/ Click Options /Click Format (Top Right) /Uncheck all the boxes (This incapacitates Media Player, you can re-enable those later) / Click Apply Click Ok Run U9 Enjoy Return to the Contents 3. MOVIE ISSUES
3.1. SUGGESTION: If your movies are not playing (i.e. Intro, cut-scenes) try removing your DVD software. Also try installing the movies on your hard drive and changing the "MoviePath" setting in options.ini to point to the directory on the hard drive instead of the cd/dvd drive? 3.2. SUGGESTION: if your movies aren't playing and you didn't put them on your HD then try changing CDs. The movies are on the second CD and they wont play (or give an error!) if you have disk 1 still in there. 3.3. Q: I get sound but a black screen when the movies play A: Make sure you installed Quicktime during the install process 3.4. A: An other user reported this: Apparently, U9 doesn't like dual CD-ROMs. I installed it off the E drive, and the game runs fine off it, but it still put the D drive as my path for the movie files - hence, no movies. Simply hacking the .ini to the right path fixed it no problem. 3.5. SUGGESTION: Put the movies to the harddisk (options.ini). This should lead to a general performance plus. Return to the Contents 4. SOUND ISSUES
Note: It has been confirmed by the DevTeam, that your sound performance may be somewhat linked to the overall performance of the game. If you get sloppy framerates you will most likely get choppy sound 4.1. Q: The sound stutters 4.1.1. A: Try turning down the acceleration on the sound and possibly lowering the amount of Voices in the options.ini 4.1.2. A: If you are experiencing audio stuttering, try upping your Stream Duration to 3000 under your options.ini 4.1.3. A: Triple check under your options.ini that your Speaker Configuration is not 5= Surround. For some reason this slows down the game. Set it to stereo. Or if using headphones to the appropriate config. 4.1.4. A: Try turning off EAX support (Suggested by CapnBill, Lead Developer) 4.1.5. A: Reduce the CD-Rom supplemental cache-size: 1)Alt+2click "my computer" 2)click "performance" tab (top right) then click "Filesystem" 3)Click the CD-ROM tab, then click in the "Optimize access pattern for:" box, choose QUAD-SPEED OR HIGHER. 4)Move the "Supplemental cache size:" slider to "small" then click apply. 4.2. Q: I am getting an annoying pause before the music starts up, anyway to get rid of this? 4.2.1.A: This problem is caused by the Audio Cache, CD spinning-up and loading the music off your HD. Try doing a full install or turn off music altogether. 4.3. Soundblaster-Live: After trying EVERYTHING, and editing every possible line in the options.ini file, I finally found the one. I did two things, although it is the second that fixed the problem (the first doesn't hurt, and is a good idea, anyway): Both are under the {sound} section: 1) Change the UseNotify from UseNotify=0 to UseNotify=1 2) The second is the most ironic. It involves chnages the "rolloff" value for the 2D and 3D sounds (yeah, the one that the comment line says is NOT a good idea to touch to tweak the sound performance...). Anyway, the default is Rolloff=1.0. Instead, change the value to read "Rolloff=0.0". And then voila! Sounds and EAX galore! 4.4. With EAX, one user reported that with OSR2 he could not get the SFX to unless he set the the USENOTIFY and ROLLOFF setting in options.ini. Additionally the SFX worked fine every time when the game was loaded in His regular 98 boot. So he installed a bare-bones 98 and installed the Drivers and SFX worked fine again with both DX6 and DX7. 4.5. Q: Does this Rule Britannia Soundtrack play forever? A: Its a bug, confirmed by OSI and possibly taken care of in the patch. --> 7.3.8 4.6. SoundBlaster-Life owners: You can free up system RAM by going to AudioHQ|SoundFont|Configure Bank, selecting any SoundFonts in the Synth bank, and selecting clear. If you are using one of the included SoundFonts, this will free up anywhere from 2 to 8 megs of system RAM. Of course, it will also make your MIDI sound terrible... remember to set the SoundFonts back where they were before playing MIDI games again. 4.7 Q: Whistling gone After installing #1.18f the avatar does not whistle anymore when wandering around A: killed on popular demand in 1.18f Return to the Contents 5. Options.ini / Keymap file
If you have any information on this file you think important or interesting, please mail them This is a example system posted by CapnBill on the official Boards: specs: PII 400 128 MB RAM Windows 2000 Professional, build 2114 Voodoo 2 with WinNT 4 Glide 2.x Awe64 sound card SCSI hard drives OPTIONS settings that matter: Clipping planes: 2000 middle, 4000 far Lighting SkipFrames: 4 TreeShadows: 1 WaterShading: 1 ASoundCount: 5 NASoundCount: 3 8-Bit textures 800x600 resolution Frame Rate in Britain: 12-15 On earth: 25 This options.ini was posted by Kelendral on the official boards. I've added some comments from CapnBill. Origin will soon post a guide on how to edit this file for performance tuning. ;************************************************************************ ; ; Ultima IX - Option settings file ; ; This file should be modified only by experinced users ; Incorrect entries can cause game errors and failures ; Please be careful when adjusting these settings! ; ; Please use semi-colons to mark ; comment lines as is done with these lines ; ;************************************************************************* [Interface] ; Current keymap Current_Keymap=default.kmp ; Spells are cast as soon as key is hit QuickSpellTargeting=1 [Performance] ; Camera focal length CameraZoom=600 ; Camera distance from Avatar CameraDistance=400 ; ; Recommended Performance Settings: ; CPU Speed MiddleClip FarClip WarnPolyLimit ; P200/233: 2500 2500 2000 ; P266: 2500 3500 2500 ; P330/333: 2750 4000 3000 ; P400+: 3000 5000 3500 ; ; Clipping planes FarClippingPlaneDistance=5500 MiddleClippingPlaneDistance=3300 ; Default clipping plane setting for underground maps DungeonClippingPlaneDistance=2200 ; Screen radius of objects culled, and distance culling ;starts MaxObjCullSize=10 CullStartDist=1000 ; Enables 16-bit texture maps Use16BitTextures=1 ; Use S3 Savage4 Texture Compression or not UseCompressedTextures=0 ; The range through which windows can be seen through MaximumPortalRange=770 ; Are particle-system flames allowed? PoofFlames=1 ; Poof optimization level: ; 0=no optimization ; 1=non-critical particles calculated but not transformed ; 2=non-critical particles are neither calculated nor ;transformed ; 3=non-critical particles cease incepting children PoofOptimize=0 ; High Resolution Sky Textures HiResSky=1 ; Default is 0 ; Unknown - Assuming max processor percentage ; MaxProcessPercent=?; CapnBill;We have a debug screen (not in the final ; game) that shows %CPU usage of various Processes in the our ; engine--this value affects that debug screen [Sound] ; Sound Device configured for Use ; Default is the Primary DirectSound Device Found DeviceName=DirectSound (SB Live! Wave Out [B400]) ; Turn Sound On/Off SoundEnabled=1 ; SpeakerConfig has the following values: ; 1 - Headphones ; 2 - Mono ; 3 - Quad ; 4 - Stereo ; 5 - Surround ; ; Note from windforce: Mode 5 is known to eat up performance. SpeakerConfig=4 ; SpeakerGeometry specifies the angle ; between speakers if you choose Stereo SpeakerGeometry=20 ; The number of simultaneous non-associated (2D, or "faked" 3D) sounds ; allowed at one time NASoundCount=4 ; The number of simultaneous associated (3D) sounds allowed at one time ASoundCount=9 ; Enables virtual 3D sound effexts Enable3D=1 ; The fall off rate with distance of non-associated sounds ; (this is the number of world units at which the sound will ; be muted - linearly falls off from 0 to this number) Falloff2D=2200 ; The amount to quiet the Avatar's own sounds so they aren't too loud ; (in %. 0=full volume, 100 = mute) AvatarOffset=8 ; The # of milliseconds to load from CD per frame StreamDuration=5000 ; Turn on and off EAX environmenta audio extensions (Echo's etc) ; Note from windforce: Try to disable if you experience random crashes EnableAcoustics=1 ; Master volume, 0=silent, 100 = max (in percent) MasterVolume=100 ; Volume of music, 0=silent, 100 = max (in percent) MusicVolume=60 ; Volume of speech, 0=silent, 100 = max (in percent) SpeechVolume=85 ; How many frames must pass before updating 3D values (position, ; orientation, velocity, etc.) SkipFrames=0 ; Use the DirectSound "notification interface" to let the sound ; system know when to update (rather than polling the play position). ; Default is '0' (This will theoretically be fixed/work better ; in DirectX 8) UseNotify=1 ; For debugging, use a streamer that reads the *entire* ; sample at once. DebugStreamers=0 ; To get around a bug in Win98 Gold (our famous "crackle" problem), ; offset the "bad" frequency by this amount. It also doubles as ; the "range around the bad frequency" that we wish to monitor. ; (Ie, using 50 here would make any frequency from 22000kHz to ; 22050kHz be 22000kHz, and any frequency from 22050kHz to ; 22100kHz be 22100kHz.) CrackleOffset=1 ; This value overrides the "minimum perceptible attenuation" distance ; for 3D sounds. At distances less than this number (meters), the ; sounds will get no louder. (Increasing this number in effect makes ; all 3D sounds appear louder at the same distance from you.) The ; dialog that adjusts this value for individual templates ranges from ; 1.0 to 25.0, so I'd recommended playing in the 1.0 to 5.0 area. ; Default 1.0MinDist=1.0 ; This value specifies how "fast" 3D sounds "roll off" to silence. ; The default (recommended) is 1.0. Less than that means roll off ; "slower", greater means "faster". Don't go less than 0.0, and ; I'd advise not to go greater than 1.0, as our balance issue is ; already apparent enough (greater than 1.0 will amplify the issue). ; However, the *A/V guys* (read as "not designers, programmers, or ; anybody else") should tweak this value in attempt to better ; balance 2D and 3D audio. ; Default 1.0 Rolloff=0.9 [Conversation] EnableAudio=1 ; Start of game settings EnableText=0 ; 0=Audio off, 1 = On EnableConvoReplies=1 ; 0=Avatar doesn't echo chosen responses, 1 = does [Lighting] ; Allows flickering lightsources Flicker=1 ; Max distance flickering lights effect FlickerRange=500 ; Max # of lights used at any time (sorted by distance from camera) MaxCount=100 ; How many frames between each lighting system update SkipFrames=0 AvatarSkipFrames=0 ; How far a light moves before it relights its area MoveDelta=5 ; 3=Highest, 2 = Regular, 1 = Low, 0 = Poor LightQuality=3 ; Allows water depth to affect lighting WaterShading=1 ; Allows trees to cast shadows TreeShadows=1 [Demo] ; testingMoongates=1 ; CapnBill: unknown, lost in the mist of time [Game] ; 0=Run, 1 = Walk DefaultToWalking=1 ; 2400 clock StartTimeOfDay=600 ; Lag before tool tips shows up TooltipDelayTime=0 ; Durration of tool tip TooltipDisplayTime=999999999 ; 2=D3D, 3 = Glide Game Rasterizer=2 PromptForDevice=0 GameScreenWidth=1280 GameScreenHeight=1024 GameScreenDepth=32 GameMipMapLevel=1 DDGUID=0,0,0,0,0,0,0,0,0,0,0 D3DGUID=2229681632,18090,4559,129,111,0,0,192,32,21,110 ; Game starts with 2=None, 1 = Minimum, 0 = Full Show GUI=0 ; Where to find the Flics MoviePath=c:\gamez\ultima ix\Movies ; Are LOD levels set by distance from the Avatar, or camera? LODsFromAvatar=0 ; Is Z ignored for LODs? IgnoreZforLODs=1 ;?? AttackHoldDuration=5000 Start=0 SaveStatePath=0 ; Language Language=En ; Speed Factor SpeedFactor=5 ; Set to disable Windows Key, Alt-Tab, Ctrl-Esc DisableWinKey=0 ; Set to 1 to force alpha textures to draw as 4444 (for 3dfx in D3D) Force4444Alpha=0 [System] ; 1=allow exception handling (traps errors), 0 = just crash TrapErrors=0 ; 1=After trapping an exception, show the crash; 0 = just say "game over" ShowErrors=0 ; AutomaticMonoScreen=??? ; CapnBill: useful only if you have an MDA (Mono Display Adapter). ; Shows a frame-rate counter if set to 1. ; MoveSysMonoType=??? ; Capn Bill: Another debug screen option ; drawCollisionCylinders=??? ; CapnBill: if enabled, will draw the "collision ; cylinder" for every creature in the world. We use it for ; debugging. Slows the game way, way down. ; WarnSpeedLimit=??? ; Capn Bill: if on, stop signs appear on the screen in ; areas that are too slow. We used this for tuning the speed ; of various areas of the game. ; WarnPolyLimit=??? ; CapnBill: WarnPolyLimit: stop sign for too many polys ; WarnMeshNumLimit=??? ; CapnBill: WarnMeshNumLimit: stop sign for too many meshes ; WarnMeshRAMLimit=??? ; CapnBill: stop sign for too much RAM used by meshes ; TerrainGridColor=??? ; CapnBill: unknown, lost in the mist of time ; TerrainLODTextures=??? ; CapnBill: enables custom textures for far-away ; terrain. Should be 1. ; TintProblemChunkCrossingItems=??? ; Capn Bill: unknown, lost in the mist of time [Video] GammaRed=1.0 GammaGreen=1.0 GammaBlue=1.0 Return to the Contents 5.2 Sample keymap.kmp --------------------- ;*************************************************************************** ; The Ultima IX keyboard commands ; ; This version is the Richard Garriott Preferances ; Other versions that mimmic popular game interfaces ; can be found in the keymaps folder ; ; Only experienced users should modify this keymap ; Errors may result from incorrect entries ; Each command can have only one key combination to activate it ; Some commands are hard coded and are not settable ; through this file. They are: ; RightClick = Move (with modifiers of shift, ctrl & alt) ; LeftClick = Use or Attack (with modifiers of ctrl and alt) ; ; The following key combinations identifiers are reserved ; for the game's internal/predefined uses: ; ESC, ESCAPE, esc, escape ; F1 - F12, f1 - f12 ; ; be careful when commenting out lines. If the semicolon ';' ; is followed by an '=' Ultima 9 will take that as an assignment ; of the ';' key ; ; Do not use Shift and Alt to modify non-mouse momentary switched commands! ; For example - Shield Block, as when releasing keypresses they will ; not release simultaniously, and thus the up event can be missed! ; ;*************************************************************************** [MOVEMENT COMMANDS] left = sidestep_left keypadleft = sidestep_left right = sidestep_right keypadright = sidestep_right up = forward keypadup = forward keypaddown = backward space = jump c = climb capslock = toggle_movement_speed ; Keyboard shortcuts to movement Up = forward Down = backward Left = sidestep_left Right = sidestep_right Delete = mouse_left End = mouse_right PageUp = mouse_up PageDown = mouse_down ; Numeric Keypad movement keys (Audball's preferences) ; only in 1.18f ; Double-defines for NumLock being on or off. KeyPad+ = mouse_button2 KeyPad0 = mouse_button1 KeyPadInsert = mouse_button1 KeyPad4 = mouse_left KeyPadLeft = mouse_left KeyPad6 = mouse_right KeyPadRight = mouse_right KeyPad8 = mouse_up KeyPadUp = mouse_up KeyPad2 = mouse_down KeyPadDown = mouse_down KeyPad7 = sidestep_left KeyPadHome = sidestep_left KeyPad9 = sidestep_right KeyPadPageUp = sidestep_right [INTERACTION COMMANDS] ` = activate_hand ; Goes in and out of Hand/Move-item mode (*) q = activate_hand ; Goes in and out of Hand/Move-item mode (*) b = activate_inventory ; Goes in and out of Hand/Move-item mode (*) shift+` = toggle_mainUI ; Cycles through Max/Min/None interface display shift+q = toggle_mainUI ; Cycles through Max/Min/None interface display shift+e = toggle_equipmentUI ; Turns armor/weapon interface on/off x = examine pause = pause j = open_journal s = open_spellbook ctrl+m = open_world_map ctrl+l = journal_load ctrl+s = journal_save ctrl+o = journal_options ctrl+j = journal_diary_last_page ctrl+k = journal_diary_first_page ctrl+b = journal_bestiary ctrl+t = journal_history ctrl+z = journal_stats 0 = spellbook_circle_0 1 = spellbook_circle_1 2 = spellbook_circle_2 3 = spellbook_circle_3 4 = spellbook_circle_4 5 = spellbook_circle_5 6 = spellbook_circle_6 7 = spellbook_circle_7 8 = spellbook_circle_8 9 = spellbook_rituals ctrl+r = spellbook_reagents ctrl+g = spellbook_glossary pageup = book_next_page pagedown = book_previous_page ctrl+x = exit_game ; (*) Hand mode is temporarily activated when an item is dragged ; [COMBAT COMMANDS] tab = enter_combat ; Goes in/out of combat z = defend t = target_lock ; on/off n = get_target_lock ; Acquire next target/cycle through targets ; Note: while the following command is bound to the "a" key by Default ; It is currently NOT implemented in the program. ; WORKAROUND: to abort targetting toggle combat mode out then back on a = abort_targerting ; [GENERAL OPTIONS COMMANDS] ; these commands are implemented to fix music loops and character ;stuck while casting spells bugs, only in 1.18f ctrl+alt+m = flush_music ctrl+alt+s = flush_spells ; Advanced user options and shortcuts ctrl+i = invert_mouse ; ; = exit_to_new_camera ; ; = exit_to_old_camera ; ; = pitchlocked ctrl+p = take_screenshot ; ; = toggle_screen_center m = momentary_first_person shift+ctrl+m = mouseSensitivity_decrease ; Note: while the following command is bound to the "shift+alt+m" keys ; by Default It is currently NOT implemented in the program. ; WORKAROUND: None at the moment shift+alt+m = mouseSensitivity_increase ; [CAMERA CONTROL COMMANDS] ; ; = spin_camera ctrl+home = camera_in ctrl+end = camera_out ; ; = camera_way_in ctrl+delete = camera_way_out ctrl+pageup = zoom_in ctrl+pagedown = zoom_out ctrl+insert = zoom_reset k = camera_mode ; The following commands only work when in hand mode ctrl+left = yaw_left ctrl+right = yaw_right ctrl+up = pitch_up ctrl+down = pitch_down ; [ENGINE TUNING COMMANDS] CTRL+leftbracket = clipping_plane_in CTRL+rightbracket = clipping_plane_out CTRL+\ = clipping_plane_reset CTRL+shift+leftbracket = middle_plane_in CTRL+shift+rightbracket = middle_plane_out CTRL+shift+\ = middle_plane_reset ; [CHEAT COMMANDS] ; removed by windforce (check section 10 if you insist in cheating) [CODE TEST COMMANDS] ; removed by windforce (check section 10 if you insist in cheating) [DEVELOPMENT CONTROL COMMANDS] ; Return to the Contents 6. Interface/Controlling/UI issues (Mouse/Keyboard function)
