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Saturday Q&As

  • Majesty 2
    The Majesty 2 - The Fantasy Kingdom Sim Q&A on GameSpot has responses from Alexey Kozyrev to their questions about 1C: Ino-Co's upcoming sequel to Cyberlore's innovative cross-genre fantasy RTS game: "We were in touch with the original developers Cyberlore very early on and as soon as we had received all available material from Majesty 1 and the Northern Expansion--our vision for part two became very clear. We've all spent a good deal of time playing both games and the key challenge for us so far has been to ensure we design a multiplayer game with good balance. The first part was designed with a focus on the single-player campaign."
  • PopCap
    PopCap: The Complexity Of Being Casual on Gamasutra pops a few caps in John Vechey, David Roberts, and Garth Chouteau to get them to open up about their casual gaming portal. They discuss things like platforms, business models, iPhones, and of course, Bejeweled.

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7. Re: No subject Jun 23, 2008, 00:17 muttbunch

 

Eh? Last time I checked, American developers were all about dark, gritty marines and generally pretentious stories and characters. Conversely, you can still find plenty of humorous games coming from Europe, particularly in the adventure genre.
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You must be from Western Europe or the UK I meant to say Eastern European. There may be some humorous adventure games coming from there; I wouldn't know. But I can't think of any games in other genres (unless your standard for humor is surrealistically low, anyway), and even if you can come up with one to throw at me, I seriously doubt you can come up with two.

Also, it's kind of obvious that if Majesty isn't dark and gritty then American products aren't all dark and gritty. I agree that there's much too much of that going on, but it's absurd to imply that American stuff is all that way when the very game we were talking about, the original Majesty, is American...


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6. No subject Jun 22, 2008, 07:39 Slippery Jim

 

The PopCap story was interesting in that it mentions how a game that sold very poorly on the PC sold really well on a console.

Further proof that we are two different audiences.

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5. Majesty 2 Jun 21, 2008, 19:08 Sacrifice

 

Majesty was a great game, looking forward to the updated sequel.

This also reminds me that someone needs to make Dungeon Keeper 3! Majesty has some elements that would work great for it.

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4. Re: No subject Jun 21, 2008, 18:22 Jerykk

 

    I just get the impression that, as is so typical of European gamers and designers, the humor is considered expendable while the quality of the artwork and the multiplayer balance are being focused on as the heart and soul of the game.
Eh? Last time I checked, American developers were all about dark, gritty marines and generally pretentious stories and characters. Conversely, you can still find plenty of humorous games coming from Europe, particularly in the adventure genre.

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3. Re: No subject Jun 21, 2008, 16:14 muttbunch

 

It's not just the multiplayer that bugs me. They're going with full 3D, zoomable down to the blade of grass level...you know, the standard deal these days. It just doesn't look like the same game at all. Also, I've seen some screenshots and the 3D rendered characters are missing that whimsical feel they had in the original which made it so fun. Finally, what chance do you think there is that a Russian company is going to be able to duplicate the humorous dialogue of the original for Americans, even if they want to?

I just get the impression that, as is so typical of European gamers and designers, the humor is considered expendable while the quality of the artwork and the multiplayer balance are being focused on as the heart and soul of the game. I'm just not getting a good vibe from these guys at all.

This message was edited at Jun 21, 16:16.
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2. Re: No subject Jun 21, 2008, 15:14 Bhruic

 

Yeah, I have to agree, I'm much more interested in single player than multiplayer. And I'm somewhat leary of the fact they claim to be focusing on multiplayer - but I'm hoping it's a quote taken out of context.

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1. No subject Jun 21, 2008, 12:04 muttbunch

 

Was there a huge demand for a multiplayer Majesty game? I loved Majesty, but it was a single-player game. I really have no desire to reduce it to the raw slugfests that are multiplayer matches.

I have a feeling I'm not alone, which brings up my next point: I almost invariably avoid sequels that are made by studios other than the original. They usually--like nine times out of ten--miss the mark, especially when the studio is based in a different culture. Consequently, even though I was one of those vocal fans who begged Cyberlore to do a Majesty II, I really have no particular desire to play the one that's being made now. All signs point to them missing out what was fun about it and emphasizing things that weren't.

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