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Gaikai Demonstration Movie

DPerry.com, the homepage of Dave Perry, now features a video showing off Gaikai, the cloud-based gaming service announced earlier this year. The clip shows off Spore, Mario Kart, LEGO Star Wars II, Need for Speed ProStreet, World of Warcraft, EVE Online, as well as Photoshop (to show non-gaming applications for the service), all running in a browser with no client downloads. The clip is accompanied by more from Perry on the project's background and goals, word that those interested in beta testing should sign up at the Gaikai Website, and this overview: "We are not in competition with any other streaming company or technology, our business model is entirely different. I will be talking about it more during my up-coming speeches at video game conferences. (Develop this month, and GDC Europe are the next two.)." Here is a list of points he makes about the planned service and the video demonstration:

(1) No installing anything. (I'm running regular Windows Vista, with the latest Firefox and Flash is installed.)

(2) This is a low-spec server, it's a very custom configuration, fully virtualized. Why? To keep the costs to an absolute minimum. We had 7 Call of Duty games running on our E3 demo server recently.

(3) Data travel distance is around 800 miles (round trip) on this demo as that's where the server is. I get a 21 millisecond ping on that route. My final delay will be 10 milliseconds as I just added a server in Irvine California yesterday, but it's not added to our grid yet. (So this demo is twice the delay I personally would get, the good news is I don't notice it anyway.)

(4) This server is not hosted by a Tier 1 provider, just a regular Data Center in Freemont California. Also, I'm not cheating and using fiber connections for our demos. This is a home cable connection in a home.

(5) We don't claim to have 5,000 pages of patents, we didn't take 7 years, and we do not claim to have invented 1 millisecond encryption and custom chips. As you can see, we don't need them, and so our costs will be much less. ;)

(6) We designed this for the real internet. The codecs change based on the need of the application, and based on the hardware you have. (Like Photoshop must be pixel perfect.)

(7) Our bandwidth is mostly sub 1 megabit across all games. (Works with Wifi, works on netbooks with no 3D card etc.)

(8) If you hear any clicks, they are coming from my wireless headset microphone. I won't use that next time I promise. :)

(9) I made a few video cuts using Windows Movie maker to cut out dead air. Like Need for Speed has far to many menus with loads & delays between them. So I tried to keep the pace up so you see plenty of demos.

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2. Re: Gaikai Demonstration Movie Jul 1, 2009, 14:28 Aero
 
When this sort of thing matures, the thin client approach will probably have more benefits than drawbacks. Imagine never having to spend $800 on upgrades every year or so, or dealing with compatibility and setups--even just tweaking everything and finding the optimal settings for your computer. Game technology would improve without us having to do anything and the companies could compete on what sort of hardware they have, rather than fitting their games to what we have. It would also eliminate the distinctions between different platforms.

However, and this is a really big however, what will happen to the small developers when they need a half-million dollars worth of hardware, or much, much more, or to pay to huge rent time on these sorts of setups just so that people can play their games. Maybe it will be sorted out somehow, but the above mentioned elimination of platforms might really make them aim for the lowest common denominator.

Anyways, it will be interesting. The trade offs are pretty severe either way.

edit: Oh, and I don't care for the renting/subscribing thing either. The whole price thing will probably end up really complicated, and they won't be running their servers forever so games would just disappear entirely eventually. No more playing your old favorites.

So yeah, maybe it will suck, but I'd have to see how it really works out to know for sure.

This comment was edited on Jul 1, 2009, 14:33.
 
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    Date Subject Author
  1. Jul 1, 13:53 Re: Gaikai Demonstration Movie Zzet
>> 2. Jul 1, 14:28  Re: Gaikai Demonstration Movie Aero
  3. Jul 1, 14:35   Re: Gaikai Demonstration Movie Joss
  7. Jul 1, 15:35   Re: Gaikai Demonstration Movie Jerykk
  8. Jul 1, 16:57    Re: Gaikai Demonstration Movie Wildone
  9. Jul 1, 18:41     Re: Gaikai Demonstration Movie Beamer
  16. Jul 1, 23:37      Re: Gaikai Demonstration Movie Jerykk
  17. Jul 2, 00:16       Re: Gaikai Demonstration Movie Cutter
  4. Jul 1, 14:50  Re: Gaikai Demonstration Movie nin
  5. Jul 1, 15:12 Re: Gaikai Demonstration Movie ldonyo
  6. Jul 1, 15:22 Re: Gaikai Demonstration Movie Skoll
  10. Jul 1, 18:51 Re: Gaikai Demonstration Movie Dev
  11. Jul 1, 18:56  Re: Gaikai Demonstration Movie space captain
  12. Jul 1, 19:13 Re: Gaikai Demonstration Movie Dev
  18. Jul 2, 00:56  Re: Gaikai Demonstration Movie space captain
  20. Jul 2, 07:59   Re: Gaikai Demonstration Movie Dev
  13. Jul 1, 19:41 Re: Gaikai Demonstration Movie Dev
  14. Jul 1, 22:18  Re: Gaikai Demonstration Movie Aero
  15. Jul 1, 22:32   Re: Gaikai Demonstration Movie Dev
  21. Jul 2, 10:15   Re: Gaikai Demonstration Movie Creston
  19. Jul 2, 04:37 Nice Demo... what about Fullscreen? eRe4s3r
  22. Jul 2, 15:44 Re: Gaikai Demonstration Movie Dev


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