Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

New MechWarrior

The MechWarrior Q&A on IGN confirms yesterday's indications that a new MechWarrior game is in the works, discussing the project with Piranha Games president Russ Bullock and FASA cofounder/MechWarrior creator Jordan Weisman about the Unreal-engine project, which will be simply titled MechWarrior, as it is one of those franchise reboots that the kids are all so wild about these days. This separate IGN article offers a teaser trailer and details about the game, which is in development for Windows and Xbox 360, but does not yet carry a projected release date. Here's a bit on the game, including plans for co-op support:

This new MechWarrior is set on the planet Deshler in the year 3015, and places players in the role of Adrian Khol, a wayward nobleman who prefers partying and shirking responsibility over his training and studies. However, when House Kurita launches a massive invasion to conquer Deshler, resulting in the death of his entire family, Khol discovers a purpose to fight for.

There are ambitious plans for this new MechWarrior. The original MechWarrior games were limited by technology; now with modern computing power, the developers are hoping to really capture the sense that you're piloting a giant, walking war machine in the middle of an incredibly dynamic battlefield. While the two companies are still talking to potential publishers that could determine the final production budget, Weisman and Bullock explained that they plan to have a full single-player campaign, as well as support for a four-player co-op campaign, and a full multiplayer suite.

One of the key features is a sense of information warfare, using everything from unmanned drones surveying the battlefield from above to light scout mechs relaying information to teammates. Weisman and Bullock both explained how they want every class of mech to really matter in this game; it's not just a race to the heaviest, most powerful mechs. The designers want to reward you for picking a mech and sticking with it -- you will gain experience and become better at piloting your chosen mech, and that will translate into better accuracy and damage with weapon systems. This way, a player could specialize in a light mech throughout the entire game if they choose. It also means there are multiple playthroughs with different mechs. The developers also said the game will change based on your chosen mech class.

While the developers didn't go into how many mechs will make the game, based on the video trailer and the discussions, we know of at least four. There's the Jenner (light class), both the Warhammer and the Rifleman(heavy class), and an Atlas Prime, a feared assault-class mech.

View
54 Replies. 3 pages. Viewing page 1.
< Newer [ 1 2 3 ] Older >

54. removed Jul 20, 2009, 12:55 diroberto
 
* REMOVED *
This comment was deleted on Sep 29, 2011, 09:24.
 
Reply Quote Edit Delete Report
 
53. Re: New MechWarrior Jul 10, 2009, 19:04 Belzabub
 
This game will probably end up sucking balls.  
Reply Quote Edit Delete Report
 
52. Re: New MechWarrior Jul 10, 2009, 17:25 The PC Warrior
 
He seems to be verbal goatse at the least.  
Reply Quote Edit Delete Report
 
51. Re: New MechWarrior Jul 10, 2009, 10:03 nin
 
Unless he/she/it is a hermaphrodite?

Space Captain is Goatse...

 
http://store.nin.com/index.php?cPath=10
Reply Quote Edit Delete Report
 
50. Re: New MechWarrior Jul 10, 2009, 02:16 AnarKane
 
For an old-school BattleTech junkie like me, this is almost like walking back in time. Now if I could only get MW2 to run on this computer...  
"We can do this one of two ways. There's the hard way, which involves hours of discussion, tons of negotiation, half a dozen bribes, and no guarantee of success."
"What's the easy way?"
"Liberally placed high explosives."
Reply Quote Edit Delete Report
 
49. Re: New MechWarrior Jul 9, 2009, 22:40 Prez
 
how about you lick my balls instead

Well, that otherwise not-so-constructive reply actually did do something - it settled for me once and for all my long-time question of whether Space Captain is male or female. Unless he/she/it is a hermaphrodite?

 
Avatar 17185
 
“The greatness of a nation and its moral progress can be judged by the way its animals are treated.”
- Mahatma Gandhi
Reply Quote Edit Delete Report
 
48. Re: New MechWarrior Jul 9, 2009, 20:31 Wowbagger_TIP
 
My memory is fuzzy, but wasn't MW2 all about who had the most small pulse lasers loaded or something like that? It became formulaic.
I think it was medium pulse lasers, but yeah, I remember that too.
 
