Eurogamer - The End of Publishing.
The idea that publishers will become redundant in an age of digital
distribution is a popular - and perhaps more notably, populist - one.
Publishers are not, by their nature, attractive beasts. Where developers are
seen as hives of creativity, the engines of creation which drive the gaming
medium forward, publishers are easy to categorise as soulless creatures,
faceless entities packed with accountants, marketers and executives. In a
popularity contest between the suits and their spreadsheets, or the creative
developers and their high concepts, there's no question as to whose side the
public - and the media - will be on.
Ten Ton Hammer- IPs vs.
Originality - Which is better?
By creating a game based on a popular IP, the company in question has a
huge responsibility to "do it right." Unfortunately, not everyone realizes
the reality of one little secret - every single fan out there has a
different idea of what "right" is. For every fan that thinks Luke Skywalker
was a raging bad ass, there's another fan that believes he was a whiny pansy
(like he really was) in the Star Wars movies. There's no way to please