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1. Quality of Life May 13, 2008, 23:22 Jerykk

 

Cross-platform development is the leading cause of poor QoL for game devs. It's hard enough just finishing game, as you constantly have to make press demos, marketing demos, public demos, etc, in addition to meeting milestones. But to make a game for multiple SKUs, all due out at the same time, is hell. That's a huge factor in why movie tie-ins inevitably suck. They have very unreasonable deadlines (dev cycle is usually about a year) and they come out for practically every platform in existence at the same time.

If publishers really care about the Quality of Life for developers, they'll stop forcing cross-platform releases with ridiculous deadlines. Developers will be happier and games will be better. Unfortunately, publishers are too concerned about maximizing profits so this isn't going to happen.

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