84 Replies. 5 pages. Viewing page 2.
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| 64. |
Re: No subject |
Apr 3, 2004, 15:56 |
Ray Marden |
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No, it is true. One of the "fixes" they are doing for the new Thief game is making it so you do not have to run away. You are still a bit weak, but you can now take on the guards. I think the general comment was something along the lines of "You are no longer a weakling and have to run from everything - if things get tight, you can fight your way out."
I thought the latest IGN preview went over this (again):
http://pc.ign.com/articles/503/503328p1.html
Garrett can now defend himself reasonably well against a lone guard...
There are more previews with more exact quotes, but I am too lazy to hunt them down.
Wondering what was so hard the first two times through :|, Ray
Edit: URL fix. ----------------------------------------------------------------- To not comprehend life is completely absurd. http://users.ign.com/collection/RayMarden http://www.guzzlefish.com/collection.php?username=ray_marden I love you, mom. This comment was edited on Apr 3, 15:56. |
| 62. |
Re: No subject |
Apr 3, 2004, 15:19 |
Ray Marden |
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Personally, I found the bloom annoying. It just seemed like another technical trick that was tossed in without much/any though given to its purpose or affect.
Not to beat the subject to death, but this, too, is another thing that Far Cry handles selectively and with amazing success.
Back to Splinter Cell - having beaten Far Cry :(, Ray
----------------------------------------------------------------- To not comprehend life is completely absurd. http://users.ign.com/collection/RayMarden http://www.guzzlefish.com/collection.php?username=ray_marden I love you, mom. |
| 60. |
Re: No subject |
Apr 3, 2004, 14:29 |
Creston |
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I dont know about you but one of the GOOD things I remember about DX was its visuals.
*blink* *blink*
Which version did you play Hump? The one that miraculously DID have high resolution textures? Or the one that DIDN'T look like eighty thousand containers of brown / gray vomit had been thrown over the levels?
so they won't have to focus on excessive combat (quoted from memory).
And yet, in the PC Gamer article from this month's issue about Thief 3, Warren himself states that the days when you had to RUN from a guard were over, since NOBODY liked being wimpy little Garret, and in Thief 3, you will be ... SuperNinjaSneakThiefGarretGaiden3! Because, after all, Ninja games sell better than Thief games.
Creston
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| 59. |
Re: No subject |
Apr 3, 2004, 13:56 |
KaRRiLLioN |
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As DX:IW proves-
It only takes one "Oh SHIT!" to wipe out 10 "atta boy!"'s
I didn't think DX:IW was that bad. I still think the original thief games are better than a lot of more modern ones I've played. Visuals matter, but thief proved that the gameplay is king.
And Far Cry is amazing. It has everything needed to make thief, except a darkness meter. I suppose the detection meter could be replaced. And it has water too!
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| 58. |
Randy got it |
Apr 3, 2004, 13:54 |
Ratty |
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I think of everyone on the entire dev team, Randy "got" Thief more than anybody else. I think he really understood the essence of exactly what made it great and this is strongly reflected in the levels he was responsible for in Thief 1 and 2.
What I admire most about him is his refusal to underestimate the player. The Bank level and the last Soulforge level were hard. Even for a veteran sneaker like me those levels are a challenge everytime I play them. And everytime I play them I find new cooler ways to get around guards and avoid cameras or slip past noisy surfaces. I was joking earlier, but Randy doesn't seem like the kind of designer that works hard to ensure there is always an easy way out of a situation. He doesn't go around devising intricate stealth puzzles and then finally pop a vent in somewhere so the impatient player can slip past during a commercial. If you wanted to get through one of Randy's levels you had to work for it. But then the satisfaction of having done it was more than its own reward. Randy's levels were always the heart of the Thief games.
Randy, no matter what, I am your fan for life.
Who knows what the real story is here? AVault has already edited their article a couple of times. But happening so soon before the game's release I can't think of any way to put a positive spin on this. Maybe Deadly Shadows is indeed a crap game and this is Randy's last chance to make sure his name doesn't appear in the credits so he resigned. Maybe Microsoft found out he'd been sneaking high-resolution textures into the PC version and freaked, demanding Eidos dump him. Perhaps it won't be ready for the release date but Eidos is adamant it ship anyway? Maybe Microsoft's game testers think it's too hard.
But I really hope somehow everything's amiable and Randy's just moving on to other projects.
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| 55. |
Re: dear ken |
Apr 3, 2004, 12:41 |
Mad Max RW |
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You can't say a game is good based on premise. Most terrible games had a great premise. It's like saying in theory it's good so I have to enjoy it. People with standards that low make me weep for the industry.
And the Unreal engine is very good, but Ion Storm managed to totally fuck it up with IW. They should have gone back to the drawing boards with Thief. Instead to save money they're recycling what is in essence a broken engine.
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| 53. |
Re: Well ... |
Apr 3, 2004, 12:11 |
JollyRigger |
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Let me Point this out as an FYI.
Ion Storm Austin Games Released as of April 3, 2004: Deus Ex Deus Ex: Invisible War
Let's Deux Ex was real good game and won several awards, but suffered from sales because the game was too intimidating to some people.
Deus Ex:IW has a good premise and game design, but the story wasn't deep enough for some fans. Warren Spector mentioned this at the GDC last month and mentioned the next DX game will be more involving than DX:IW. DX:IW faults were the development of 2 identical version for PC/Xbox. Here's what should've happened:
DX:IW Release Xbox Version is late 2003, PC Version pushed backed to Early 2004.
PC Version should've been pushed back to early 2004 simply because some crucial memory leaks were present and interface needed a slight a change of heart. I'm however impressed that Ion Storm managed to develop 2 versions simultaneously and still cranked out somewhat of a good game. Next time they'll have to things differently when doing simultaneous development projects.
