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PC Gaming > Checkpoint-only saves
 
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5. Re: Checkpoint-only saves Sep 29, 2012, 18:10 2nd_floor
 
xXBatmanXx wrote on Sep 29, 2012, 07:23:
Yea, but games arent "challenging" anymore. Some games dont even have difficulty settings anymore. Quake and Doom were far superior to the level of difficulty and heart pounding fun action than games have now. Most are on the rails shooters with scripted events and boring battles. So not such a good comparison - but I get it.

Checkpoint saves are fine. But there are times I want my own save spot. I like how Borderlands series does it. Save at a checkpoint, certain pole, or when you LEAVE the game. I dont need another save option. I agree with a previous post that it is largely over used and takes away from the game when you can hit auto save every 30 seconds. Lets go back to game mechanics like Demon's Souls.

I didn't realize that when you exit Borderlands (1 and 2?) it saves for you, that is interesting. Manual saves to me make a game, a game. (instead of a movie or other entertainment). I can play as I want to in it, saving when I want to, instead of playing as somebody else has determined. I play games very slowly, in small amounts, thinking about every part of it, and checkpoint-only saves kills it for me. To me playing the same part over and over, especially a big battle, is frustrating enough to call it quits. And I think that is my biggest problem with checkpoint-only saves, that you have to replay parts. I don't feel that I have played a "game" when I get to the end of one, that's the control over it that I wish I had. Instead, I have been walked through it at somebody else's pace and thinking. Frustrating!

It's true what you say, games today are nothing like what they used to be (most anyway). I just recently played through Doom 1 and Doom 2, and they are incredible, even today! Action packed, the "oh shit, whats next??!!" feeling, playing on the edge of your seat! Awesome!
 
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4. Re: Checkpoint-only saves Sep 29, 2012, 07:23 xXBatmanXx
 
2nd_floor wrote on Sep 19, 2012, 15:09:
I agree/understand that manual saves give you complete freedom to reload or replay parts to use up less ammo, but I don't think it is the right way to challenge the player. It takes far too much control away from you. You are forced to play the game as the developers want you to, and for me that ruins it.

You look back at Doom or Quake of the 90s, and tell me if they were not challenging enough, with saving in front of every door (Carmack recommended saving often) and being able to use ammo and health as you wished. You often had to replay parts even with manual saves, because you die so often sometimes.

You have to kill the same number of enemies in the game, regardless of where and how often you save. True that you can better use your ammo/health if you choose. I think there are better ways of making a game challenging though, without making it so frustrating to play parts over and over.

For me checkpoint-only saves take the enjoyment out of the game by 75%! What makes it fun is playing it the way I want to, and with checkpoint-only saves I basically can not do that anymore.

Yea, but games arent "challenging" anymore. Some games dont even have difficulty settings anymore. Quake and Doom were far superior to the level of difficulty and heart pounding fun action than games have now. Most are on the rails shooters with scripted events and boring battles. So not such a good comparison - but I get it.

Checkpoint saves are fine. But there are times I want my own save spot. I like how Borderlands series does it. Save at a checkpoint, certain pole, or when you LEAVE the game. I dont need another save option. I agree with a previous post that it is largely over used and takes away from the game when you can hit auto save every 30 seconds. Lets go back to game mechanics like Demon's Souls.
 
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3. Re: Checkpoint-only saves Sep 19, 2012, 15:09 2nd_floor
 
I agree/understand that manual saves give you complete freedom to reload or replay parts to use up less ammo, but I don't think it is the right way to challenge the player. It takes far too much control away from you. You are forced to play the game as the developers want you to, and for me that ruins it.

You look back at Doom or Quake of the 90s, and tell me if they were not challenging enough, with saving in front of every door (Carmack recommended saving often) and being able to use ammo and health as you wished. You often had to replay parts even with manual saves, because you die so often sometimes.

You have to kill the same number of enemies in the game, regardless of where and how often you save. True that you can better use your ammo/health if you choose. I think there are better ways of making a game challenging though, without making it so frustrating to play parts over and over.

For me checkpoint-only saves take the enjoyment out of the game by 75%! What makes it fun is playing it the way I want to, and with checkpoint-only saves I basically can not do that anymore.
 
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2. Re: Checkpoint-only saves Sep 19, 2012, 12:45 descender
 
Checkpoint saves are better than "quick saves" or being able to save whenever you feel like it, IMO...

It's the most abused mechanic in the history of PC games (mostly FPS). The saves have to be spread out to create challenging areas. Otherwise you can just hit quick save before you walk into each room... and if you die or use too much ammo or take too many hits, you can just reload it... kill the room cleanly now that you know where everything is... and move on.

Being able to save whenever you want largely trivializes any difficulty in games. Checkpoints may not be the right way of solving this, but it's better than nothing.
 
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1. Checkpoint-only saves Sep 14, 2012, 00:08 2nd_floor
 
Why are almost all game developers (on the PC anyway) writing games that have only checkpoint saves? I don't understand. It can completely ruin the experience and enjoyment of playing through the game when you're constantly thinking that you need a save and not taking the game in the way you want to, and you have to replay certain parts over and over again until you get to a checkpoint. I don't understand why we are not allowed to save when we want to?!?!?!

With Crysis 2, Crytek wanted us to (I think) "enjoy the game, and not worry about when it saves" to improve the flow of it? I have had to play parts of games over and over because I can not save just before the difficult part. What a laugh!

I play games because I am controlling part of it (vs. watching a movie where you are only watching it), and I like to take my time with them and really take them in and enjoy them. Checkpoint saves make you constantly think, "need a save, need a save", instead of "cool level, cool AI, cool music/sound, etc...). Baffling that we can not save when we want to anymore!

Anyone else have similar thoughts?
 
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