6.1. Q: My armor/weapon bar suddenly disappeared A: Try picking something up 6.2. Q: I can not scroll left or right and up or down while in hand mode. A: Depending on where the Avatar is standing the scroll feature will not be made available at times. Approach the object from a different angle then enter hand mode again. 6.3. Q: I am in the water next to a wall when I get stuck inside the wall after casting a spell. A: You will be able to free yourself from the wall by pressing the Escape key. 6.4. Q: Where is the in game options menu? A: At first, there are no options due to the fact that the options for The game are located in the Journal that is located in the downstairs Living room. Once this Journal is acquired the -in game options- will Become available by clicking on the Journal now located in the bottom right next to your tool belt. 6.5. Q: How can I skip past repeated audio of NPCs? A: Hit ENTER or click on the subtitle text. 6.6. Q: How to enable/disable the windows keys (alt-tab, etc) A: Hack Options.ini as follows (Section [Game]) DisableWinKey=0 This is not possible anymore with patch 1.05f 6.7. Q: Can I get item descriptions A: There sure is. First, go into object/hand mode (press the '~' key). Then, move the cursor over the item/icon you wish to examine, and hold down the 'X' key. If the designers gave the item a description, it should show up (from CapnBill) 6.8. Q: My character has lost the ability to move. A: Possibly an issue with collission detection. Try Saving and reloading ( but I would use a new savegame-slot...). Also try pressing ESC 6.9. backpack bug: Note: A lot of backpack related bugs (including this) are fixed in the patches, so upgrade. (upatched retail version) Somehow multiple items are incorrectly. sharing the same inventory slot, and this causes a crash when the backpack is full. The patch rectifies this removing these "stacked" items and attempting to place them elsewhere in your inventory (belt, bag, etc.), or on the ground if no suitable place occurs. Until the patch is available, you could try loading your most current non-crashing savegame and double-checking all your inventory slots. If you find items that are overlapping, remove both/all of them and put them in the world. Then close all your invetory gumps (backpack, bags, etc.) and save. Then attempt to re-place the items back into your inventory and save again. This might/should solve the crash. 6.10. mouse inversion Q: Can I invert the mouse A: crtl+i will do Return to the Contents 7. GENERAL GAMEPLAY ISSUES
*Warning this area contains VERY MINOR SPOILERS 7.1. Plot related issues Note on patches (from patch.txt) There are a few items that will only be reflected if you install the patch before you reach a certain point in the game.
7.1.1. Q: I'm stuck somewhere in the game and... A: If really desperate, try Jeff Allens excellent Walkthrough at http://rpgplanet.com/ultima9 (the old URL was taken offline due to high traffic) or maybe you want to consider using one of the cheats (Argh) -> Section 10 Read from end to beginning to translate (No, its not german :-)) Plot related bugs: ////////////////////// reversed to hide spoiler ///////////////////////////// 7.1.2 Q: kcorkcalb fo seceip eerht ym ezingocer tnow cisnirT ni htimskcalb ehT. (Trinsic) A: Bug confirmed by Capn Bill and adressed in the next patch 7.1.3 Q: dellacer eb tonnac dna esuoh a otno tuo bmuj ro ffo llaf uoy fi kcuts steg taob gniylf eht(Moonglow) A: Reported, You can try the Fly cheat. -> Section 10 7.1.4 Q: deerf eb tonnac ociN dna dellik eb tonnac eh snaem sihT .sraeppasid evoC fo nezitic tsrif ehT (Cove) A: Reported, no answer yet 7.1.5.Q: nam netaeb eht ot klat ot gniyrt nehw potksed eht ot sehsarc emag eht noitcua lrigevals eht ta nam eht gnitaeb etarip eht gnillik retfA (Bucs Den), reproduced 5 times in a row by DarkSharp) A: Nothing yet. ///////////////////////////END POSSIBLE SPOILER//////////////////////////////// 7.1.6 A: telescope bug in Britannia: This bug is caused in LB's castle, up on the. "patio"? where the telescope is. If you happen to use the telescope at night to look at the moons, you will introduce the Hail Britannia bug. The only current way to avoid this bug is to back up to a previous savegame (before the telescope) and either NOT use the telescope, or only use the telescope during the day. This will be fixed in the (second?) patch. The bug itself is fixed, and there will be a new keyboard command you can use to "fix" Hail Britannia if you saved after the bug occurred, but before you installed the patch.
UPDATE: There are new keyboard commands to flush the music queue and
end the music loophole since patch #107f. It is crtl-shift-m 7.1.7. BUG: Known as "Alphawolf Bug" Upon entering New Magincia, and meeting it's only inhabitant, the Avatar will be given a quest with two tasks. Apparantly, if one completes only one of the tasks, leaves for another quest, then comes back to complete the other task, a major plot item will be unattainable due to a bug. The moral of the story - finish both of the tasks of the only person on New Magincia first thing unpon entering the island, then return to the quest-giver for the quest item, no matter what, then continue on to other things.
UPDATE: This has been fixed in patch 1.07f. You may need to revert to a
savegame before talking to Kathrina to have the patch take effect. 7.1.8 BUG: "Elevator Bug" (Hyloth) Some people seem to have problems with some elevator in Hyloth. Righteous DragonThe posted on the official boards that saving and reloading thereafter may fix this problem.
