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Prey Sequel Plans

Game Matters, Scott Miller's blog (thanks Voodoo Extreme), in addition to the latest history lesson about how Apogee Software pioneered the shareware model, offers word that Prey has sold over a million copies, and that plans are already in place for a follow-up, saying: "There will be a sequel, and we think we have a interesting follow-up story to tell and some all-new innovations to bring new excitement to the table." This leads to a broader point that they will be expanding their role as an intermediary for smaller game developers:

So, going forward, 3D Realms will become a studio polygamist, teaming up with more than one studio, working on perhaps 4-6 external projects simultaneously, creating new IPs and hopefully helping more and more deserving, talented independent studios achieve financial independence, and the ability to call their their own creative shots in the future. I am hiring one or two additional IP Creative Directors to assist me in the management of these games. We've already been contacted by numerous highly qualified independent studios, and more are welcome to contact me. In a way, we're going back to our roots. Fun times ahead!

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24 Replies. 2 pages. Viewing page 1.
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24. Re: 1,000,000 Copies! Oct 26, 2006, 00:10 Prez

 

Prey actually has DNF in it - it is an unlock when you bet the game 6 times.

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23. 1,000,000 Copies! Oct 24, 2006, 21:20 MuzixMon

 

I did not like Prey at all and I stand with those who say they enjoyed Quake4 better. I didn't finish the game although I imagine I was very close to it. Flying around in that ball got really boring after awhile.

Anyways, I doubt HIGHLY that the PC version alone sold a million. I wish that were the case, even though I disliked the game I still would love to see some strong figures like that out there for PC Gaming for a change (and I'm not counting Sims & the 10,000 expansions)...
I would really like to know what the PC version sold though.

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22. Re: Call me crazy Oct 24, 2006, 19:47 Jerykk

 

3DRealms actually has a good track record with third-party developers. Max Payne, Prey and the dozens of Duke spinoffs are a testament to that. In fact, 3DR probably devotes more attention to these external projects than their own.

Also, being able to use a 3DRealms property will give your game some publicity, which will in turn get people to recognize you. Look at Blizzard and Shiny. They started off doing franchise work, which gave them the leeway to pursue their own projects.


This message was edited at Oct 24, 20:17.
21. Call me crazy Oct 24, 2006, 19:22 Creston

 

but why in God's name would any studio want to sign up with 3dRealms for help in "developing new IPs" etc?

They can't get one single game actually created and finished.

As a publisher they seem to be able to gamble well on small IPs (Max Payne, Prey) made by other studios, but they themselves haven't created anything since the fucking Build Engine.

Hey, if I wanted help in getting a house built, I'd also go to the guy whose own home has been a fucking shambles for the past 30 years.

Creston


20. hm he says Oct 24, 2006, 17:23 FourPak

 

I wonder how much 3D Realms really has to offer indy development studios.

- On the one hand if you're so small that you have absolutely no Money, no industry Connections, no hardware/software Resources, and too few art/sound/code team members, then 3D Realms doesn't want to talk to you anyway; (ie: they're not gonna fund your Games University senior project)

- if you DO have some of the above, then you don't need 3D Realms help to begin with, especially when mostly all they're gonna do is skim off a BIG % of your profits acting as "middle man" with publishers.

I can see a startup partnering with Valve because they offer a successful online distribution method as well as traditional retail, but 3D Realms? meh.

19. Re: No subject Oct 24, 2006, 16:31 Riley Pizt

 

Over a million? Really?!
I can believe it. I see plenty of copies of Prey sitting on the shelves of retailers in my area so I don't doubt that retailers bought a million of them.

Remember that figure doesn't mean that a million copies were bought by consumers.

This message was edited at Oct 24, 17:02.
18. Came and went Oct 24, 2006, 16:04 venomhed

 

Faster than a boyfriend of Paris Hilton. This game just wasn't good by any means. Right up there with that Valve Steam release of Sin. Completely forgettable and brought absolutely nothing to the game genre at all.

Text book game.... yawn.

17. Re: No subject Oct 24, 2006, 14:19 kimbambaman

 

As soon as I played the demo on the 360 I knew Prey was a rental, and I was right. Glad I didnt drop $60 on this steamy pile...

