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PC Red Faction Guerilla Delay?

According to this THQ PAL Release List, the Windows edition of Red Faction Guerilla is delayed until August. This correlates to online retail listings for the third-person shooter sequel, which also show the PC edition due in August, while listing June release dates for the console editions. Thanks Tiscali Games.

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31. Re: PC Red Faction Guerilla Delay? May 27, 2009, 11:57 Verno
 
However, as I've mentioned numerous times, you don't have to crack your console for every game you pirate. In most cases, it's a one-time deal

You don't have to relearn how to unrar files or copy an exe from one directory to another either. Your short term memory lapses sure are convenient! You're really bad at this whole trying to make a point thing.

I'm not ignoring anything. Once again, I've already stated that console piracy is initially more daunting. However, once you've cracked your console (a process most people will only have to do once), pirating games is easier on an individual basis. You don't have to worry about cracks, firewalls, CD-keys, etc.

Hahaha worry about cracks. I like how you belittle downloading a disc and burning it which ignores the many other steps people usually take on the 360. Verifying the rip, running a program to fix it, possibly installing a new firmware revision as different games require different ones and so on. Yeah copying blahGame-rld.exe to the program directory is a lot tougher Rolleyes

However, as I've mentioned numerous times, you don't have to crack your console for every game you pirate. In most cases, it's a one-time deal. You seem to be ignoring this. When judging piracy for either platform, you must judge it as a whole, not just selective parts.

I don't, that's what you've been doing this entire time which I've proved several times over. You said it's easier and it's not. Console piracy is not easier. Next time say "playing your game after burning it" is easier because that would be true. You don't get to claim the parts and ignore the whole on one hand while not doing so for your favorite platform. You lose champ. Next time know something about the subject material beforehand.
 
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30. Re: PC Red Faction Guerilla Delay? May 23, 2009, 09:54 Dades
 
Looks like Jerykk finally met his match, I'm scoring this one Verno: 4, Jerykk: 2.  
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29. Re: PC Red Faction Guerilla Delay? May 22, 2009, 15:57 Jerykk
 
You can't ignore one part of the equation just because you aren't happy that your argument isn't going well.

I'm not ignoring anything. Once again, I've already stated that console piracy is initially more daunting. However, once you've cracked your console (a process most people will only have to do once), pirating games is easier on an individual basis. You don't have to worry about cracks, firewalls, CD-keys, etc.

Who wouldn't want access to the MP component of every single game on the PC side while paying nothing for the games?

I wouldn't as I don't really care about multiplayer. You assume that all pirates are interested in multiplayer but you have nothing to back that up.

If console piracy was so easy then it would be a lot more widespread, especially considering the installed base of consumers for your average multi-platform title is far higher on the console side.

Cracking your console is what scares most people off, as you void your warranty and risk breaking it. Given the failure rate of 360s, I can understand the reluctance. However, as I've mentioned numerous times, you don't have to crack your console for every game you pirate. In most cases, it's a one-time deal. You seem to be ignoring this. When judging piracy for either platform, you must judge it as a whole, not just selective parts.

Downloading a game is just as easy on both sides of the equation but there's a lot more to playing pirated games than simply downloading a game from the Internet.

Yes, if you're talking about console piracy, you have to burn the discs too.
 
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28. Re: PC Red Faction Guerilla Delay? May 22, 2009, 08:35 Verno
 
Not at all. I explicitly stated that console piracy is initially more daunting. The hardest part of console piracy is cracking your console. However, once that's done, playing pirated games is easy. You don't have to worry about cracks, CD-keys, activations, phone-home checks, etc, unless you want to play online. With PC game piracy, you have to deal with that stuff with almost every game, offline or online.

Yeah geez if you do the hardest thing thats harder than on the PC then it's all easy afterwards Rolleyes You can't ignore one part of the equation just because you aren't happy that your argument isn't going well.

And how many of those 10 million active accounts belong to pirates? Hey, look, WoW has 12+ million subscribers. I guess that means that every pirate wants to play WoW. Oh, wait, no it doesn't because the the number of subscribers has absolutely nothing to do with pirates or their desire to play online.

Who cares? What does it have to do with the point that MP is an incentive for console piracy? You said it wasn't and it clearly it is. Who wouldn't want access to the MP component of every single game on the PC side while paying nothing for the games? I don't know who you think you're kidding here but these hilarious statements are so far removed from reality it makes me wonder if you even know anything about the topic.

