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Paul Jaquays
id Software | Level Designer | Mar 8 2002, 19:13:02 (ET) | paulj@idsoftware.com

Name: Paul Jaquays
Email: paulj@idsoftware.com
Description: Designer
Project:
-------------------------------------------------------------------------------
Skill Portfolio/Background: See bio on id web page for details

Current projects: DOOM


**********************************************************************
DISCLAIMER: THE FOLLOWING IS THE PERSONAL OPINION OF THE AUTHOR AND DOES
NOT REPRESENT THE OFFICAL POSITION OF ID SOFTWARE, ITS OWNERS, EMPLOYEES,
DISTRIBUTORS, OR LICENSEES, (OR ANYONE ELSE FOR THAT MATTER).
**********************************************************************

**********************************************************************
March 8, 2002
**********************************************************************

FINAL THOUGHTS
A Time for Every Purpose

"For everything there is a season, and a time for every matter under heaven
"... a time to plant, and a time to pluck up what is planted;"

Ecclesiastes 3:1-2


Iíll drop the bombshell here and get it over with. For me, this is a time to "pluck up what is planted."

Yesterday, March 7th marked the 5th anniversary of my joining id Software. So the timing of this message is somewhat ironic in nature.

After much consideration and soul searching, I've decided to part ways with id. Today, March 8th, is my last day as an id Software employee.

After five years of making first person shooters like Quake2, Quake III Arena, and Quake III: Team Arena, Iíve come to the realization that my heart just isnít in it any more. For this reason, Iíve decided to make a slight shift in career direction and seek other design and development challenges. I have accepted a position with Ensemble Studios (the creators of the Age of Empires series and Age of Mythology) here in Dallas, and will be taking up my new duties with them in short order. Iím excited about the new job and I understand that the entire team there is excited to have me come on board.

I want to thank everyone who has made my id experience an interesting ride, including the guys here at id, Ms. Donna, and especially the friends Iíve made in the on-line mapping, modeling, and texturing communities.

Anyone who needs to contact me directly should still be able to do so through my id email address for a while yet. Or you can check for me up on the MapCenter forums.

Well, it has been fun, honest, but the time has come to power down this system, pack up a few remaining personal items, shake some hands, say my farewells, and head on out the door. Catch you all later.

-Paul

March 7, 1997 Ė March 8, 2002.

P.S. Ö and donít worry about Doom, the guys who have been doing all the really cool stuff for the game are still busting their chops hard as ever on it.


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

If it's not here, it's vapor. Check out somebody's archives if you want to read my previous bits of wisdom and flame.
id Software...
Timothee Besset 02/2
Christian Antkow 09/8
Kenneth Scott 07/18
John Carmack 01/2
Fred Nilsson 11/8
Todd Hollenshead 11/4
Robert Duffy 10/15
Tim Willits 09/10
Graeme Devine 07/3
Jim Dose 08/19
Kevin Cloud 04/16
Andy Chang 03/14
Matt Hooper 03/14
Paul Jaquays 03/8
Seneca Menard 02/15
Brandon James 02/15
Eric Webb 08/1
Mal Blackwell 02/1
John Cash 03/31
Dave Kirsch 03/24
Brian Hook 06/1
Katherine Anna Kang 03/4
Paul Steed 12/29
 

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