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Kenn Hoekstra
Raven | Project Admin | Feb 20 2003, 15:23:22 (ET) | khoekstra@ravensoft.com

Name: Kenn Hoekstra
Email: khoekstra@ravensoft.com
Description: Project Administrator
Project: General
Web Page: Kenn's Web Site
-------------------------------------------------------------------------------
Thursday, February 20th, 2003 - I've re-launched my
website, this time at http://www.kennhoekstra.com/.

On a work-related note, Raven is looking to hire:

2D/3D Texture and World Model Artist Position for Quake 4:

Raven is looking for a 2-D/3-D artist to concept, build, and
paint complex textures and world models for Quake 4.
We prefer an artist with experience working in the PC
gaming industry, with an understanding of creating textures
and world models, but with very strong drawing, concepting,
and painting skills. A more realistic artistic style is preferred.
An ability to create game art for different genres - such as
Sci-Fi, Fantasy, and Horror - is a definite plus, but a strong
background in drawing and painting sci-fi is a must for Quake 4.
The position will also require an understanding of 3-D hi-poly and
low-poly model building in Lightwave or Maya.

We will require a resume and samples of your texture and
world models on disc or on a viewable online site. Examples
of your modeling prowess is needed, too. Send all resumes
and samples to Kevin Long at klong@ravensoft.com or mail them to:

Raven Software
c/o Kevin Long
Three Point Place - Suite One
Madison, WI 53719

Responsibilities:

- Concept and create complex textures and world
models for Quake 4.

Requirements:

- Strong 2-D drawing, concepting, and painting skills.

- Experience creating textures and world models
for PC games.

- Experience creating UV maps from 3-D models
Can be taught).

- Experience building hi-poly and lo-poly 3-D models
in Lightwave or Maya or have experience with another
3-D package and be willing to switch.

- Experience using Photoshop.

- Self-motivated, with a strong artistic vision that allows
them to complete tasks without supervision.

This is a full time, salaried position, which requires
relocation to Madison, Wisconsin, U.S.A.

Rock and roll!

******************************************************

Monday, February 17th, 2003 - Anyone have a line on a
good corporate SPAM filter? We were using X-Wall, which
was working fantastically well, but we were losing some
legit mail in the process. Now we're exploring our
options again for some new software...

We're using MS Exchange 5.X, if that helps. Thanks
for any insight into our little problem. If you've
got something, e-mail me here.

I left for two days and had 500 SPAM e-mails in my inbox.
That's up a bit from the 5 or so that were getting through
when we had our X-Wall turned on. *sigh*

******************************************************

The following positions have recently opened at Raven Software:

Console Tech Programmer:
Raven Software is seeking a talented programmer to
play an important role in a triple-A console title
currently in development. We are looking for an
experienced technology guru who can integrate with a
capable development team and make a great game even
better. Responsibilities include working with technology
designed to work cross-platform for the Playstation 2,
Gamecube and Xbox.

The ideal candidate would have:
--Minimum of five years of programming experience in
game development or real-time graphics applications,
with at least two shipped products.
--Full mastery of C++ and working with as well as creating
object-oriented systems.
--Excellent oral and written communications skills.
--Proven technical expertise with at least one console
platform such as Playstation 2, Xbox or Gamecube.

Additional strong assets:
--Bachelor’s Degree or better in Computer Science,
Engineering, or Mathematics.
--Experience and comfort with low-level assembly and
hardware API’s.
--Skills with cutting-edge graphics work such as advanced
rendering techniques, animation, or optimization.
--Previous experience with developing a cross-platform
product.
--Experience with game-oriented graphics technology such
as Renderware, Intrinsic Alchemy, or NetImmerse.

Character and Combat Programmer:
Raven Software is seeking an inspired programmer to help
refine a triple-A console title currently in development.
We are looking for a game coder with a keen eye who can
take a game character and hone the look and feel of movement
and hand-to-hand combat to perfection. Responsibilities
include working with and fleshing out an established game
design and working directly with an animator in creating the
proper moves.

The ideal candidate would have:
--Minimum of four years of programming experience in game
development, with at least two shipped products.
--Full mastery of C++ and working with object-oriented
systems.
--Excellent oral and written communications skills.
--Experience with implementation of character animation
and control in a previous game product.

