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Left 4 Dead 2 Announced

l4d2_pc_box.jpg - 894,699 bytes Valve announces Left 4 Dead 2, a sequel to their multiplayer zombie shooter slated for release exclusively on PC and Xbox 360 on November 17, almost exactly a year after the release of the first Left 4 Dead. There's a hands-on preview of the game on Rock, Paper, Shotgun, and as this release describes, the sequel adds new items, melee combat, and more zombies:

June 1, 2009 - Valve, creators of best-selling game franchises (such as Half-Life and Counter-Strike) and leading technologies (such as Steam and Source), today announced Left 4 Dead 2 (L4D2), the sequel to the best-selling and critically-acclaimed co-operative multiplayer thriller.

Coming exclusively to Xbox 360 and PC, L4D2 promises to set a new benchmark for co-operative action games and become one of 2009's marquee titles.

"A large part of how Left 4 Dead became 2008's top-selling new IP on Xbox 360 and the PC was the custom-tailored gameplay made possible by the AI Director," said Gabe Newell, president and co-founder of Valve. "With the knowledge gained from creating the original, new technology, and a passionate team, L4D2 will set a new benchmark for cooperative action games."

Set for release on November 17, the title adds melee combat to enable deeper co-operative gameplay, with items such as a chainsaw, frying pan, axe, baseball bat, and more.

Introducing the AI Director 2.0, L4D's dynamic gameplay is taken to the next level by giving the Director the ability to procedurally change weather effects, world objects, and pathways in addition to tailoring the enemy population, effects, and sounds to match the players' performance. The result is a unique game session custom fitted to provide a satisfying and uniquely challenging experience each time the game is played.

Featuring new Survivors, boss zombies, weapons, and items, Left 4 Dead 2 offers a much larger game than the original with more co-operative campaigns, more Versus campaigns, and maps for Survival mode available at launch.

Supported by a $10+ million marketing campaign, Left 4 Dead has sold over 2.5 million retail copies since it was released in November of 2008. Left 4 Dead 2 is targeted for release on Xbox 360 and the PC on November 17, 2009, and will be launched worldwide with a multi-million dollar marketing campaign across TV, Outdoor, and Online.

"Left 4 Dead was backed by our most aggressive advertising campaign to date, and resulted in a top 5 showing on two platforms during holiday 2008," said Doug Lombardi, VP of marketing at Valve. "Left 4 Dead 2 is a larger game and will be supported with even more consumer and retail advertising programs than the original."

Left 4 Dead 2 will be featured as the cover story on PC Gamer and Official Xbox Magazines this month. For more information, please visit www.l4d.com

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129. Re: L4D2 Announced Jun 2, 2009, 15:51 Verno
 
Not everyone, only those making hypocrites of themselves.

Back that up with something chief.

They have not said that. They said they are thinking about it as a possibility. I'd imagine they are also thinking of other alternatives as well, such as bundling L4D with L4D2 and allowing people to gift L4D (as with HL2 and Ep1 in the Orange Box), and this was touched upon in an article or the podcast, forget which.

And why would they do such a generous thing Dagok? Perhaps because they realize this announcement is going to piss a lot of people off? Why would it piss people off? Gee I don't know, maybe because the game is less than a year old. Use your brain. Talking about making concessions to the community isn't the same as doing it. They've said a lot of things about Left4Dead and not all of it came true. In fact quite a bit of it didn't, which I will be happy to summarize if you challenge it.

Actually that's completely wrong. There have been plenty of people that DO care, but have stated they will not buy L4D2 because they feel cheated. Hence why they are complaining.

Actually you're completely wrong. People don't really care about the sequel, they care that they feel cheated by purchasing the first one. There's a difference.

Not my podcast. And I clearly stated, "those interested". I don't expect "everyone"...but I do expect that if you are going to harp on things about L4D2, you should know what you are harping on about.

So you have read everything there is on the Internet to do with this game already? No? So why would you expect everyone else to have done so? That's the point.

Really? I would never have guessed. Which was kind of the point...seeing as I said that people will complain no matter what. They could have 50 maps (see Unreal Tournament) and people will still complain that it isn't focused enough.

Yeah, you just totally ignore their very valid reasons to complain and call them names while spouting your ignorant mouth off about they don't "get it" and are "never satisfied". All of which ignores that it would've been really easy for them to satisfy people by doing what they said they were going to in the first place and not skeleton crew'ing the game so they could work on a moneygrab followup.

Why would I respond to that? It's heresay and has no factual proof to support it. They released a large content update already. Some will argue that it wasn't large...but it really was. Anyone that says it wasn't truly has no idea how much work goes into game development. I'll state again for clarification, I'm not a fan of the Survivor mode, but I can respect the effort and work that went into it.

No one cares if they spent 20000 hours working on Survival mode, it's not new. There is a SINGLE new map. That's not what people wanted. They wanted new stuff, people always want new stuff, they rarely want rehashed content. They did it because it's easier and saves time which leads me to believe you don't really have a clue about the time that went into it. As someone who played DT/DA in Versus before the patch, I can tell you that all they lacked was boundary points and visual cues for infected ladders. Survival mode is a bunch of existing maps, modified spawning and a TIMER. Give me a break.

You and Batman can play L4D for 2000 hours, GREAT. CONGRATS MAN. I have a friend who can farm in MMO's for 4 hours a day, he's a swell guy too. Just stop acting like everyone else should be happy to slop up bullshit when served to them just because you will.

This comment was edited on Jun 2, 2009, 15:54.
 
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  1. Jun 1, 14:34 Re: Left 4 Dead 2 Announced RazorWynd
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