UPDATE: Many elevator related problems are fixed in patch 1.18f 7.1.9. BUG: "Gate Bug" in (Hyloth) (POSSIBLE PLOTSTOPPER) I am unable to continue playing. I am currently in Hythloth, and //// reversed to hide spoiler /// sehsarc emag eht etag tsal eht guorht klaw ot yrt I sa ,revewoH .setag ruof lla desiar evah. ////end reversed part/// A: This bug was experienced by several users. Try Latest patch 7.1.10. BUG: "Dialog Bug" (Hyloth) //// reversed to hide spoiler /// ...yek eht gnitteg dna nevaR eucser retfA ////end reversed part/// ... I loose my mouse functions in the dialog thus and cannot answer the questions A: Try the keyboard (Key 1 for the first answer, 2 for the second,...) and save thereafter. 7.1.11. BUG: "compassion shrine" (POSSIBLE PLOTSTOPPER) One user reported this: After restoring the Shrine of Compassion Raven does not recognize that I've done it. She's still standing by despise and asking me if I am ready to prove myself. A: Thanks to all of you who commented on this:
The answer is as follows:
1. Take the latest patch and use a savegame before cleansing the shrine 2. Make sure you have cleansed the shrine (that nice animation was played)
3. you have taken the rune and the sigil 4. Make sure you have the mantra of compassion :-) Its told by sarah, but due to a bug (7.1.13), she sometimes keeps silent about it
7.1.12 "Compassion shrine 2" There are several people who reported to be unable to use the shrine of compassion A: Make sure that it IS the shrine of compassion (there is a circle of stones at the lighthouse which IS NOT the shrine of compassion ;-) A: To use the shrine, right click and enter the appropriate mantra. 7.1.13 "BUG:Mantra of compassion" Several people reported that the mantra of compassion has been not told to them by Sarah in britain. A: Don't know if patched, but, if this helps, try the mantra from U6 :-)
trying every mantra in the book of mantras will eventually help too :-)) 7.1.14 "BUG: EggQuest with Vassagralem" Talking to Vasagralem in Yew before you have the egg will break your quest. You will have to reload before hand. Or talking to him in his treehouse, and jumping off the tree without using the lift, before you go to the courthouse. Will break the lift. A: Dont talk to him :-). Anyone knowing if latest pach fixes this? 7.1.15 "BUG: Shamino plotstopper" Shamino refuses to speak to me through the various statues and he refuses to speak at all after Malchir's ghost disappears. This effectively prevents you from entering the Isle of the Avatar, and you have to cheat or cast Teleport to get in. A: anyone knowing how to prevent this? any fixes? Does #118f help? 7.1.16 "DEMON BUG" A bug introduced by patch #107f. Any further infos? 7.1.17 "VALORIA BUGS" I had several crashes and savegame corruptions when confronted withe the gargoyle queen. Introduced by patch #107f. Any further infos? Return to the Contents 7.2. Gameplay crashes and quirks

7.2.1. Q: I crash every time I open a book or my Journal A: Save game may be corrupted. Go back to an earlier saved game. 7.2.2. Q: When I try to use the "game" cd to play the game, the game would crash at certain places in the game. (such as when I enter the moongate, 1st meet Raven. . .etc) However, thegame plays fine with the install disk. A: No answer yet. 7.2.3. Q: If I play the game for (X) hours straight, the game gets slower and slower. A: Apparently this is a memory leak due to Win 95/98 and Win2k Recommend rebooting your Ultima and if that does not work, reboot your PC. UPDATE: Several memory leaks have been fixed in 1.18f 7.2.4. Q: When I enter the Moongate with my sword drawn the game crashes A: DO NOT enter the Moongate with your weapon drawn 7.2.5. Q: Sometimes when I try to drag an item the game will crash A: CapnBill reported some bugs regarding this issue are fixed with the patch 7.2.6. Q: When I start the game it immediately crashes to the desktop A: If you're crashing when you're first trying to run the game, the culprit may be the movie that's trying to play. Make sure Media Player runs on your system and can play MPG movies. We haven't experienced that here, but enough of you have having this problem for me to seriously suspect something about DirectX. We use the DirectMedia component of DirectX to play our movies, which are just MPGs. You can turn off movies if you want, by setting MoviePath in your OPTIONS.INI file to NONE, or to a path that doesn't exist. Also check Section 2.7 CDROM issues 7.2.7. Q: The game crashes quite often on my system. A: Hints on crash-prone-ness: try updating sound drivers. Try updating video drivers (except the TNT). 7.2.8. Q: After starting the game the last thing I see is the spinning 3dfx logo. It then crashed to desktop. Non-3dfx Users may experience a immediate crash to desktop A: Probably related to -->2.7.3, *> 2.5.9. Remember also that on the first start the game tries to play a video. So be sure to check out the movie issues also 7.2.9. Q: Crash after jumping in water. If I press jump 2 times a row while standing in water the game crashes (retail version) A: Install the latest patch 7.2.10.Q: Lifts problem In the retail version, many lifts in the game (hythloth, moonglow, yew) were unreliable and sometimes failed to move. A: Install the latest patch. The "fly cheat" may also help, but can introduce new problems Return to the Contents 7.3. Gameplay issues (Bugs)
7.3.1. Q: Do the NPC have schedules as promised? A: Apparently most of the NPCs DO NOT have schedules or have very limited schedules contrary to what was promised by Richard Garriot and OSI. 7.3.2. Q: I didn't see the movie that came with the demo after I enter the Moongate, instead it jumped straight to stonegate. A: See the MOVIE ISSUES section 7.3.3. Q: I am inside Lord British's Castle and when I double click on the bag located on the bed that Lord British has prepared for me I lose my keyboard functions. A: Pick the bag up first and place it in either your tool belt or your backpack then double click on it to place or view contents of the bag. 7.3.4 Q: Why does it rain inside LB's Castle? A: Unknown at this time. Sloppy collision detecting is this authors guess. 7.3.5 Q: Why does the AI not work most of the time? (retail version) A: Unknown at this time. Probably OSI ran out of time. should be taken care of in patch 1.05f UPDATE: Well, after 1.07f combat seems to be a bit more diffcult, but AI still sucks -wfd 7.3.6. Q: Those spectres keep killing me, they're invulnerable A: No, they're not. Try magic. 