Ghostbusters: PC version beats console variant in graphics on PC Games Hardware is a brief chat with Mark Randel and Joe Kreiner of Terminal Reality about the graphical power of the Infernal engine behind the upcoming Ghostbusters video game, discussing the high-end features the PC edition will support that can't be found on the console versions: "The PC will most definitely be an optimized version. For example, if you have a fast SLI/Crossfire rig, you can turn on per pixel screen space ambient occlusion. The game will perform up to 64 raytraces per pixel on the screen to increase the detail level. That is something you cannot do on the current consoles. Plus you can increase shadow map resolution and use super high resolution textures if you have the memory!"
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