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Crysis System Specs

EA and Crytek are finally answering questions about system specs for Crysis with the official minimum and recommended system requirements for the upcoming first-person shooter:

Let the speculation come to an end! EA and Crytek are announcing today the minimum and recommended system specifications for the highly anticipated first person shooter Crysis.

Featuring some of the most jaw dropping visuals in a game on any platform, Crysis will not only be pushing the boundaries of all of the latest technologies like DX10, Nvidia’s GeForce 8800 series GPUs and Intel’s Core 2 CPUs, but will also be playable on gaming rigs up to 2-3 years old from the game’s November 16, 2007 ship date.

“Our vision for Crysis has always been to create the most stunning, immersive FPS experience ever, and we’ve been working hard not only to do that on the high end, but also in pushing current generation hardware so that everyone gets the maximum experience,” said Cevat Yerli, CEO of Crytek. “And while these specs affect how Crysis will perform now, we have also optimized Crysis so that the game scales forward 1-2 years --we want to make sure that Crysis’ gameplay, visuals and performance improves as technology does.”

Here are the minimum and recommended system requirements from Crytek and EA:

Minimum System Requirements
OS – Windows XP or Windows Vista
Processor – 2.8 GHz or faster (XP) or 3.2 GHz or faster* (Vista)
Memory – 1.0 GB RAM (XP) or 1.5 GB RAM (Vista)
Video Card –256 MB**
Hard Drive – 12GB
Sound Card – DirectX 9.0c compatible

* Supported Processors: Intel Pentium 4 2.8 GHz (3.2 GHz for Vista) or faster, Intel Core 2.0 GHz (2.2 GHz for Vista) or faster, AMD Athlon 2800+ (3200+ for Vista) or faster.

** Supported chipsets: NVIDIA GeForce 6800 GT or greater; ATI Radeon 9800 Pro (Radeon X800 Pro for Vista) or greater. Laptop versions of these chipsets may work but are not supported. Integrated chipsets are not supported. Updates to your video and sound card drivers may be required.

Recommended System Requirements
OS – Windows XP / Vista
Processor – Intel Core 2 DUO @ 2.2GHz or AMD Athlon 64 X2 4400+
Memory – 2.0 GB RAM
GPU – NVIDIA GeForce 8800 GTS/640 or similar

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38 Replies. 2 pages. Viewing page 1.
< Newer [ 1 2 ] Older >

38. Re: how about 64bit vista? Oct 9, 2007, 22:12 Tom

 

Programs compiled for 64 bit processors, all things being equal, will run faster than ones compiled for 32bit processors... marginally.
This is a very common 64-bit myth. It totally depends on the nature of the code being executed!! Have you measured the performance of the same code compiled for 32-bit and 64-bit on the same computer doing a variety of CPU and memory intensive tasks? If not, you're just guessing based on theory. The real story is different. I've done such testing myself. Some tasks are faster. Some are slower. Some are the same. The differences are usually not that significant.

This makes sense when you think about it. You get benefits from 64-bit, but also penalties - for example, code is larger and pointers are twice as large. When you mix it all together and run the code, the outcome really will depend on the task at hand.

I think the expanded address space that 64-bit brings is much more significant than any claims of "better performance".

37. Re: how about 64bit vista? Oct 9, 2007, 22:02 Tom

 

Actually I believe the limit is 3GB in Vista after using the increaseuserva trick with BCDEdit. The OS uses the remaining 1GB, so it's technically not a waste to have 4GB of RAM for 32-bit Vista.

http://msdn2.microsoft.com/en-us/library/aa906211.aspx

I still comfortably use 2GB of RAM myself, so we're not at the threshold for 64-bit Vista yet. Maybe when Recommended reaches 4GB.
I knew someone was going to bring this (or the /3GB switch) up. This is of very limited use for gaming because game developers are unlikely to target such configurations. They know that only a small minority of their target audience would have made such a modification, and they're not about to take any risks recommending people to do that.

No, I think we'll see them target 64-bit before resorting to cheap hacks.

By the way, my new Dell work PC came with 4GB of RAM and 32-bit Vista. The OS only sees, and can use, 3.1GB of that. Not all motherboards are capable of performing the necessary remapping to enable use of RAM above 3-3.5GB on a 32-bit OS. And yes, I tried the various tweaks to try to fix this... nothing made any difference.

36. Re: how about 64bit vista? Oct 9, 2007, 21:22 Virus

 

Programs compiled for 64 bit processors, all things being equal, will run faster than ones compiled for 32bit processors... marginally.

There are a lot of things that can be done in one 64bit instruction that can't be done in one 32 bit instruction and so are broken up into several instructions (meaning more clock cycles). Plus more register availability.