Additional strong assets:
--Proven experience with at least one console platform
such as Playstation 2, Xbox or Gamecube.
--Previous experience with developing a cross-platform
product.
--Strong passion for console games, including fighting
games and action RPG’s.
--Knowledge of and/or passion for martial arts or
cinematic-style fighting.

Game Programmer:
Raven Software is seeking an enthusiastic programmer to
assist in the completion of a triple-A console title currently
in development. We are looking for a self-driven game coder
who can integrate with a strong, experienced programming team
and help make a game the best it can be. Responsibilities
include taking on specific game systems and seeing them to
completion without constant supervision.

The ideal candidate would have:
--Minimum of two years of programming experience in game
development or in another professional environment.
--Strong grasp of C++ and object-oriented systems.
--Excellent oral and written communications skills.
--At least one shipped game product or completed independent
game project, such as a demo or mod.

Additional strong assets:
--Previous experience with developing a cross-platform
product.
--Strong interest in console games, including fighting
games and action RPG’s.
--Experience with character motion or game character AI.
--Strong knowledge of mathematics and physics.
--Demonstrable drive to work on a major game product.

These positions are available to be filled as soon as the
proper candidate is selected. They are full-time positions
that require relocation to Raven Software offices located
in Madison, Wisconsin.

Please send materials to programming@ravensoft.com or via snail mail to:

Raven Software
Attn: Michael Crowns
Three Point Place, Suite 1
Madison, WI 53719

Rock and roll!


*************************************************************

Friday, December 22nd, 2000 - I posted an article that I
wrote a while back on our www2 server that may be of interest
entitled: How To Get A Job In The Game Development Industry.

If you're bored, you may want to give it a read. If you
know of any websites or insights that are missing, feel
free to drop me a line and let me know.

***********************************************************************************

Wednesday, May 26th, 1999 - A new day has dawned in Kenn's World... Last night, I
asked Michele, the love of my life, to marry me. And she said YES! Thank you, Michele...
You've made me the happiest man in the world! I look forward to spending the rest of
my life with you... You are the most wonderful person I have ever known...

Thanks to Rob "Beroge" Gee for ring shopping with me and special thanks to
Kim "Lee Majors" Lathrop for giving me the final "get in there, son...we need
a base runner" speech. =) Oh...and thanks to 94.1 WJJO for playing "Rainbow In The Dark"
during my drive to "the big moment." I couldn't have done it without all of your help...

Hey Matt! You're next, buddy... In the immortal words of "Nature Boy" Ric Flair....WHOOOOOOOOO!

******************************************************************************************

IN LOVING MEMORY - Kenneth Lee Hoekstra (August 26th, 1937 - April 23rd, 1998)

Sunset and evening star.
And one clear call for me!
And may there be no moaning of the bar,
When I put out to sea.

But such a tide as moving seems asleep
Too full for sound and foam.
When that which drew from out the boundless deep
Turns again home.

Twilight and evening bell,
And after that the dark!
And may there be no sadness of farewell,
When I embark;

For though from out our bourne of Time and Place
The flood may bear me far
I hope to see my Pilot face to face
When I have crossed the bar. ...Alfred Tennyson

********************************************************************************************************
Raven...
James Monroe 12/9
Zachary Quarles 04/20
Rick Johnson 09/24
Bobby Duncanson 08/24
Pat Lipo 07/10
Kenn Hoekstra 07/8
Brian Shubat 04/19
Scott McNutt 03/19
Mike Renner 03/19
Kevin Long 03/19
Kim Lathrop 03/19
Jarod Showers 03/19
Ben Geisler 03/19
Robert Love 03/19
Mike Gummelt 03/19
Jon Zuk 03/19
Matt Pinkston 03/19
Chris Foster 03/19
Jim Hughes 05/23
Bryan Dube 05/23
Clem Samson-Samuel 05/23
Rob Gee 05/23
Mike Schulenberg 05/23
Brian Pelletier 05/23
John Scott 05/23
Marcus Whitlock 05/23
Eric Turman 03/1
Dan Kramer 03/1
Eric Biessman 03/1
Brian Raffel 03/1
M. Raymond-Judy 03/1
Jake Simpson 08/16
Mike Crowns 03/12
Chia Chin Lee 03/12
Josh Weier 03/12
Jeremy Statz 03/12
Jeff Lampo 03/12
Nathan Albury 01/15
William Mull 11/27
Steve Stringer 05/20
 

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