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Trine Demo, Dates

A playable demo is now available for Trine, Frozenbyte's upcoming fantasy-themed action/platformer, so if you're not tryin' Trine, then you're not trying. The demo features the ability to play the tutorial and the game's first-level as any of Trine's three playable characters. The 461 MB download can be found on AtomicGamer, ComputerGames.ro, FileFront, and Gamer's Hell. Those sites are reporting a July 3 release date for Trine, which is presumably in Europe, as SouthPeak Interactive announced today it has signed on as the game's North American publisher, setting the game's release as the more general "Summer 2009." Here's a bit of the game's description:

In Trine™, players work together to create and use objects to solve challenging physics-based puzzles and defeat dangerous enemies. Set in a kingdom on the verge of chaos, a warrior, a wizard, and a thief are bound by a powerful artifact known as "the Trine". Together, they must battle the forces of space, energy, and motion to put an end to the reign of the dark sorcerer that rules the kingdom.

Featuring three-player cooperative play, each character has specific talents to invent new solutions to puzzles and original ways to defeat enemies. The Wizard can use magic to create objects and new paths, the Thief can use her agility and accuracy to quickly deal with enemies, and the Warrior unleashes pure destruction everywhere he travels.

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20 Replies. 1 pages. Viewing page 1.
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20. Re: Trine Demo, Dates Jul 13, 2009, 03:05 Ant
 
Very nice action platform game. Very pretty, nice music, and fun. I got stuck with those annoying jumping puzzles.

3 player co-op? Too bad that wasn't in the demo.

I posted my demo review at http://aqfl.net/?q=node/7322 ...

This comment was edited on Jul 13, 2009, 03:34.
 
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19. Re: It's a pass Jun 28, 2009, 00:20 Jerykk
 
I'm guessing you don't like platformers?  
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18. It's a pass Jun 26, 2009, 23:35 Riker
 
The game did absolutely nothing for me. Kind of pretty, but that's the most I can say for it.  
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17. Re: Nicely done! Jun 26, 2009, 14:20 shul
 
thank you for saving me from checking that out, I noticed I upgraded the magician and the warrior and that the thief need 2 XP to upgrade her bow, but you saved me from going through again and getting her that upgrade, so thnx.  
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16. Re: Nicely done! Jun 26, 2009, 12:22 Jerykk
 
If you don't charge the bow, the arrow just sorta flops out. And it didn't seem like it packed much punch. So you have a weapon that has a slow firing rate and is not particularly devastating.

You can actually level up the bow as you collect more experience. In the demo, you have the opportunity to level it up and shoot two arrows at once, which would kill enemies in one hit. I'm sure there are more upgrades for the bow in the full game.

But yeah, dispatching enemies with the Knight was definitely a lot faster.
 
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15. Nicely done! Jun 26, 2009, 06:09 Reitsuki
 
Gorgeous game, plenty of personality, fun puzzles and abilities. If you have any appreciation of the action/platformer genre left, I highly suggest checking this out. I know I'm going to be picking it up. And I'm definitely curious to see how it plays Co-Op, but it was perfectly fine single player, at least in the one demo level we got.

If I have a real complaint, it's the Thief character. It takes about two seconds to "charge" her bow to minimize arrow drop over distance, and while it helps, the arrow still drops a considerable amount over the one screen-length... long enough to occasionally make aiming annoying. If you don't charge the bow, the arrow just sorta flops out. And it didn't seem like it packed much punch. So you have a weapon that has a slow firing rate and is not particularly devastating. The end result was that it was almost always preferable, in single player, to use the Knight and just advance with shield up to get in range of archer-enemies, rather than try to take them out from range. It may be that the Thief really only comes into her own in Co-Op when the Knight will be there to provide cover, we'll see. Or maybe when she levels up some more. Or maybe I just suck with the Thief, but I found Billy McBoxmaker, the Wizard, to be easier to use in combat than the Thief.

