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| [July 14, 2008, 08:45 am ET] - Share - Viewing Comments |
Carmack IDs Quake Live on GameSpot is a Q&A with the id Software Technical
Director discussing their upcoming Quake Live project. Along the way he
clarifies where this does and does not depart from Quake III Arena: The
core game has had very little changes to the engine. The idea was to wrap this
really state-of-the-art--player interaction, score-boarding, leaderboards, chat
forums--all this stuff, around a stable, consistent game. So there are some
advantages to that, in that every computer that anybody is at all going to sit
down on, and is connected to the Internet, can play Quake Arena well. You know,
most of them run it at 120-something frames per second on there. There are no
driver issues, because everybody used this game as a benchmark for five years
before it was superseded by other things on there.
The data has actually been touched on every single level, though. While the core
rendering engine has only modest tweaks on it, nothing particularly to improve
what you really call rendering things. But every map has been touched where
there's a level of polish that modern games have that, when we look back nine
years ago, standards were a lot more lax. I mean, Quake Arena was the first
mainstream, hardware-accelerated game, and it was much more about, "Wow, look at
this. Isn't it cool?" And people weren't looking at all the details, like making
sure the textures line up or the lighting is appropriate.
And we have had the designers make a path through every single level in the
original Quake Arena, the Team Arena content, and there's a little bit of custom
new stuff that goes on in here also. So everything is cleaned up, brought up to
a modern level of polish, the billboards and advertising scoreboards are very
nicely integrated. It's not a matter of just finding a bare spot of wall and
throwing up two triangles that you can stream an ad on to. They're actually
built into the levels in a very stylish way, where you've got the boards with
spotlights, lighting them up as things change. And all that's been done really
nicely.
But, you know, 90 percent of the work on the project has been stuff that goes
around the game--the Web site experience, the game rankings, all the
stat-tracking and database management, and all of this stuff that really is
better than probably any game, anywhere has done. We went out, we surveyed the
landscape of what was available, what we could integrate, what we could take,
and what we could improve.
And we make no claims or try to hide the fact that the core of the game is
essentially nine year old technology. But everything around it is modern, 2008,
state-of-the-art stuff.
16 Replies. 1 pages. Viewing page 1.
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| 15. |
Re: ... |
Jul 15, 2008, 04:28 |
HellSlayer |
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Ohhh heck ya! Tie Fighter! updated gfx and broadband! That game was awesome!:)
If you would die tomorrow...what then? John 3:16 God gave man dominion--the pains you see are because of our decisions--not His! |
| 14. |
Re: When is it LIVE? |
Jul 15, 2008, 01:53 |
CreamyBlood |
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I'm looking forward to this as I still love Q3. If I can run it from anywhere and get hooked up with similarly skilled players for a quick run, then great. He even mentioned Team Arena which a lot of people didn't like, but I did....
Plus I'm as curious as Carmack as to how this business experiment will turn out.
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| 13. |
Re: When is it LIVE? |
Jul 14, 2008, 20:37 |
Jerykk |
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The Quake Live tournament will be the same as the Q3 tournament...
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| 12. |
Re: When is it LIVE? |
Jul 14, 2008, 18:53 |
PointlesS |
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apparently there's a quake live tournament at quakecon so I assume there will be a public beta at around that time...sorta like they did with quake wars and gave out free beta passes to people who attended quakecon
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| 11. |
When is it LIVE? |
Jul 14, 2008, 17:56 |
Sir Graves |
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Well, poop, so when can we at least try this thing then?! Let's see it already. I think it could turn out to be pretty cool (but after months and months of waiting, I'm starting to lose a lot of interest--same with the free BFHeroes deal).
This message was edited at Jul 14, 17:56. |
| 10. |
No subject |
Jul 14, 2008, 15:13 |
sponge |
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Somehow, I expect this to be the first of many interviews saying the same thing. It's E3 season!
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| 9. |
Re: No subject |
Jul 14, 2008, 14:55 |
Jerykk |
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It looks like they've slightly modified some of the level architecture as well.
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| 8. |
Re: No subject |
Jul 14, 2008, 14:28 |
zirik |
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Looks like everyone is looking to cash in on that all elusive casual gamer. And they think fps games are going to do that? LMAO!
i sense a little envy of all the attention carmack can bring. how about instead of LMAO... you tell us what will bring the casual gamer on the table.
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| 7. |
Re: ... |
Jul 14, 2008, 12:17 |
sc4r4b |
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We still play Q3A regularly at work. It's a great game for people to get into if they've never played a multiplayer FPS.
I really believe the launch/jump pads add a nice dimension to the game play. I love mid-air rails!
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| 4. |
Re: No subject |
Jul 14, 2008, 11:54 |
Starang |
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Man I can't wait to get that "Web site experience", that is the best part of any game.
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| 3. |
Re: No subject |
Jul 14, 2008, 11:34 |
DrEvil |
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could be worse, like a space sim or something
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16 Replies. 1 pages. Viewing page 1.
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