"Commandment number one: Shut the hell up!"-Moses Griffin,Family Guy
"Everybody out of the universe!" - Nibbler, Futurama
16. Re: No subject Oct 24, 2006, 13:15 Elf Shot The Food

 

I have Prey, but haven't played it yet (the "good" video card is in the shop ). I thought the demo was okay, though.

I enjoyed Quake 4 in singleplayer. It wasn't brilliant, but I thought it was well-done. What were people expecting from a Quake sequel anyway: Deus Ex In Space?

The "conveyor belt" sequence actually caused me to look away from the screen a couple of times, and no game has made me do that before. Kudos, I guess.

15. Re: No subject Oct 24, 2006, 12:20 sponge

 

I didn't finish Prey, but I DID finish Quake4 very quickly-- and not due to the lengths of the games. I'd rather see a Q4 expansion. I've actually been playing through Scourge of Armagon recently, so much fun.

14. Re: No subject Oct 24, 2006, 12:15 Beamer

 

Prey was very, very, very generic. Wallwalking was fun but not revolutionary, and spirit walking was tedious.

But yes, it was better than Quake 4. But c'mon, that's like saying a punch in the arm is better than a kick in the nuts. But Prey, although generic, was competent, so it was better than a punch in the arm. It held my interest longer than the handful of hours Q4 and D3 could.

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13. ... Oct 24, 2006, 12:14 theyarecomingforyou

 

I enjoyed Quake 4 far (far, far) more than Prey.
I agree. I think Quake 4 was a much better game overall than Prey and it was certainly less gimmicky. The AI in Prey was absolutely unacceptable and the level design was also pretty tedious - the portals and wall walking were great but the novelty quickly wore off.

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12. Re: No subject Oct 24, 2006, 11:49 Igor

 

Prey had the best single player puzzles since umm... well I would say for a long time. Granted, they could've done a lot more with multiplayer, but maybe they will expand on it in Prey 2, and I thought spirit walking was a really great idea that just needed to be fleshed out more.

Probably in Prey 2 this will happen since we have seen how the grandfather can do the shield thing in spirit mode, :P.

11. Re: No subject Oct 24, 2006, 11:39    fb_joel   

 

Interesting about the teaming up thing... Could be cool if it works.

10. Re: No subject Oct 24, 2006, 11:31 Masa

 

Prey did *not* include Karl Hungus in its casting; I shit my pants when I heard my favorite nihilist voicing Private Strauss.
Prey lacking a Private Strauss kind of sucked; but not something to count against the game (they weren't related at all except both companies licensed the same engine).

9. No subject Oct 24, 2006, 11:31 Timo

 

I think it was the PC Gamer podcast where they mentioned before Prey came out that it had sold enough in preorders to warrant a sequel, so this isn't that surprising.

8. Re: No subject Oct 24, 2006, 11:20 PHJF

 

For what it's worth, prey's single player was better than Quake 4.
I'd like to see your reasoning behind that. I enjoyed Quake 4 far (far, far) more than Prey. Once you get past the teleport/wallwalking gimmick the game quickly becomes the most derived shooter since, well, Mortyr.

Quake had the whole "Medal of Honor.... in ssspppaaacceeee!!!" kind of adrenaline behind it. Plus, the rail-ride cutscene (you know the ones) in Quake was way, way cooler than the one that opened up Prey. Seeing that sawblade... lol. Wickedly disturbing.

I also just think Quake generally sounded and looked better. The voice acting was stellar; Prey did *not* include Karl Hungus in its casting; I shit my pants when I heard my favorite nihilist voicing Private Strauss. Quake also took heavy advantage of Doom3's lighting; there were some really great sequences in there.

The bottom line is that when I walked away from Prey I had nothing but a bitter taste of regret that I'd paid $50 for such a ride. Quake was the opposite.

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7. Re: No subject Oct 24, 2006, 10:49 Elf Shot The Food

 

Is that combined sales for Xbox 360 and PC?

6. Re: No subject Oct 24, 2006, 10:48 DrEvil

 

Prey was a turd. I don't understand how it sold so well. They practically ignored multiplayer options that might have been interesting with the portal stuff too, leaving it firmly in the realm of a mediocrity.

5. No subject Oct 24, 2006, 10:34 TomeOne

 

And this, my friends, is how they're able to keep developing DNF for another 10 years. *snerk*

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