You assume that a console pirate's main interest is to get free multiplayer. Of course, you don't actually have any facts to back this up.

No I didn't, I said it was a incentive. You said it was NO incentive at all. You're blubbering after failing miserably in this topic, stop making ridiculous statements and people will stop calling you on them. Did you really think no one on these boards pirates console games and would have a clue about these things? If console piracy was so easy then it would be a lot more widespread, especially considering the installed base of consumers for your average multi-platform title is far higher on the console side.

Your idiotic main point - console piracy is easier

No it isn't. Downloading a game is just as easy on both sides of the equation but there's a lot more to playing pirated games than simply downloading a game from the Internet.

This comment was edited on May 22, 2009, 10:17.
 
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27. Re: PC Red Faction Guerilla Delay? May 21, 2009, 23:44 Jerykk
 
Piracy is not easier on the consoles, maybe the act of dropping a game into the tray is but you ignore everything that comes before that.

Not at all. I explicitly stated that console piracy is initially more daunting. The hardest part of console piracy is cracking your console. However, once that's done, playing pirated games is easy. You don't have to worry about cracks, CD-keys, activations, phone-home checks, etc, unless you want to play online. With PC game piracy, you have to deal with that stuff with almost every game, offline or online.

You not caring about Live is cool but 10 million active accounts suggest others do.

And how many of those 10 million active accounts belong to pirates? Hey, look, WoW has 12+ million subscribers. I guess that means that every pirate wants to play WoW. Oh, wait, no it doesn't because the the number of subscribers has absolutely nothing to do with pirates or their desire to play online.

You're the one missing the point here, you said there was no incentive for people to pirate Live games, I am saying yes there is. The Live fee is insignificant if you can save money on every single title in the library and still get multiplayer functionality. You can't do that on the PC, you are forced to purchase the game to unlock regular(not some cracked server BS with 20 players) MP functionality.

Firstly, the primary incentive to pirate console games is to play them for free, regardless of whether they are single-player or multiplayer. You act like free multiplayer is the main incentive to pirate console games. Secondly, as you said yourself, Xbox piracy is risky because if you screw up, you get banned from Xbox Live. If you want to pirate all your games and play them online, you'll have to put a lot more effort into your pirating hobby. If you have no interest in multiplayer, this isn't an issue and console piracy becomes much easier.

You assume that a console pirate's main interest is to get free multiplayer. Of course, you don't actually have any facts to back this up. If we assume that console pirates, like PC pirates, are more interested in single-player, then they don't really have to worry about getting banned from Xbox Live and the biggest risk/difficulty associated with console piracy is negated. Cracking your console to play pirated games is the hardest part of console piracy and it is something you only need to do once. After that, it's smooth-sailing (if you don't care about multiplayer).

For the sake of comparison, let's look at Sims 3. Sims 3 was recently pirated for the PC. To play it, you need to download it, burn it/mount it to a virtual drive, find the keygen and generate a CD-key, enter the CD-key, install the game, find the crack, copy it, figure out where to put it, overwrite the existing file and then use a third-party program to block the launcher and main executables from all incoming and outgoing communications so that they can't phone home and check your pirated CD-key. And this is for a game that's cracked. If you're trying to play a Clone release, things usually get a lot trickier.

Now, if Sims 3 was released for the 360 and you pirated it, chances are that your console would already be cracked and ready to go. As such, all you'd need to do is download the game, burn it to a disc and pop it into your 360.
 
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26. Re: PC Red Faction Guerilla Delay? May 21, 2009, 18:01 MrBone
 
Verno, you do realize that you are wasting your time trying to convince Jerykk, right? If someone can not grasp your simple logic, why feed the troll?  
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25. Re: PC Red Faction Guerilla Delay? May 21, 2009, 17:02 Wag
 
List price for the PC version is still $20 cheaper than the console versions, so I don't mind waiting.  
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24. Re: PC Red Faction Guerilla Delay? May 21, 2009, 15:35 Verno
 
I think you missed the part where I said it could be daunting initially. Once you've got the firmware flashed, you're good to go, especially if you don't care about Xbox Live.