Avatar 9540
 
"The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts." -- Bertrand Russell (I think...)
Reply Quote Edit Delete Report
 
47. Re: New MechWarrior Jul 9, 2009, 20:13 space captain
 
Quit being an arrogant condescending son of a bitch douchebag; pardon my Canadian.

how about you lick my balls instead
 
Go forth, and kill!
Reply Quote Edit Delete Report
 
46. Re: New MechWarrior Jul 9, 2009, 19:55 VoodooV
 
The problem with the Mechwarrior 4/3 stats is that they only made a difference for the AI. Which was stupid regardless of whether it was green or elite. So it really made NO difference at all. No battle I can think of was ever decided based upon whether I brought a rookie along or a vet, But it should

But otherwise you're exactly right. Almost every mech game I can think of has always been about emphasising that the heaviest mech was ALWAYS the best mech which runs so completely counter to what Battletech was about.

Battletech was always about superior tactics, strategy, and out-thinking your opponent, not superior firepower and circle strafing. Almost chess-like if you will medium mechs could almost always beat a heavy mech if you had a skilled pilot facing an overconfident foe. I've played and liked all the MW games, but there has been this slow, constant progression towards making it into an action shooter. Screw that. I agree that Battletech should have a real-time, in the cockpit, perspective because resolving the old tabletop games was tedious and boring. But I want the feel of a heavily strategic game back. The MU* ASCII text art games had the perfect mix between real time action and table-top rpg mechanics. We need a game that updates that!

Building mech loadouts in the games was always about exploiting some shooter game mechanic. My memory is fuzzy, but wasn't MW2 all about who had the most small pulse lasers loaded or something like that? It became formulaic.

I want my strategy-centric Battletech back!

 
Reply Quote Edit Delete Report
 
45. Re: New MechWarrior Jul 9, 2009, 19:03 Asmodai
 
I think what a lot of the FPS vs RPG elements argument is missing is that most Mechwarrior games don't account for the standard problems you get on the board in re: aiming/movement based checks.

If you took enough damage in one turn, you had to make a piloting skill check to see if you maintained your upright stance or fell ass over (and took damage). Similarly there were skill checks to moving over tarmac (slippery), certain jumps or changes in elevation or overriding a thermal shutdown.

If you were a light mech pilot and you had to expose yourself to fire, you tended to move in cover or move the largest distance possible to you because you only get a one time negative to your gunnery because you're running, but the more hexes you have moved from the original hex, the harder you were to hit.

As opposed to MW3/4 where it was entirely too easy to unload PPC's in to a scout mech. Biggest mech wins stuff...

The other interesting thing is that a couple of the mechs mentioned (Warhammer, Rifleman) were both dropped from newer Battletech stuff because they were copyrighted designs from Robotech (along with stuff like the Battlemaster, Locust, Phoenix Hawk and Marauder) and were used illegally iirc. They are classics however and are well and truly in place in a 3015 setting.

ps. For all those Clan alpha strike junkies, get ready for no modularity, no double heatsinks, no ER/pulse lasers, gauss/streaks etc. I only hope there's a Hatchetman in there somewhere... *grin*
 
Reply Quote Edit Delete Report
 
44. Re: New MechWarrior Jul 9, 2009, 18:13 Talisorn
 
Ok ... it's not a MMO, but it's a Mech Game. I must do a happy dance now!!

This comment was edited on Jul 9, 2009, 18:14.
 
Avatar 19028
 
Reply Quote Edit Delete Report
 
43. Re: New MechWarrior Jul 9, 2009, 18:13 Hump
 
This is like Christmas day for me.......



YESSSSSSS!!!!
 
Avatar 10137
 
----------------------------------------------------------------------
"Both the “left” and the “right” pretend they have the answer, but they are mere flippers on the same thalidomide baby, and the truth is that neither side has a clue."

- Jim Goad
Reply Quote Edit Delete Report
 
42. Re: New MechWarrior Jul 9, 2009, 17:56 siapnar
 
This is awesome news

Quit being an arrogant condescending son of a bitch douchebag; pardon my Canadian.

lol
 
Avatar 26019
 
I have projectile dysfunction.
Reply Quote Edit Delete Report
 
41. Re: New MechWarrior Jul 9, 2009, 16:54 space captain
 
maybe they can push for a Steel Battalion style 360 controller setup

that is the ONLY way to do a proper mech sim game, imo
 
Go forth, and kill!
Reply Quote Edit Delete Report
 
40. Re: New MechWarrior Jul 9, 2009, 16:42 Flatline
 
I want a MW game where I don't have to be a damn one-man army. I want to play a scout and do the things a scout should do, while the rest of my unit does what they're supposed to do. I could be out scouting or TAGing things, which will give the fire-support mechs or air assets the intel they need to blow shit up real good. If I run into other mechs, I should be looking for ways to GTFO rather than getting into a circle-strafe contest where I try to blow a leg off or something. That shit got old after about the second mission.

