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Raven: Wolfenstein "Not a WWII Game"

Raven: Wolfenstein is "not a WWII game" on VG247 quotes Raven's Eric Biessman saying that the upcoming Wolfenstein game is not a WWII game: "While the game is set in WWII, it’s not a WWII game – that’s like saying the Indiana Jones movies are WWII movies." Of course the Indiana Jones movies are basically set before and after WWII, but we think we see the hair he's splitting here, as he goes on to describe the game's non-WW2 elements: "Dark science and strange occult mysteries combine to create larger than life characters, weaponry and enemies. This also lets us stray outside the realm of reality to create compelling game play – we don’t have to have realistic enemies and weapons, we can do things just for the sake of being fun and exciting. It really opened a lot of creative doors for us."

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17. Re: Raven: Wolfenstein Apr 7, 2009, 15:36 Verno
 
You'd be wrong then. I have friends who like most forms of music, that doesn't make them inferior or something just because I like rock but hate country.  
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16. Re: Raven: Wolfenstein Apr 7, 2009, 14:05 Jerykk
 
Like anything else in life, people will have different taste and some people will generally like anything. There's nothing wrong with that and it has nothing to do with being "easily amused".

Well, technically, if you like anything, I think that qualifies as being easily amused.
 
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15. Re: Raven: Wolfenstein Apr 7, 2009, 13:14 Verno
 
Velevet, you think every game is fun. Most of us aren't so easily amused.

Like anything else in life, people will have different taste and some people will generally like anything. There's nothing wrong with that and it has nothing to do with being "easily amused".

This comment was edited on Apr 7, 2009, 13:14.
 
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14. Re: Raven: Wolfenstein "Not a WWII Game" Apr 7, 2009, 13:01 KilrathiAce
 
A game set in WWII BUT NOT A WWII game? rofl give me a break...  
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13. Re: Raven: Wolfenstein Apr 7, 2009, 01:10 [VG]Reagle
 
This of course means its a WWII game.  
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I am MUCH MUCH MUCH better now.
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12. Re: Raven: Wolfenstein Apr 7, 2009, 00:18 Cutter
 
Velevet, you think every game is fun. Most of us aren't so easily amused.
 
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"The South will boogie again!" - Disco Stu
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11. Re: Raven: Wolfenstein Apr 6, 2009, 23:04 StingingVelvet
 
raven software is seriously stuck designing games like it's still 10 years ago.
ham-fisted overlong cinematics, level design that still has stuff like "a big hallway with no doors and an open vent at the end", etc. i think the last game of their's i enjoyed was soldier of fortune in 2000, when you could still do that.
why they're id software's chosen lackeys i'll never know; though it's not as though id has ever known what a good singleplayer game is either.

God, you sound like a malcontent. They're FUN games set in cool worlds with classic shooter action, which most of us grew up on and still enjoy when done with quality.

Can't wait for this game.
 
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10. Re: Raven: Wolfenstein Apr 6, 2009, 20:52 Ouch
 
In multiplayer games, they need to let one side have the option of playing the supernatural baddies.

I've been quite impressed by Raven's more recent games. Some of the old criticisms really don't seem to be true anymore.

This comment was edited on Apr 6, 2009, 20:54.
 
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9. Re: Raven: Wolfenstein Apr 6, 2009, 17:24 Hump
 
raven software is seriously stuck designing games like it's still 10 years ago.
ham-fisted overlong cinematics, level design that still has stuff like "a big hallway with no doors and an open vent at the end", etc. i think the last game of their's i enjoyed was soldier of fortune in 2000, when you could still do that.
why they're id software's chosen lackeys i'll never know; though it's not as though id has ever known what a good singleplayer game is either.

agreed. Raven does some nice looking artwork, animations etc but the gameplay is nearly always sterile by-the-numbers stuff. They need to break out and take some risks.
 
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8. Re: Raven: Wolfenstein Apr 6, 2009, 16:47 Ecthelion
 
Ah yes, that game was a ton of fun. The best part is not playing the game as designed but turning on realistic damage and giving yourself a lightsaber right from the beginning.

Being able to throw a spinning light saber was amazing.
As if the lightsaber wasn't fun enough, you had fun force powers too. I loved force pushing people off cliffs.

That's one of the games I have replayed at least once a year. Since it came out in 2002, I've probably played through the game 10 times...

This comment was edited on Apr 6, 2009, 16:47.
 
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7. Re: Raven: Wolfenstein Apr 6, 2009, 16:23 Fang
 
Ah yes, that game was a ton of fun. The best part is not playing the game as designed but turning on realistic damage and giving yourself a lightsaber right from the beginning.

Being able to throw a spinning light saber was amazing.
 
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6. Re: Raven: Wolfenstein Apr 6, 2009, 16:19 Ecthelion
 
i think the last game of their's i enjoyed was soldier of fortune in 2000, when you could still do that.
I think the pinnacle of their games is Jedi Outcast. It probably has "bad" level design according to the armchair critics, but the game's so fun I don't care.
 
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5. Re: Raven: Wolfenstein Apr 6, 2009, 16:04 Nucas
 
raven software is seriously stuck designing games like it's still 10 years ago.
ham-fisted overlong cinematics, level design that still has stuff like "a big hallway with no doors and an open vent at the end", etc. i think the last game of their's i enjoyed was soldier of fortune in 2000, when you could still do that.
why they're id software's chosen lackeys i'll never know; though it's not as though id has ever known what a good singleplayer game is either.
 
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4. Re: Raven: Wolfenstein Apr 6, 2009, 15:26 Ecthelion
 
They are probably counting on attracting nostalgic fans of the prior games in the series more than gamers looking for cutting-edge graphics or excellent storytelling.

I've enjoyed most of Raven's games, so I'm moderately hopeful about this one. Hopefully we'll get a prerelease demo so I can find out if it's worth buying. Either way I probably wouldn't spend $50 on it, but that's sadly true of most games these days.
 
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3. Re: Raven: Wolfenstein "Not a WWII Game" Apr 6, 2009, 15:07 theyarecomingforyou
 
I can't really get stoked for the old franchises anymore. Quake Wars was fairly forgettable and D3/Q4 really hurt my faith in those series.
I know what you mean. They weren't bad games but they didn't move the franchises forward and were pretty dated in terms of gameplay. This is the worst offender because the graphics are so dated, presumably because it the engine licence cost them nothing and it allows it to run well on consoles. Wolfenstein should be a AAA brand, not some side project for interns.
 
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2. Re: Raven: Wolfenstein "Not a WWII Game" Apr 6, 2009, 14:49 Verno
 
I can't really get stoked for the old franchises anymore. Quake Wars was fairly forgettable and D3/Q4 really hurt my faith in those series. When I read about this I just think "Meh". Hopefully they don't go in that whole direction of "Uber-Soldat" crap that Medal of Honor tried but I suspect thats what this little chat is all about.  
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1. Re: Raven: Wolfenstein "Not a WWII Game" Apr 6, 2009, 14:20 theyarecomingforyou
 
It's a cliched WWII game, mixed with cliched sci-fi elements. At the end of the day it's got fucking Nazis in... I really don't know what they're trying to say. If they feel they need to point out that it's not a historically accurate game then I fear they've taken dumbing down to the "lowest common denominator" to a whole new level.  
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