I think you missed the point where most people are not going to open up their Xbox. Determined pirates will pirate on any platform(and I should know). Piracy is not easier on the consoles, maybe the act of dropping a game into the tray is but you ignore everything that comes before that. You not caring about Live is cool but 10 million active accounts suggest others do.

What? It's not free if you have to pay for XBL Gold. The only PC multiplayer games that have fees are MMOs

You pay that tiny fee and get every multiplayer game you want for free if you pirate it. You're the one missing the point here, you said there was no incentive for people to pirate Live games, I am saying yes there is. The Live fee is insignificant if you can save money on every single title in the library and still get multiplayer functionality. You can't do that on the PC, you are forced to purchase the game to unlock regular(not some cracked server BS with 20 players) MP functionality. That's why people have incentive to pirate MP games which you discount not once but twice.

Point is, if you're a pirate, chances are you're more interested in single-player than multiplayer simply because sticking to single-player is easier and less risky. This is no different with Xbox piracy.

Nope, disproven above. Also has nothing to do with your initial point which I also proved wrong. Piracy is easier on the PC.
 
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23. Re: PC Red Faction Guerilla Delay? May 21, 2009, 15:28 Jerykk
 
Hah, no sorry you're totally wrong and I'll explain why. Piracy on the 360 as an example, can be a huge pain in the ass. You have to run programs like mulleter or XPO to verify the rips and fix them. If you don't do this you get banned from Live. You have to get a special cable to upgrade the firmware on the majority of the dvd drives and certain games require upgraded revisions that might or might not work with older games. You have to worry about which of the three dvd drives you have in the first place, open up your 360 and so on.

I think you missed the part where I said it could be daunting initially. Once you've got the firmware flashed, you're good to go, especially if you don't care about Xbox Live.

The vast majority of 360 games have entirely free multiplayer, you do not need to pay a monthly fee beyond the XBL gold membership. It's not like say an MMO or some FPS with auth'd accounts. Part of the big draw is that you get the complete game pretty much for free, MP and all while saving yourself $60+.

What? It's not free if you have to pay for XBL Gold. The only PC multiplayer games that have fees are MMOs. However, most multiplayer games have authorization servers so pirated CD-keys aren't much use. You can usually play on cracked servers but those are rather shoddy. Point is, if you're a pirate, chances are you're more interested in single-player than multiplayer simply because sticking to single-player is easier and less risky. This is no different with Xbox piracy.
 
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22. Re: PC Red Faction Guerilla Delay? May 21, 2009, 13:09 Verno
 
it can be daunting initially but once you've got all the flashing out of the way, you're set. The actual process of playing games is much simpler, as you don't need to worry about cracks or CD-keys. Just burn the game and you're good to go. As for Xbox Live, I don't really see that as much of an issue. If you're pirating games, you're probably not that interested in multiplayer to begin with, just like on the PC.

Hah, no sorry you're totally wrong and I'll explain why. Piracy on the 360 as an example, can be a huge pain in the ass. You have to run programs like mulleter or XPO to verify the rips and fix them. If you don't do this you get banned from Live. You have to get a special cable to upgrade the firmware on the majority of the dvd drives and certain games require upgraded revisions that might or might not work with older games. You have to worry about which of the three dvd drives you have in the first place, open up your 360 and so on.

That's nothing at all as simple as copying a file from one directory to another, something the majority of computer users can accomplish. Piracy on the PC is a joke compared to the consoles. Believe me, I wish it was easier on the consoles.

If you're pirating games, you're probably not that interested in multiplayer to begin with, just like on the PC.

No, that's the PC you're thinking of. The vast majority of 360 games have entirely free multiplayer, you do not need to pay a monthly fee beyond the XBL gold membership. It's not like say an MMO or some FPS with auth'd accounts. Part of the big draw is that you get the complete game pretty much for free, MP and all while saving yourself $60+.

I will admit that PC piracy seems a lot easier to the layman.

No offense but you seem to be the layman who doesn't understand console piracy. You don't just burn a game and go. You don't just drop a dvd with firmware on it into your xbox drive and press install. The worst potential part of piracy on the PC is a layman who doesn't understand rars(most torrents these days have no rars in them anyways, people just make a torrent with the disk image) and disc mounting software if you don't have a dvd burner(lol).