7.3.7. BUG: Items vanish when inventory full Fill your inventory to the max, and make sure you have a single handed weapon and a shield. Now pick up a double handed weapon and equip it as your weapon. poof - your first sword and shield disappear. UPDATE: Fixed in last patch 7.3.8. castle music bug: We have a bug in our save/load that causes this problem. I can't recall currently if we've fixed it in the patch; if not, we'll look into fixing it (if we can reproduce it). We had this problem before we shipped, and thought we'd fixed it....grr. You can go to an earlier savegame that doesn't play this music; or you can travel the world until another piece of music replaces this one (this can be hard to do). (Capn Bill) UPDATE: Fixed in last patch 7.3.9. Q: When swimming the Avatar is fairly hard to navigate. A: CapnBill: Why is swimming so hard? I guess we all just got used to it, but many of you have having trouble with it. The Avatar's collision cylinder stays set to his full body height (vertically) even while you swim; so, his invisible cylinder is taller than his body looks like, so he doesn't seem able to fit through things like he should. I can work on a fix for this, but all the fixes I can think of involve dynamically changing his collision cylinder size, which is very dangerous! Hmm... Update: Today, I found & fixed a bug related to swimming, that was making it difficult to negotiate the Avatar around. With the fix, swimming is much better! UPDATE: Swimming still diffcult but better with latests patch using the fly (noclip) cheat may help in certain situations. 7.3.10. Q: The Avatar seems to be impervious to falling damage. A: From CapnBill: Here's an interesting note (just to clear up any misunderstanding): The fall rate of NPCs, creatures, and the Avatar in our world is exactly and precisely 9.81 m/s^2, which is of course the gravitational constant for our planet earth. As for the Avatar not being damaged enough, well, mostly that's by design--Richard & Seth, in the spirit of not wanting this to be an action game, didn't want falling to be a major risk component to the game dynamic. But, we'll re-evaluate the amount of damage it does.... 'nuff said. 7.3.11. Q: Some NPCs seem to hover above the ground. A: CapnBill: Why do NPCs or creatures hang in mid-air? I've seen this, and it's an artifact of the way our creatures do collision. Creatures have an invisible "cylinder" that follows them around; this is their "collision shape". The cylinder for many creatures is larger than their body shape. If the creatures walks to the edge of a ledge, his body will hang off the edge; sometimes, this is so extreme that it looks like he's floating in mid-air. We always wanted to fix this, but this is one we'll just have to live with.... 7.3.12. Q: When killing a monster the contents don't drop on the ground? A: Capn Bill: Why do some objects hang in mid-air? Because having every object in the world fall continually is just way too expensive. Objects try to fall initially; if something blocks them, they "give up". Result: some objects end up stuck in the air. Bummer. 7.3.13.BUG:Unlimmited Ammo Endless arrows: you need to know the triple-bow shot for this one. Fire all your arrows except your last one using single shots. on your last arrrow, use the triple shot. and yup, 3 arrows come out, your backpack says you have 1 arrow left, and from that point on, you can keep firing arrows. 7.3.14.BUG:Binding Telekinesis spell into spellbook Many people reported they are unable to bind the telekinesis spell to the spellbook. This is due to a typo in the reagents in the games manual. Use the ingame manual instead. 7.3.15. Q: How do I pass time. A1: Leave the computer for some time and the game running A2: If 1 was unaccepteble: There are some cheats in section 10 to accellerate the flow of time 7.3.16. Q: When I open the backpack I can attack monsters with spells and the ignore me until death A: by design bug. removed in 1.18f Return to the Contents 7.4. Savegame issues
Note: U9 tends to corrupt its savegames sometimes. To protect your savegames from being corrupted make sure you copy your savegames to a different folder i.e. after you leave the game 7.4.1 Q: When I open U9 it starts to load the most recent save, like it should. It loads the music successfully and then as soon as I get an image, The program closes. I tried moving the most recent savegame file out of the directory, but then it loads the beginning of the game instead of the next most recent save! What can I do!? A: When it starts a new game, run downstairs and pick up your journal and then try to load a game. It will probably show you a list of games you can load then choose one other than the one that keeps crashing on you. 7.4.2. Q: Will my savegames stay usable after the patches A: Capn Bill said yes. But it is possibly wise to save your games before patching to another directory UPDATE: Savegames are compatible between versions, but it is wise to restart the game after installing the latest patch since some fixes only take effect if a new game is started Return to the Contents 7.5. Misc.
Q: Whats this file collis.log A: Debug infos forgotten to take out. Taken care of in the patch. Return to the Contents
8. ADDITONAL HELP
Return to the Contents 8.1 Official Support Sources
Electronic Arts Official Support: http://www.ea.com/tech_support/Contents.html By Fax 650-628-5999 Our fax machine receives faxes 24 hours a day. Faxes are answered only during working hours (M-F, 8:30a.m. to 4:30p.m., PST) and are answered in the order they are received. Ultima Ascension Official Boards http://boards.owo.com/ The QA Board is most likely the best place to ask about technical related questions. UPDATE: The boards have been closed by OSI. Some of the boards (techforum)
are still online, but read-only Ultima Ascension Official Webpage http://www.ultima9.com http://www.ultima-ascension.com Watch here for official informations and performance tips Return to the Contents 8.2 Unofficial Support Sources

Ultima Horizons http://www.allgaming.com/ultimaix Ultima Horizons discussion board: http://www.exprod.com/cgi-bin/index.pl http://server5.ezboard.com/fultimahorizonsmain.html if you want to see some pictures of the horizons community, check CIMs Page: http://uixscreens.virtualave.net/ Ultima Dragons Newsgroup rec.games.computer.ultima.dragons Ultima Series Newsgroup rec.games.computer.ultima.series This is not an official support source, but anyway. LBs (public) available email-adress is: lordbritish@origin.ea.com There are a lot of other Ultima related pages listed in the "8.4 other links" section Return to the Contents 8.3 Hardware and Driver Support
