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Unbirth Born [May 13, 2008, 9:37 pm ET] - Viewing Comments

The Unbirth Website offers the free release of Unbirth from Frictional Games (thanks Gamer's Hell), a project that never got on track as a commercial release, but is being offered in its alpha state due to popular demand. Word is:

To all dear Windows users,

Before creating Penumbra and before founding Frictional Games, Thomas Grip worked on a game called Unbirth, unfortunately this game was never finished due to various issues. Unbirth was a game much like Penumbra, a first person real-time rendered adventure horror game, but without the nifty physics. During the past two years, players of Penumbra has continually asked if it would be possible to release any working code of the game, and well, Thomas decided that it actually is possible!

An alpha version of the game is now released at http://unbirth.frictionalgames.com as well as a short presentation about the game, how it was made and why it was, sadly, never finished. It is an unstable, but working demonstration and gives an insight into the history of the ideas and design choices that was an inspirational source in the creation of Penumbra.

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8. Re: No subject May 14, 06:10 InBlack

 

Most game devs these days are people who were most probably scarred for life during primary school for being "nerdy" "dorky" or whatever.

So now that game development has become "cool" they are taking their revenge



This message was edited at May 14, 10:50.
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7. No subject May 14, 02:54 Dev

 

People complain about anything, even free stuff. I personally like to see things like this, but thats probably why more devs don't.

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6. Re: ? May 14, 02:26 Ludomancer

 

Yeah I loved that trailer back in the day.

What I'd absolutely die to see, is when DNF ships, it's actually *all* the versions of the game in one giant package, i.e. you start out using the DN3D engine, and every level uses progressively newer tech until the last sections of the game are up to par with the current visuals. A real Ed Wood of a video game, just all the crap they made over the last 10+ years lumped together to make ... something. Hahahahaha. That would be the BEST.

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5. Re: ? May 14, 01:51 FreonTrip

 

    personally, i still love that video from i think it was E3 2001. it was so epic and it was only a short movie. i'm going to go find it on youtube now. here's a link to those that didnt see it (it was epic at the time, not sure how it will appear now if you didnt see it back then.)
Hell, I'd even like to dick around with the Quake II engine'd original, with those shiny ant monsters. The buzz on the 2001 incarnation was so consistently good that their failure to ship it was just plain criminal.

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4. Re: ? May 13, 23:45 manic half

 

    When DNF eventually comes out, it would be really cool to see all the different iterations of it as well.
/signed.

personally, i still love that video from i think it was E3 2001. it was so epic and it was only a short movie. i'm going to go find it on youtube now. here's a link to those that didnt see it (it was epic at the time, not sure how it will appear now if you didnt see it back then.)

http://www.youtube.com/watch?v=UQw43AHCIqw



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3. Re: ? May 13, 23:44 Kosumo

 

Hey Jerykk, what DRM does it use?

I agree with you %100 on this.

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2. Re: ? May 13, 23:03 Jerykk

 

I don't really see the problem here. They aren't selling this. They are just making it available based on the requests of fans. I think more developers should release alphas/pre-alphas of projects that never came to fruition. When DNF eventually comes out, it would be really cool to see all the different iterations of it as well.

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1. ? May 13, 22:49 Sabre

 

Have people really run out of ideas to come with this?

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