Piracy on the PC is considerably easier and this is from someone who does both. (yes yes I'm a bastard etc)
 
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21. Re: PC Red Faction Guerilla Delay? May 21, 2009, 12:18 Jerykk
 
Look into modding your 360 sometime, it ain't no picnic and you gotta worry about being banned from Live, dvd firmware revisions and all that junk. Just the hardware crap alone will keep tons of people away.

It can be daunting initially but once you've got all the flashing out of the way, you're set. The actual process of playing games is much simpler, as you don't need to worry about cracks or CD-keys. Just burn the game and you're good to go. As for Xbox Live, I don't really see that as much of an issue. If you're pirating games, you're probably not that interested in multiplayer to begin with, just like on the PC.

I will admit that PC piracy seems a lot easier to the layman.

They know that PC gamers have consoles as well and if they have a choice many of those people might choose PC's, which don't get them their little royalty for the game...

I don't think that's the case at all. Consoles are far more mainstream than gaming PCs and the average joe is much more likely to get a console game than a PC game. The people who have both consoles and gaming PCs are a minority.

This comment was edited on May 21, 2009, 12:20.
 
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20. Re: PC Red Faction Guerilla Delay? May 21, 2009, 12:13 Tumbler
 
The console companies benefit a TON from getting games prior to PC's getting them. They know that PC gamers have consoles as well and if they have a choice many of those people might choose PC's, which don't get them their little royalty for the game...

It's a money thing. You can make all kinds of BS excuses about piracy, but it's all about those royalty fees. The console version sells for a higher price as well so sales figures will look better. There is a larger marketing/financial machine behind console games in general and that machine makes more money if consoles are the only option so PC versions get pushed away. There is no marketing/financial machine behind the PC platform in general, no one collects a royalty. I'm sure it stings to see your game shared but you still make money when you release it on the PC, but Sony and MS don't so you can be sure they are both in agreement that only the 360 version and PS3 version should be released initially.

This comment was edited on May 21, 2009, 12:15.
 
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19. Re: PC Red Faction Guerilla Delay? May 21, 2009, 08:20 Verno
 
Are you jokin bro? Piracy on the PC is dead simple. uTorrent + google or a favorite torrent site = bam. At worst you maybe have to unrar a game or copy a crack to a different directory. Look into modding your 360 sometime, it ain't no picnic and you gotta worry about being banned from Live, dvd firmware revisions and all that junk. Just the hardware crap alone will keep tons of people away.

This comment was edited on May 21, 2009, 08:22.
 
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18. Re: PC Red Faction Guerilla Delay? May 21, 2009, 07:49 Mysdrial
 
Idiot. Like piracy on the Xbox is as easy as the PC.

You're right. It's easier than the PC...same DRM everywhere.

 
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17. Re: PC Red Faction Guerilla Delay? May 21, 2009, 07:43 Dades
 
It's not really dangerous if we don't have much weight anymore. I do feel like a second class citizen on this platform nowadays  
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16. Re: PC Red Faction Guerilla Delay? May 21, 2009, 07:26 theyarecomingforyou
 
As a Publisher or Dev would I delay the release of the PC version of a game I am also releasing on consoles? You bet your ass I would.
I think it's a dangerous move and basically shows a contempt for PC gamers. Then again the game looks pretty dire, so it's no great loss.
 
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15. Re: PC Red Faction Guerilla Delay? May 21, 2009, 06:45 Dades
 
Idiots. Like it's not going to be pirated on the xbox.

Idiot. Like piracy on the Xbox is as easy as the PC.
 
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14. Re: PC Red Faction Guerilla Delay? May 21, 2009, 05:35 Masa
 
When publishers or developers say that they are delaying a PC port for the sake of quality, it's often true. They just fail to mention that they completely ignored the PC version until the end of the project.

Though it veering a bit from your main point, the last couple of PC games I bought that were more also console releases were pretty stable. Yes, it sucks they're delayed, but I almost think the quality of PC games in general has actually gotten better in the last couple of years.
 
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13. Re: PC Red Faction Guerilla Delay? May 21, 2009, 04:36 Paketep
 
Idiots. Like it's not going to be pirated on the xbox.  
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12. Re: PC Red Faction Guerilla Delay? May 21, 2009, 04:22 Optimaximal
 
The problem is Console Gamers that can download a game for free for the PC will do it instead of buying the console version of the game.
But where do the console gamers who will download the console version on a PC fit in?
 
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