35. Re: 3.2 GHz? Oct 9, 2007, 20:56 cronik

 

There is a Pentium 4 3.2ghz single core, at one stage I was considering swapping in one of those to replace the crappy celeron I currently have.

But in the end I decided to wait and save up for something dual core.

34. Re: Dude ur a dumba$$ Oct 9, 2007, 20:49 Smoove

 

Besides, the difference in performance between the 320MB and the 640MB version is completely negligible as long as the clocks for the GPU and memory are equal. It's only at very high resolutions that you *might* notice a very minor difference if you really want to imagine seeing one. It really doesn't fucking matter as far as playability is concerned though. If it runs well on a 640, it will run fine on a 320, too.
http://www.anandtech.com/video/showdoc.aspx?i=2926&p=3

In most cases the difference is negligible, but Quake 4 in Ultra mode cuts the 320's frame rate in half vs the 640mb version. Considering that the minimum requirement for crysis is 256 megs of video ram, I have no doubt that the 320 mb version of the GTS will have to turn down some combination of texture detail/resolution/AA to remain competitive with the 640mb version.


Edit: Another link, this time focusing on World in Conflict:

http://enthusiast.hardocp.com/article.html?art=MTM5OSwzLCxoZW50aHVzaWFzdA==

To save a bit of reading, the 640mb version was generally running at twice the framerate of the 320mb version.

As you can clearly see, the GeForce 8800 GTS 320 MB doesn't have enough local memory to play World in Conflict with "Very High" settings in DirectX 10. When we shared our results with NVIDIA, they had this to say:

"Very high quality setting uses too much memory for the 320MB GTS. The developers have commented on public forums saying this setting is not recommended for the 320MB GTS. For optimal playable settings on the 320MB, use either medium settings or high settings with a few options (like AA) turned off."

So there you have it, from the horse's mouth. The GeForce 8800 GTS 320 MB is not suitable for playing World in Conflict with "Very High" settings in DirectX 10. We even turned AF off, and it still wasn't playable. However, the 8800 GTS 640 MB and the ATI Radeon HD 2900 XT (with their larger memory capacities) had no such problems.
This message was edited at Oct 9, 21:29.
33. Re: how about 64bit vista? Oct 9, 2007, 20:34 MMORPGHoD

 

The actual threshold is closer to 2GB, since a single process (such as a game) can't use more than 2GB of address space on 32-bit Windows.

Actually I believe the limit is 3GB in Vista after using the increaseuserva trick with BCDEdit. The OS uses the remaining 1GB, so it's technically not a waste to have 4GB of RAM for 32-bit Vista.

http://msdn2.microsoft.com/en-us/library/aa906211.aspx

I still comfortably use 2GB of RAM myself, so we're not at the threshold for 64-bit Vista yet. Maybe when Recommended reaches 4GB.

32. 3.2 GHz? Oct 9, 2007, 19:32 necrosis

 

Does anyone make a native 3.2 GHz chip?

I love how 'Can You Run It' says I don't meet recommended because I don't have a 3.2 GHz, yet I have 3.0 GHz Dual Core x2.

31. ... Oct 9, 2007, 19:19 theyarecomingforyou

 

And I'm willing to bet that it will make a bigger difference in Vista with Aero switched on when you are playing games.
Aero is disabled when playing games.

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Founder of the "I Hate Smiley Fitz" society

Remember: Riley has autism. He has trouble communicating, and in an overstimulating
environment, he can get frightened and run away, leaving his parents frantic. - Auburn
Founder of the "I Hate Smiley Fitz, n00bdog and Twonky" society
Sunny
30. No subject Oct 9, 2007, 19:02 cronik

 

I'm currently on a 2.5ghz celery, 512mb ram and a 256mb 9600xt, this sucks as I now need to put together a whole new box.

29. Sonnova... Oct 9, 2007, 17:49 Creston

 

Damn. I BARELY make minimum spec. I guess I need to go talk to my wife again, and convince that I really really need a new computer...

Creston

28. No subject Oct 9, 2007, 17:29 heroin

 

I'll give this a shot, the min. specs they suggested mean I could possibly play Crysis. Which is strange because I can't play Bioshock or Quake Wars.

27. Re: Dude ur a dumba$$ Oct 9, 2007, 17:16 bigspender

 

well actually there haven't been any games that max out the memory yet - crysis may just be the first. we just have to wait for some benchmarks to prove it, but common sense says that 320mb users will be turning down the texture details and resolutions before the 640mb guys. And I'm willing to bet that it will make a bigger difference in Vista with Aero switched on when you are playing games.
Even then it will probablly only be 15% difference at most.

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26. ... Oct 9, 2007, 17:15 theyarecomingforyou

 

Dude, seriously, are you totally retarded?
No, but apparently you are. Have you really not got anything better to do that troll this site? Unsurprisingly it seems other people also find you tiresome and irritating.