8.3.1 Popular Chipset manufacturers: nvidia: http://www.nvidia.com Reference Drivers for Riva128, TNT, TNT2, M64, GeForce 3dfx: http://www.3dfx.com Reference Driver for Voodoo1,2,3+, Banshee 8.3.2 Vendors: Diamond Multimedia: http://www.diamondmm.com Graphic Boards (Viper, etc) and Sound Boards Creative Labs: http://www.creative.com Graphic Boards and Sound Blaster Cards 8.3.3 Tuning and Support Sources RivaZone: http://www.rivazone.com Rivastation (german): http://www.rivastation.de Source for Riva Chipset related news, tools, etc 3dfx.org : http://www.3dfx.org Glide engine newspage 8.3.4.Other Sources Microsoft DirectX Page: http://www.microsoft.com/directx Latest DirectX runtime and developer information and download Return to the Contents 8.4 Other Ultima Related Links If you run a ultima ascension related site and want to get listed here, just mail me (windforce@gulbsoft.de). Jeff Allens UA walkthrough site, the Wayward Avatar +++ http://rpgplanet.com/ultima9 jackchaos.com Spanky's Ascension Spoiler Ho-down http://www.jackchaos.com/pfeatures/ascension/spoilers.html Telerim Dragon's UA newspage and "official unofficial FAQ" http://www.ozemail.com.au/~gjdanger/Terilem/ The Ultima Dungeon a very detailed news and resourcepage http://www.ultimadungeon.com/ NeoCrytes UIX Page (closed) http://ultima9.8m.com/ The Ultimate Ultima page http://ultimateultima.cjb.net/ If you like to have a look in the past, check the closed down Blue Boar Tavern http://blueboar.virtualave.net/ Return to the Contents 8.5 Reviews Section If you spot a review of UIX, please drop me a line (windforce@gulbsoft.de) Ultima IX: Ascension Revisited by CGO (01/2000) http://www.cdmag.com/Home/home.html?article=/articles/026/026/ascension_feature.html RpgVaults special UIX feature (02/2000) http://rpgvault.ign.com/features/reviews/ultimaix.shtml Avault: UIX Review(12/99) http://www.avault.com/reviews/review_temp.asp?game=uix Desslock's review of UIX http://desslock.gamespot.com/features/ultima/u9review.html Return to the Contents 8.6 Useful Utilities 8.6.1: How to change the dialog text in UIX... (word doc) by Grandor Dragon
http://www.ultimadungeon.com/docs/U9%20Dialogue%20Patch%20Demo.doc Return to the Contents 9. CREDITS (in non specific order)

Justin "Swany" Swanhart (html wiz) Jonathan E. Wright Cold Fire (DirectX wiz) AvatarQ3 Frank Thoennes KnightBK Binaryz Brock Jason "loonyboi" Bergman Jeff Allen RighteousDragon Lucas, Perry P Tom Grandgent CoconutDaemon Eric Nielsen Kelendral Ryan Fenton Stupid1 Arcardio sdiver TonySawyer GmacLeod And: The U9 Development Team, especially CapnBill and Amy "Cynthe" Sage and all other people who submitted to this faq and were forgotten here. Mail (windforce@gulbsoft.de) if you think you should be included here.
. .Return to the Contents . . /\ . / \ . / !! \ S P O I L E R A R E A . / \ . . . . . . ****-- END OF TECHNICAL FAQ. SPOILERS DOWN HERE ****-- . . WARNING: If you intend to play the game without hints then don't scroll any further . The following section contains spoilers like easter eggs, links to historical . Ultima information, cheats and places to visit. You have been warned . . . . . . . . . . . . . . . . . ****************************************************************** 10. EASTER EGGS, Cheats and historical Ultima Section SPOILERS !!!
NOTE: Sensitive spoiler information is ** written from right to left. ** Return to the Contents 10.1. Cheats
-------- WARNING ON USING THE CHEATS ------------------- Amy "Cynthe" Sage posted this on the official boards: I'm seeing that several people have found the ability to include an in-game fly cheat, and a fast-walking cheat. I feel it necessary to give you the true scoop on these and what it can do to your game. In development, our goal was to get where we needed to be to test things as quickly as we could, so the fly and fast walking cheat were wonderful tools. However, our game is made to played in a certain way. For example, if you're supposed to walk into a clearing and have something happen, there is most likely a trigger box around the entrance to that clearing. The trigger box is placed in such a way that you can't help but walk through it, and so the trigger works. However, if you fly, you can miss these important spots, and some triggers won't work at all. It can also cause flags not to be set for the same reason, so someone that's supposed to be in a certain spot at a certain time won't be there because you somehow flew past the part that triggered it. The fast-walk cheat has also been proven to do the same thing. I know from my own experience that it's possible to not set off triggers and flags from trigger areas if you use the fast-walk cheat. In the final QA passes, it was necessary to do everything the long way, using no cheats, since that is the only way you can be assured of setting everything off the way it is meant to be done. By no means am I insinuating that all bugs are the result of people using cheats, but if you're using one of these, and you're having problems with triggers not working, or the story not seeming to progress correctly, chances are you might want to try reloading a saved game and not using those cheats. Hope that helps. So please, do not report bugs when you were using the cheats! 10.1.1.Q: Are there any cheatcodes A: I (windforce) still don't have the game but found some cheats in the demo exe Invulnerability: elbarenluvni_ratava_elggot :elif pmk.luafed ruoy ni yek a ot gnirtsdnammoc gniwollof eht dniB Flying: ylf_ratava_elggot :elif pmk.luafed ruoy ni yek a ot gnirtsdnammoc gniwollof eht dniB FastWalk: tsaf_ratava_elggot :elif pmk.luafed ruoy ni yek a ot gnirtsdnammoc gniwollof eht dniB Pass Time: etunim_eno_ssap, ruoh_eno_ssap, etunim_eno_ssapnu, ruoh_eno_ssapnu :emit fo wolf eht etarelecca ot sgnidnibyek lareves era erehT There are some more commands like this one but I don't know what they are doing: smrots_elggot, dniw_elggot, nus_elggot, tesnus_esirnus, 10.1.2. These are EXPLOITS which will *ruin* your game experience and create a super-avatar. (posted by Ryan Fenton) don't know if they work in v1.05f 1. Reducing the need for reagents emag eht ni slleps lla dnib ot tnegaer hcae fo eno ylno deen lliw uoy suhT . yrotnevni ruoy otni tsnegaer eht dna llorcs eht keat nac uoy lleps eht fo sdrow eht retne ot pu semoc yrtne txet eht nehw ,slleps gnidnib nehW 2. Turning "invisible" for monsters. ...nur nac uoy os uoy erongi lliw esrutaerc yrotnevni eht nepo uoy nehW (Not possible in 1.05f?) 3. Getting unlimited mana. semit detimilnu enod eb nac sihT .cigam ni esiar ll'uoy esufer uoy fI .thgif a uoy reffo ,dekovorp fi,lliw ohw namrehsif a si ereht enirhs eht gnisnaelc erofeb ,cisnirT nI Return to the Contents 10.2. Easter Eggs
10.2.1 Avatars House (On earth): hctaw dna semit lareves rotagirfer eht nepO Maybe this will cool down some of the people ranting about low fps? 10.2.2 Q: Can I kill Lord British (IN THE GAME) (...for releasing the game too early;-/) A: Yes, here's how: yrgnuh teg ot mih rof tiaw tsuj nehT ...etalp eht no daerb rennid sBL ecalper dna (rood terces) niatirB eltsac ni nehctik eht retne ,ereht ecnO. (etagnoom eht evivrus lliw ti) ainnatirB ot ti ekaT .(rotagirfer eht ni) noitop nosiop eht htiw ti nosiop dna erkamdaerb eht ni ruolf fo gab a gnippord yb gnisu daerb a etaerc htraE nO 10.2.3 Q: Richard Garriot mentioned someday that he would be in the game in a way no one would expect. Is he? A: Sure he is: ...yromra eht ni retropelet eht ghuorht nosirp niatirB eltsac eht retnE 10.2.4. Britain: llew eht ni eno worhT .snioc emos era llew eht raen hcneb a nO .erauqsnwot eht raen llew gnihsiw a si erehTe 10.2.5 StarWars hint: I was searching the northern part of Britannia and on a beach I saw a small girl who says to me, "I'm going to marry you someday." On the sand the are the initials A.S. + P.S. written with sea shells. Is this supposed to be Anakin Skywalker + Padme Skywalker? The quote above was taken out of the movie so this makes sense. UPDATE: This starwars idea was great but false. actually Amy Sage (AS) put this in. Peter Sage is her husband :-) May the force....
