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Jim Dose
id Software | Programmer | Aug 19 2002, 18:27:26 (ET) | jimd@idsoftware.com

Name: Jim Dose
Email:
Description: Programmer
Project:
-------------------------------------------------------------------------------
August 19, 2002
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I'm still in shock as I write this and am pretty much at a loss for the appropriate
words. William Scarboro, whom I worked with at 3D Realms, died of a sever asthma
attack on August 9. His funeral was today at 1pm. Here's the obituary:
http://www.legacy.com/dallasmorningnews/LegacySubPage2.asp?Page=LifeStory&PersonId=446857

For those who didn't know William, he programmed the actors and weapons in Rise of the
Triad, and he coded the renderer that was going to be used for Prey. You can thank
William for the /EKG (Engine Killing Gibs) cheat in ROTT, as well as the over the top
weapon effects that most people remember from the game.

William found humor in extreme or excessive demonstrations of power. If he saw
anything that impressed him to some degree, it was "destructive", "sad", or "gone". You
sort of had to know his lingo to get what he was saying.

For William, math was the ultimate expression of power. He would call me up some nights to
describe to me some new mathematical concept he'd read about. In many ways, he helped me
better understand the math involved in 3D engines. Later, after he left the game industry,
he became a fan of component programming and COM. He would then call me up to talk about
the "destructive" power of templates or other programming topic.

William loved to laugh, and had a hard time stopping once you got him started. Tom Hall
was particularly effective at keeping William immobile on the ground in a fit of laughter.
Some of my favorites stories from working at 3D Realms involve our efforts to amuse William,
most revolve around inside jokes that you can only appreciate if you were there.

This picture pretty much sums up how I remember William:
http://www.3drealms.com/images/scarborobat.jpg

Goodbye William. I'm going to miss you.


April 26, 2001
--------------

Just read on Slashdot that Sony plans to release a version of Linux for
the PS2 (http://slashdot.org/article.pl?sid=01/04/26/1340202&mode=thread).
This is great news! It's always disappointed me that current consoles
weren't programmable like some of the early systems were. I first started
programming on a Bally Arcade using the BASIC language cartridge that shipped
with the system and later moved to an Atari 800 (though it wasn't really priced
as a console).

Consoles tend to be more friendly and less imposing than a PC. While Linux
is a bit more hefty than popping in a BASIC language cartridge, at least it's
a start towards opening up consoles to the hobbyist programmer. It also
opens up the possibility of some really neat applications of the PS2 in the
home.

Of course, YABasic (in Europe) and Artdink's Basic Studio are also nice
solutions.

March 21, 2001
--------------

Robert came in today with a copy of Serious Sam by Croteam. The game is
a blast to play and to watch! By the second level Duffy had 5 guys watching
over his shoulder (there probably would have been more, but half the
company is out at CGDC). For $20, Serious Sam is a total deal.

Buy it! I want to see more games from Croteam! :)


March 19, 2001
--------------

Congratulations to the Tribes 2 team on going gold! I'll be picking it up as
soon as it hits the shelves! :)
id Software...
Timothee Besset 02/2
Christian Antkow 09/8
Kenneth Scott 07/18
John Carmack 01/2
Fred Nilsson 11/8
Todd Hollenshead 11/4
Robert Duffy 10/15
Tim Willits 09/10
Graeme Devine 07/3
Jim Dose 08/19
Kevin Cloud 04/16
Andy Chang 03/14
Matt Hooper 03/14
Paul Jaquays 03/8
Seneca Menard 02/15
Brandon James 02/15
Eric Webb 08/1
Mal Blackwell 02/1
John Cash 03/31
Dave Kirsch 03/24
Brian Hook 06/1
Katherine Anna Kang 03/4
Paul Steed 12/29
 

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