CJ Riley, indeed.

- - - - - - - - - - - - - -
Founder of the "I Hate Smiley Fitz" society

Remember: Riley has autism. He has trouble communicating, and in an overstimulating
environment, he can get frightened and run away, leaving his parents frantic. - Auburn
Founder of the "I Hate Smiley Fitz, n00bdog and Twonky" society
Sunny
25. Re: how about 64bit vista? Oct 9, 2007, 16:38 Tom

 

When you need more than 4GB of RAM is the day 64-bit Vista will matter.
The actual threshold is closer to 2GB, since a single process (such as a game) can't use more than 2GB of address space on 32-bit Windows.

This message was edited at Oct 9, 16:45.
24. Re: No subject Oct 9, 2007, 16:33 kxmode

 

Oh jesus, I don't even meet the minimum.
a cronik crysis

-----
http://www.myspace.com/kxmode
"BioShock RMX" track posted
"Today marks the very last day that I post here. Life's too short and I simply can't be bothered anymore." - Derek Smart, Oct 16, 2009, 13:27
R.I.P. Derek Smart (Feb 26, 2001 - Oct 16, 2009)
23. Re: Dude ur a dumba$$ Oct 9, 2007, 16:31 kxmode

 

Dude, seriously, are you totally retarded? What the fuck else do you think does the "640" refer to other than the amount of memory in the context of an 8800GTS graphics card? Honestly, the slash is crystal clear to anyone who isn't a mouthbreathing dumbfuck.
i hate you.

-----
http://www.myspace.com/kxmode
"BioShock RMX" track posted
"Today marks the very last day that I post here. Life's too short and I simply can't be bothered anymore." - Derek Smart, Oct 16, 2009, 13:27
R.I.P. Derek Smart (Feb 26, 2001 - Oct 16, 2009)
22. Pitty I cannot give Valve my money until Oct 9, 2007, 16:24 Hpankin

 

...they fix my Steam account.

Oh, sorry, I was channeling M00zilla there for a moment. Where am I?

This message was edited at Oct 9, 16:24.
21. Dude ur a dumba$$ Oct 9, 2007, 15:54 CJ_Parker

 

As for Crysis - the specs look about right. I don't understand whether the recommended GPU is an 8800GTS or an 8800GTS 640MB, as the slash isn't the clearest thing in the world.
Dude, seriously, are you totally retarded? What the fuck else do you think does the "640" refer to other than the amount of memory in the context of an 8800GTS graphics card? Honestly, the slash is crystal clear to anyone who isn't a mouthbreathing dumbfuck.
Besides, the difference in performance between the 320MB and the 640MB version is completely negligible as long as the clocks for the GPU and memory are equal. It's only at very high resolutions that you *might* notice a very minor difference if you really want to imagine seeing one. It really doesn't fucking matter as far as playability is concerned though. If it runs well on a 640, it will run fine on a 320, too.
*** Born to troll ***
20. ... Oct 9, 2007, 15:52 theyarecomingforyou

 

I don't think you'd see any real improvements in 64-bit Vista over the 32-bit Vista. It really isn't worth the driver headaches IMO.
I'm running Vista x64 and it's absolutely fine - no driver worries and games run as expected. Unless you have pretty exotic or incredibly dated hardware you should be fine. I have bluetooth, webcam, printer, graphics, sound, etc, all working fine... bluetooth actually works better than it did in XP (gave me loads of problems).

Judging from how the FP beta performed on my x1900xt (on low settings across the board), I would not want to be the guy trying to run Crysis on his 9800 pro.
I can play at medium since Beta 3 with my 8800GTS 320MB (performance is much better than Beta 2). Hopefully with some optimisation it will run in high, as it only seems to be the shader setting that brings my computer to a crawl (as well as giving me absurdly over-the-top motion blur). Hopefully DX10 mode will improve things rather than tanking performance but I'm not hopeful.

I dunno... I thought Far Cry was a LOT more impressive for the time and it ran a heck of a lot better. Actually, I think it holds up pretty well and with Crysis I just feel it's "meh". I'm far more impressed by the graphics in Team Fortress 2 and Call Of Duty 4. If performance is like the beta then I think I'll pass - I might check it out once the 9xxx series comes out from nVidia, though it really depends on the price of the cards and if it even performs well on them.

- - - - - - - - - - - - - -
Founder of the "I Hate Smiley Fitz" society

Remember: Riley has autism. He has trouble communicating, and in an overstimulating
environment, he can get frightened and run away, leaving his parents frantic. - Auburn
Founder of the "I Hate Smiley Fitz, n00bdog and Twonky" society
Sunny
19. Re: No subject Oct 9, 2007, 15:48 Jerykk

 

You do realize that official system requirements tend to be completely inaccurate?

38 Replies. 2 pages. Viewing page 1.
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