10.2.6. Garriots holiday travel was to the wreck of the titanic. there is a reference to this in the museum in britain 10.2.7. The intro farmer The corpse from the farmer from the intro lies beneath the column near britain Return to the Contents 10.3. Things from older Ultimas

10.3.1 Q: Anyone seen Smith the Horse ? A: swap raen tsopngis a no gnignah si ssacrac sih dna daed si htimS 10.3.2 Q: Is Sherry the mouse in the game? A: Don't know yet. 10.3.3 Remember the guy from U7 who disguised as the Avatar? .muesum eht dniheb kcahs eht tisiV Return to the Contents 10.4. Interesting Places
Return to the Contents 10.5. Interesting Things to do
10.5.1. Gypsy wagon (On earth): Read the book in the back of the wagon. 10.5.2. Moonglow, (Joshua's house): Read the book on the floor. 10.5.3. Visit Lord Brinnes grave (behind a burned out building just behind the west gate cemetary) have a silent prayer at Lord Brinnes grave. 10.5.4. Read the inscriptions on the tombstones Return to the Contents 10.6. General Knowledge
10.6.1. HOWTO create a potion: A: To Create a Potion, place the reagent and an empty flask on a table with an alchemy lab, then click the lab and POOF! Potion ready. 10.6.2. HOWTO Character Classes. To achive a certain character class, just select the corresponding virtue whenever possible in the gypsys questions. Starting Equipment Note: All character classes have a Fireball scroll, a Light scroll, 1 White potion and a bag containing 1 orange and 2 yellow potions in the Stonegate chest) Compassion-Bard-Weak,Proficient,Dim-30HP,15 mana target bow, arrows, map of Paws Honesty-Mage-Weak,Clumsy,Brilliant-30HP,35 mana Arms of the Magi, map of Moonglow Valor-Fighter-Powerful,Clumsy,Dim-90HP,15 mana Scimitar, map of Valoria Sacrifice-Tinker-Strong,Nimble,Dim-60HP,15 mana Buckler, map of Minoc Honor-Paladin-Strong,Clumsy,Smart-60HP,25 mana Chain Coif, map of Trinsic Justice-Druid-Weak,Nimble,Smart-30HP, 25 mana Gnarled Staff, map of Yew Spirituality-Ranger-Strong,Nimble,Smart-60HP, 20 mana Sextant, Gold Key Humility-Shepherd-Weak,Clumsy,Dim-30HP,25 mana Crook of Charming 10.6.3. HOWTO bake bread. Way 1: Drop a flourbag on the breadmaker Return to the Contents 10.7. Who is Who
This section is possibly horribly out of date. please mail me (windforce@gulbsoft.de) if you can provide me with an update. This part was written in a hurry and I know I forgot a lot of you, or even mispelled your names, but horizons is currently offline so I could not check the Top25... 10.7.1. Officials (Origin Systems) Listed by callsign on the official boards Producers Knight (Executive Producer) Pandora (Associate Producer) Programmers Audball (Audio God) Bill "CapnBill" Randolph (Lead) ChuckyZ GaryS Jaccl Trellek Artists Bevelator (Lead) BobF GalaxyGrrl Gigboy Hollywood Jennifer Laszlo Nimrond Vtron Designers Bassanio Craig Amy "Cynthe" Sage (www.elderberries.com) Richard "LordBritish" Garriot (Executive Designer) Rand SirPerky Yavn (Lead) -Yos- Misc. Kezia - Writer LadyMOI/Carly - Minister Of Information/PR 10.7.2. Nearly Officials Official Board Operators Darkheart (General Discussion Moderator) IronFury (Q&A Moderator) Durham Dragon (Q&A CoModerator) Pariah (Rants and Raves Moderator) MithDragon (Rants and Raves CoModerator) 10.7.3. Well known persons Ultima Horizons (www.allgaming.com/ultimaix) Officials Jazar (Host/Webmaster) and Keeper of Snookles Transcending Dragon (Host/Webmaster) Corinth (Forum Operator and big Top25 cheater :-) Ultima Horizons (www.allgaming.com/ultimaix) frequent visitors Snookles, a demonic sheep ED, (evil minion of the guardian trying to turn UA into Tombraider) Other well known Persons Bob White. (Once Member of the U9 Developmentteam, sometimes to find at the horizons) Sith Dragon Keeper of the U9 FAQ and a famous UA Newspage until he "retired" in '99. Also a frequent visitor of the Horizons. Stephan "Desslock." Janici. RPG news reporter (http://desslock.gamespot.com) Mental4 aka Chris Baily. Keeper of the famous, now offline Ultima@Scorched website for many years.




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