In other words, you want an order of battle. Which makes total sense. Heavy mechs are like ships of the line, real powerhouses but not very effective on their own. Lighter mechs are like frigates, very flexible, but lacking the real hitting power of their big brothers individually. Scouts and the ilk are like the brigs and sloops, escort, observe and report, good for minor skirmishes and raids but not for a stand-up fight.

Historically, there was no shame in running from a ship that was a bigger class than you. Likewise, while it was useful in the long run, there was no real glory to be had in preying on smaller ships than your class.

I suspect a similar approach would work, instead of making lighter mechs merely stepping stones to heavier builds.
 
Reply Quote Edit Delete Report
 
39. Re: New MechWarrior Jul 9, 2009, 16:29 Flatline
 
Sounds like you need a dose of Steel Battalion.

Mmm...Steel Battalion...

I have an xbox setup specifically for playing steel battalion, and nothing else.

That game is hardcore. Maybe, if we're lucky, we'll see a similar approach for MechWarrior. We've already established that people will pay 70 bucks for a plastic guitar, 150 for drums and a mic included, maybe they can push for a Steel Battalion style 360 controller setup.
 
Reply Quote Edit Delete Report
 
38. Re: New MechWarrior Jul 9, 2009, 16:18 The Half Elf
 
But the Mechwarrior 4 (and I think 3) games had stats for your wingmen and as you kept doing missions with them their skills increased.

Personally as a Light/Medium mech person I love the idea of having to gain skill to be proficient with a mech class. Too many times in mech 4 you'd have everyone running around in a downloaded mech build (typically a Daishi) and thinking 'hey I got this awesome mech' but no skills to actually use it and you could get in close and just annihilate them.

*wanders off to work on his mech builds*
 
Avatar 12670
 
"I've never seen a feature like this before. It warms your ass. It's wonderful" -Walter Bishop
Reply Quote Edit Delete Report
 
37. Re: New MechWarrior Jul 9, 2009, 15:36 Jerykk
 
You realize that Mechwarrior was the pen and paper Battletech RPG right? You created a, well, mechwarrior and it was a character like any other RPG... Battletech always had pilot skill/gunnery rolls in its system.

Except a mech sim isn't a P&P RPG. The player has direct control over the mech.
 
Avatar 20715
 
Reply Quote Edit Delete Report
 
36. Re: New MechWarrior Jul 9, 2009, 15:29 Kxmode
 
Wheeeeeeeeeeeee!

Awesome news.

Agreed my most righteous MechWarrior brother! Allthumbsup

This comment was edited on Jul 9, 2009, 15:29.
 
Avatar 18786
 
Reply Quote Edit Delete Report
 
35. Re: New MechWarrior Jul 9, 2009, 15:29 Z9000
 
I played Mechwarrior the RPG, the hobby game, painted tons of minis, even owned some Geo-hex battlefield stuff, and of course the computer games (even the Infocom one). I think there is trememndous MMO potential for this franchise and would love to see it happen. In Mechwarrior your character had some very simplistic stats (that would need to be further developed to be engaging enough). But the cool thing was salvaging... If done right this could be better than Planetside with a whole range of out of mech roles and adventures too. I read a lot of the books too. The political landscape was always interesting. Houses vying for power with their own ace mechwarriors. The intrigue of Comstar and all the information economy aspects. Stock values and plenty of things to support a vibrant economy game. The whole story of the clans and how they were tribal darwinists breeding the perfect warriors. So much great material there with more than enough to seriously flesh out a deep MMO experience.

The question is are people thinking that far ahead already and is the money there to make it happen.

This comment was edited on Jul 9, 2009, 15:36.
 
PS3 resurgance by GOW3 - Check! Mass Effect for PS3 - Check! Diablo 3 for consoles? I say "For sure"!
Reply Quote Edit Delete Report
 
54 Replies. 3 pages. Viewing page 1.
< Newer [ 1 2 3 ] Older >


footer

Blue's News logo