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PC Gaming > Borderlands 1 not saving progress
 
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4. Re: Borderlands 1 not saving progress Oct 12, 2012, 07:06 panbient
 
2nd_floor wrote on Sep 12, 2012, 15:41:
I am using the cracked .exe (I bought the retail DVD, not Steam version, but in order to not have to put the DVD in the drive, I use the no-DVD crack from Reloaded I think it is). There was rumour of the problem being in the cracked .exe. I have tried with the retail DVD in the drive and the original Gearbox .exe, does not fix it.

I wouldn't expect any legit tech support when you've used a crack. Did you do a fresh install before trying the legit .exe and disc combo?

Either way you should still be able to register the product code from the game on Steam and run that version (under Games\Activate a Product on Steam...)
 
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3. Re: Borderlands 1 not saving progress Sep 13, 2012, 14:02 2nd_floor
 
Is that just before you choose the colour and name of your character? After Claptrap gives you the ECHO device, you follow him to the U-save is it called maybe on the right side of the path, and just before getting to that, the white save icon flashes in the upper right of the screen (but it does not save the progress to disk). I played through about 5 save icons flashing on the screen (10 minutes of playing through the game), and nothing gets saved.  
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2. Re: Borderlands 1 not saving progress Sep 12, 2012, 16:18 klinty
 
What happens when you use the save device in the town?  
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1. Borderlands 1 not saving progress Sep 12, 2012, 15:41 2nd_floor
 
Does anybody else have this problem (and I know others do because it has been posted to other websites):

Borderlands is not saving game progress past the very first "getting off the bus" scene, it never has. It stores my character choice, but every time I load the game, it starts me back just as Claptrap is giving me the ECHO device!

So it saves the character I choose properly (not the colour selection or name screen, just that I choose the soldier). It also saves the graphical preferences. The save information is written to the proper (default) place in the user's directory on the C: drive (and only one hard drive and partition for everything Windows (except the boot partition created by Windows install)). The directories that it writes to on the C: drive are marked as read-only, but it is doing this by itself, each time I play the game (I have tried making it writable), and it changes them to read-only when I play the game. Also other games, Far Cry 2 for example mark their save game directories as read-only, and they work!

The directory "My Documents" in the user's home directory is a symbolic link it looks like, to "Documents", where the save game information is actually stored, but this is a Windows thing, not even a Gearbox/Borderlands thing, and I have not changed anything from the default.

I have tried to -nohomedir option, this does put the save game information into the C:\Program Files\2K Games\Borderlands\Savedata directory instead of the user's home, but it does not store any more information than what I wrote above.

I have my C: drive (the physical hard drive) on the 2nd SATA port, however the BIOS boots into it first. I have read that having the drive not on the 1st SATA port may be a problem. I tried the C: drive as the 1st SATA port, does not fix it.

I am using the cracked .exe (I bought the retail DVD, not Steam version, but in order to not have to put the DVD in the drive, I use the no-DVD crack from Reloaded I think it is). There was rumour of the problem being in the cracked .exe. I have tried with the retail DVD in the drive and the original Gearbox .exe, does not fix it.

Any ideas? Gearbox says it is not a Borderlands specific issue, but I don't understand, everything seems to point that it might be! I have never had this problem before. Far Cry 2 saves it's data to the same directory, and marks it as read-only, not a problem with it!

Borderlands has never saved more than what I wrote above. Some people had this problem part way through the game, me, from the very beginning.

I am using version 1.3.1 I think, but it seems there have been no patches to address the issue.
 
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