As far as performance, I run at 1680x1050, I set the detail to "ultra high" or whatever on the launcher, and it ran without a hitch on my 2.4 ghz dual core, 8800GT 512, 4 gigs ram, running Windows 7 RC, so no complaints here.
 
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14. Re: Trine Demo, Dates Jun 26, 2009, 01:05 Jerykk
 
Weird, I ran the demo again and the choppiness disappeared. Anyway, I enjoyed the demo, though it looks like this game's full potential can only be reached in co-op where you can combine moves and abilities. I was hoping this could be done in single-player with all the characters present at once (ala Lost Vikings) but unfortunately, you can only play as one character at a time.

This comment was edited on Jun 26, 2009, 01:11.
 
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13. Re: Trine Demo, Dates Jun 26, 2009, 00:51 elefunk
 
Latest WHQL Win7 x64  
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12. Re: Trine Demo, Dates Jun 26, 2009, 00:44 Jerykk
 
Strangely, my 4870x2 is getting rather shoddy performance on this demo. LMN8R, what drivers are you using?  
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11. Re: Trine Demo, Dates Jun 25, 2009, 21:57 elefunk
 
I can't even run this maxed out on my quad core/8800GTX. I barely get above 15fps. This is simply inexcusable for a 2D sidescroller, and the graphics are no more better than Bionic Commando Rearmed(which ran beautifully).
Fix your system. I maxed out everything including 2xAA, ran at a perfectly smooth 60FPS on my quad core + 4870

Absolutely beautiful game! Cool demo, might check this out depending on how the rest of the game fares.

This comment was edited on Jun 25, 2009, 21:57.
 
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10. Re: Trine Demo, Dates Jun 25, 2009, 20:37 shul
 
Some are, but overall the demo is done nicely and not over baring, I recommend  
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9. Re: Trine Demo, Dates Jun 25, 2009, 20:36 shul
 
Yep, AMD 9850 quad with 9800 GT here, runs great on 1900x1200
edit: winXP..

This comment was edited on Jun 26, 2009, 14:19.
 
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8. Re: Trine Demo, Dates Jun 25, 2009, 19:35 Ant
 
Are the puzzles annoying like those tedious/annoying jumping types?  
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7. Wow Jun 25, 2009, 19:34 Tr0n
 
Just wow! Absolutely gorgeous game. Lost Vikings on steriouds, wonderful colorful grapgics, great animation and physics, interesting puzzles.

I'm impressed.
 
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6. Re: Trine Demo, Dates Jun 25, 2009, 18:56 Caveman
 
I run at 1920x1200...  
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5. No subject Jun 25, 2009, 18:33 SlamDunk
 
I can't even run this maxed out on my quad core/8800GTX. I barely get above 15fps.

Is there something wrong with your PC, perhaps?

I have 8800 GTX, Core 2 Duo E6600, 4GB, Windows 7 RC 64-bit and the game runs super smooth on Very High at 1600x1200 resolution.

Love this demo, by the way. Really nice.

This comment was edited on Jun 26, 2009, 16:37.
 
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4. Re: Trine Demo, Dates Jun 25, 2009, 18:12 Caveman
 
I can't even run this maxed out on my quad core/8800GTX. I barely get above 15fps. This is simply inexcusable for a 2D sidescroller, and the graphics are no more better than Bionic Commando Rearmed(which ran beautifully).

Fucking learn to optimize your games properly. PASS.

This comment was edited on Jun 25, 2009, 18:13.
 
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3. Re: Trine Demo, Dates Jun 25, 2009, 18:02 Ant
 
Actually, it looked like Prince of Persia and Black Thorn(sp?) after seeing a trailer video.  
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2. Re: Trine Demo, Dates Jun 25, 2009, 17:59 osage no onna
 
I haven't paid any attention to this game, but from the description it sounds a bit like Lost Vikings with co-op, which might be pretty fun.  
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1. Re: Trine Demo, Dates Jun 25, 2009, 17:14 Ant
 
Is this small game any good? It looks like Diablo/Gauntlet type which I love.  
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