24 Replies. 2 pages. Viewing page 1.
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| 24. |
Re: 1,000,000 Copies! |
Oct 26, 2006, 00:10 |
Prez |
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Prey actually has DNF in it - it is an unlock when you bet the game 6 times.
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| 22. |
Re: Call me crazy |
Oct 24, 2006, 19:47 |
Jerykk |
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3DRealms actually has a good track record with third-party developers. Max Payne, Prey and the dozens of Duke spinoffs are a testament to that. In fact, 3DR probably devotes more attention to these external projects than their own.
Also, being able to use a 3DRealms property will give your game some publicity, which will in turn get people to recognize you. Look at Blizzard and Shiny. They started off doing franchise work, which gave them the leeway to pursue their own projects.
This message was edited at Oct 24, 20:17. |
| 21. |
Call me crazy |
Oct 24, 2006, 19:22 |
Creston |
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but why in God's name would any studio want to sign up with 3dRealms for help in "developing new IPs" etc?
They can't get one single game actually created and finished.
As a publisher they seem to be able to gamble well on small IPs (Max Payne, Prey) made by other studios, but they themselves haven't created anything since the fucking Build Engine.
Hey, if I wanted help in getting a house built, I'd also go to the guy whose own home has been a fucking shambles for the past 30 years.
Creston
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| 20. |
hm he says |
Oct 24, 2006, 17:23 |
FourPak |
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I wonder how much 3D Realms really has to offer indy development studios.
- On the one hand if you're so small that you have absolutely no Money, no industry Connections, no hardware/software Resources, and too few art/sound/code team members, then 3D Realms doesn't want to talk to you anyway; (ie: they're not gonna fund your Games University senior project)
- if you DO have some of the above, then you don't need 3D Realms help to begin with, especially when mostly all they're gonna do is skim off a BIG % of your profits acting as "middle man" with publishers.
I can see a startup partnering with Valve because they offer a successful online distribution method as well as traditional retail, but 3D Realms? meh.
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| 19. |
Re: No subject |
Oct 24, 2006, 16:31 |
Riley Pizt |
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Over a million? Really?! I can believe it. I see plenty of copies of Prey sitting on the shelves of retailers in my area so I don't doubt that retailers bought a million of them.
Remember that figure doesn't mean that a million copies were bought by consumers.
This message was edited at Oct 24, 17:02. |
| 18. |
Came and went |
Oct 24, 2006, 16:04 |
venomhed |
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Faster than a boyfriend of Paris Hilton. This game just wasn't good by any means. Right up there with that Valve Steam release of Sin. Completely forgettable and brought absolutely nothing to the game genre at all.
Text book game.... yawn.
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| 15. |
Re: No subject |
Oct 24, 2006, 12:20 |
sponge |
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I didn't finish Prey, but I DID finish Quake4 very quickly-- and not due to the lengths of the games. I'd rather see a Q4 expansion. I've actually been playing through Scourge of Armagon recently, so much fun.
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| 14. |
Re: No subject |
Oct 24, 2006, 12:15 |
Beamer |
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Prey was very, very, very generic. Wallwalking was fun but not revolutionary, and spirit walking was tedious.
But yes, it was better than Quake 4. But c'mon, that's like saying a punch in the arm is better than a kick in the nuts. But Prey, although generic, was competent, so it was better than a punch in the arm. It held my interest longer than the handful of hours Q4 and D3 could.
------------- Doomriders: the first new band worth a signature - http://www.deathwishinc.com/ |
| 12. |
Re: No subject |
Oct 24, 2006, 11:49 |
Igor |
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Prey had the best single player puzzles since umm... well I would say for a long time. Granted, they could've done a lot more with multiplayer, but maybe they will expand on it in Prey 2, and I thought spirit walking was a really great idea that just needed to be fleshed out more.
Probably in Prey 2 this will happen since we have seen how the grandfather can do the shield thing in spirit mode, :P.
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| 11. |
Re: No subject |
Oct 24, 2006, 11:39 |
fb_joel |
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Interesting about the teaming up thing... Could be cool if it works.
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| 10. |
Re: No subject |
Oct 24, 2006, 11:31 |
Masa |
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Prey did *not* include Karl Hungus in its casting; I shit my pants when I heard my favorite nihilist voicing Private Strauss. Prey lacking a Private Strauss kind of sucked; but not something to count against the game (they weren't related at all except both companies licensed the same engine).
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| 9. |
No subject |
Oct 24, 2006, 11:31 |
Timo |
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I think it was the PC Gamer podcast where they mentioned before Prey came out that it had sold enough in preorders to warrant a sequel, so this isn't that surprising.
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| 8. |
Re: No subject |
Oct 24, 2006, 11:20 |
PHJF |
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For what it's worth, prey's single player was better than Quake 4. I'd like to see your reasoning behind that. I enjoyed Quake 4 far (far, far) more than Prey. Once you get past the teleport/wallwalking gimmick the game quickly becomes the most derived shooter since, well, Mortyr.
Quake had the whole "Medal of Honor.... in ssspppaaacceeee!!!" kind of adrenaline behind it. Plus, the rail-ride cutscene (you know the ones) in Quake was way, way cooler than the one that opened up Prey. Seeing that sawblade... lol. Wickedly disturbing.
I also just think Quake generally sounded and looked better. The voice acting was stellar; Prey did *not* include Karl Hungus in its casting; I shit my pants when I heard my favorite nihilist voicing Private Strauss. Quake also took heavy advantage of Doom3's lighting; there were some really great sequences in there.
The bottom line is that when I walked away from Prey I had nothing but a bitter taste of regret that I'd paid $50 for such a ride. Quake was the opposite.
------ "Oh how awful. Did he at least die peacefully? To shreds you say. Well, how's his wife holding up? To shreds you say." |
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"It's not a magic bug, you dope! It's a magic arachnid! Can't you count the legs!?" |
| 7. |
Re: No subject |
Oct 24, 2006, 10:49 |
Elf Shot The Food |
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Is that combined sales for Xbox 360 and PC?
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| 6. |
Re: No subject |
Oct 24, 2006, 10:48 |
DrEvil |
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Prey was a turd. I don't understand how it sold so well. They practically ignored multiplayer options that might have been interesting with the portal stuff too, leaving it firmly in the realm of a mediocrity.
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| 5. |
No subject |
Oct 24, 2006, 10:34 |
TomeOne |
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And this, my friends, is how they're able to keep developing DNF for another 10 years. *snerk*
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24 Replies. 2 pages. Viewing page 1.
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