Everyone has been saying Thief 3 will suck because of this same stage is happening with it. Here's a point I want to make regarding Thief 3 being developed cross platform. Thief 3 isn't as complex as DX:IW was so Ion Storm can focus more on stealth and none of these excessive combat features and thus Ion Storm doesn't have to code interactive conversations like in DX:IW. The Conversation alone in DX:IW were thousands of pages code and that takes a good chunk of time to get working correctly. Thief 3 will not suffer because the Dev team isn't as constrained to get different systems or optimizations put into Unreal Engine to enhance the Thief 3 itself. Ion Storm is able to create a better game and increase visuals from a graphics standpoint more than they could've with DX:IW time constraints Ion Faced.
Making an early judegemnt on a game is not good. You don't know how the game plays or feels so I suggest wait for a demo(if any) and then piss and moan after you get a taste of Thief 3 and go from there.
-JollyRigger
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| 52. |
Here's what I heard |
Apr 3, 2004, 11:42 |
Ratty |
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It was creative differences. Eidos wanted more vents in the game. WAY more vents. Each level already had, like 10 vents where Garrett could climb through if he was too stupid or impatient to sneak. But Eidos said there simply had to be more. Randy held his ground and insisted there was no way they could fit even one more vent into the game so Eidos had no choice but to invoke the "Vent Clause" in their contract with Ion Storm. Randy was out and they brought in their resident Vent Expert Trey Radcliff.
But I've heard really good things about Trey too. He's won not one, but TWO "Venties" in the last 5 years. So if you love vents as much as I do--and who doesn't?--then you'll welcome this great news.
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| 50. |
No subject |
Apr 3, 2004, 10:25 |
Nexus |
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There's nothing wrong with the Unreal engine, and from the point of a lisencee it's probably a little more attractive than the engine in far cry. Check out some of the ONS levels in 2004, or some of the U2 multiplayer levels - the unreal engine itself can deal with huge levels. The most likely culprit of the small levels in IW was not the unreal engine, but the changes that IS made to the entire render engine with the dynamic lighting. There *may* be advantages that the Crytech engine has over the current itteration of the unreal engine, but point to ones that are real, not imagined.
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| 49. |
Re: No subject |
Apr 3, 2004, 10:06 |
Nyarlathotep |
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KEN LEVINE!!!
If this was the real world, I'de ask you authograph, now the only thing I can do is brag that I've posted in the same thread as KEN LEVINE did |
| 48. |
Re: No subject |
Apr 3, 2004, 08:46 |
Gandhi |
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Guys, Ken Levine here... Blue, please give "the man" a green name tag ....
You cannot make anything fool-proof. The fools are too inventive |
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You cannot make anything fool-proof. The fools are too inventive
GW: Tr Gandhi (Ra), Shiva Sung (Mo), Mangal Pandey (Ne), Rana Pratap Singh (Wa), Boddhi Satwa (Ri), Bhagat Singh (De), Bahadur Shastri (Pa) |
| 47. |
Re: This is same bullshit |
Apr 3, 2004, 08:42 |
Mad Max RW |
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It was already confirmed Thief 3 is using the same fucked up version of the Unreal engine as Invisible War.
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| 46. |
This is same bullshit |
Apr 3, 2004, 05:09 |
ReDeeMeR |
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Did you all forget how DE: Invisible War look IN THE SCREENSHOTS before the game was out?? The game looks NOTHING like it was advertised!
Expect these to be the same, nice screenshots, SHIT in game graphics/phsyhics/AI etc
Do you're self a favor and buy FAR CRY - the best game to date! It has everything for an entertaining next generation game, none of that console bullshit
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| 45. |
Re: That's That |
Apr 3, 2004, 04:35 |
Creston |
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and playing Far Cry really shows how incredibly poor IWs (and, although updated, Thief 3 s) engine and gameplay are.
You know what's really sad, Ray? That the entire game of Ex Deus : IW probably FITS in Farcry's "Rebellion" level. Attention Warren. See how amazingly FUN large levels can be? I've been rally racing with a buggy one one of the three islands in one of the latter maps, and a lap around the island took TWO MINUTES to complete. WITH A CAR! I can run around "seattle" in Ex Deus inside of 14 seconds. ON FOOT. Please pay attention to this. Your idea that smaller is better is mistaken. Dump the Unreal engine and license the Farcry engine, and make a REAL Deus Ex sequel, please.
As for thief, oh well, we'll see. I hope Ion will still release a demo for Thief : Whateveritscalled, although after the massive burn they got for their Ex Deus demo, I wouldn't be surprised if they skip it. I'll keep an open mind about it, but if it's really the suck, I just won't buy it. In the end I decided not to return Ex Deus, and I still haven't finished it. It's not even installed, and I wonder if I actually still have the savegame. Have no inclination to reinstall and finish it either (especially not after the marvel that is Farcry).
I'll give them one set of 50 dollars for a game that's not worth it, but not two.
Creston
Edit : Thanks Chris and Ken for posting and clearing some stuff up. I hope you're right about Trey's mission statement though..
That second screenshot actually looked very nice, still very blandly colored (there ARE other colors than drab brown and drab grey in the world, you know?), but seemed very atmospheric. Too bad there's three crates again, stacked on the street for no other reason that that apparently every game must have a billion crates. I think Farcry has more crates than every other game combined.
Oh, and am I dreaming, or did Zeph just actually write a funny post? The world is ending, woe unto all ye sinners!
Edit 2 : Deus Ex - Clan Wars? Shoot me now.
This comment was edited on Apr 3, 04:47. |
84 Replies. 5 pages. Viewing page 2.
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