Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

TF2 Scout Update

Steam News announces the new Scout update for Team Fortress 2 is now available, and in celebration they are selling Team Fortress 2 on Steam for half-price through Friday. The update to the teamplay shooter has been detailed for the past week, but here's the rundown:

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

New features
    • Added The Force-A-Nature, The Sandman, and Bonk!
    • Added 35 new Scout achievements
    • Added crit boosted on/off sound effects
    • Added new sounds for upgraded teleporters
    • Added new sound for a fully charged medic dying
    • Add bonus points section to scores
    • Scouts earn a bonus point for killing Medics who are actively healing a target
    • Added several new speech concepts, mostly hooked up to new Scout lines
    • Added new "Remember last weapon between lives" option to the Multiplayer Advanced dialog
    • Spies can now control which weapon the enemy team sees them holding. Hitting the "last disguise" key while disguised updates the disguise to show the Spy's currently held weapon
    • Added several new Arena mode announcer speech events.
    • Added "First Blood" to Arena mode
    • Removed 2x item respawn times in arena
    • Changed backstab handling to fix facestabs
    • Spies disguised as enemy team can now see player IDs for enemies

New maps
    • Added community maps: cp_egypt, arena_watchtower, and cp_junction
    • Updated cp_fastlane with Arttu's new version

Mapmaker requests
    • Added new input for forward speed modifier to FuncTrainTrain
    • Added TeleportToPathTrack input to func_tracktrain

Bugfixes
    • Fixed a bug where players would sometimes gib from non-gib damage kills
    • Fixed stat screen showing an entry for a class called "map."
    • Fixed item model panels not using team skins

- Fixed obscure bug where spectators were able to carry the flag

View
42 Replies. 3 pages. Viewing page 1.
< Newer [ 1 2 3 ] Older >

42. ! Mar 4, 2009, 05:12 Jackplug
 
Since playin with the new scouts as most have all the weapons due to 90% of ppl have been using the achievement servers to get them, it has been a nightmare. I play as a heavy mostly, but the scout is like 2 shots on a heavy with force of nature and Im dead, but i have to empty abt 30 shots to kill him when hes running around.

Its totally unbalanced and if they dont do something it will kill the game, cos ppl will get peeved off when the scout only has to shoot you twice to kill u.

I think the worst off is the soldier as he has only 4 shots at a time and is just as slow as the heavy, and the heavies natasha is crap in comparison to the scouts as the heavy is supposed to be the heavy weapons guy and yet the best of all is the lightest ie..scouts!
 
Reply Quote Edit Delete Report
 
41. Re: TF2 Scout Update Feb 26, 2009, 09:50 Prez
 
Now just watch servers start limiting the number of scouts to 0 just to fix the balance again.

I personally would limit it to one; two at the absolute maximum. Having 20 scouts running around a 24 player map is a little ... overwhelming.

Anyway, hopefully it will die down as fast as with the other updates. 2 weeks after the Heavy Update, it was common for me to be the only Heavy on the team.

I'd really rather Valve release the updates in pairs at the minimum, even if it takes twice as long. May I suggest a Demoman/Engineer update?

This comment was edited on Feb 26, 2009, 09:50.
 
Avatar 17185
 
“The greatness of a nation and its moral progress can be judged by the way its animals are treated.”
- Mahatma Gandhi
Reply Quote Edit Delete Report
 
40. Re: TF2 Scout Update Feb 26, 2009, 08:43 DedEye
 
Sandman removes double jump

I see; thanks for the heads-up. (Clearly I haven't played the scout )
 
Avatar 14820
 
Reply Quote Edit Delete Report
 
39. Re: TF2 Scout Update Feb 26, 2009, 05:47 everyone
 
They totally broke the delicate balance that was in place with this update. SUCH a disappointment. Too bad they can't just ctrl+z the whole affair and go back to the way it was, which was fine. Instead, they bungle a class update with MAJOR balance issues, as well as causing new bugs. The most notable for me being the broken axetinguisher, which I had gotten used to taking out heavies with. Now it's just a regular axe, and maybe even a little weaker.

Now just watch servers start limiting the number of scouts to 0 just to fix the balance again. Valve, what the fuck?!

This comment was edited on Feb 26, 2009, 05:48.
 
Reply Quote Edit Delete Report
 
38. Re: TF2 Scout Update Feb 26, 2009, 00:12 Blatz
 
Yay! Sounds Good! Half-Price! Sold!  
Avatar 47206
 
Reply Quote Edit Delete Report
 
37. Re: TF2 Scout Update Feb 25, 2009, 21:44 PHJF
 
Hint to new scouts out there: if you change direction while airborne it's a lot harder for a sniper to tell where you're going to be, and therefore lead you

Sandman removes double jump
 
Avatar 17251
 
Steam + PSN: PHJF
Reply Quote Edit Delete Report
 
36. Re: TF2 Scout Update Feb 25, 2009, 18:58 DedEye
 
I had no problem pickin' em off as a sniper.

Hint to new scouts out there: if you change direction while airborne it's a lot harder for a sniper to tell where you're going to be, and therefore lead you

Being on the receiving end a number of times, I felt the shotgun seemed more powerful.
 
Avatar 14820
 
Reply Quote Edit Delete Report
 
35. Re: TF2 Scout Update Feb 25, 2009, 17:48 elefunk
 
So are you now bitching that it's underpowered?  
Reply Quote Edit Delete Report
 
34. Re: TF2 Scout Update Feb 25, 2009, 17:33 PHJF
 
I'd say it's an obvious balancing move to make it so that the Sandman is different instead of better. Allowing you to use the bat before hitting the ball would make it a better-overall weapon. With the sandman, on the other hand, you're forced to give up the ball advantage before you can use it as a regular bat. Seems like an explicit, intentional disadvantage that Valve purposely put in there.

Except that it fucking does 50% LESS damage than the REGULAR bat to unstunned enemies, meaning it probably heals enemies hit with it. Or maybe I'd like to hit enemy balls back without wasting my own.
 
Avatar 17251
 
Steam + PSN: PHJF
Reply Quote Edit Delete Report
 
33. Re: TF2 Scout Update Feb 25, 2009, 16:44 elefunk
 
It isn't gimped. It's just retarded that scouts with Sand can't melee without using the ball. Alt fire is there for a reason.
You don't think it's an intentional disadvantage of the new weapon that you have to choose to give up the ball before being allowed to use the bat?

I'd say it's an obvious balancing move to make it so that the Sandman is different instead of better. Allowing you to use the bat before hitting the ball would make it a better-overall weapon. With the sandman, on the other hand, you're forced to give up the ball advantage before you can use it as a regular bat. Seems like an explicit, intentional disadvantage that Valve purposely put in there.

This comment was edited on Feb 25, 2009, 16:44.
 
Reply Quote Edit Delete Report
 
32. Re: TF2 Scout Update Feb 25, 2009, 16:39 Fug™
 
To Number 11

You say this is a weak update for the scout...I say it is way overpowered!

I play CTF_Convoy a lot. Before this update, you either had to run across 1 of the 2 bridges to get to the other convoy OR you could sticky jump or soldier jump if you are pretty good at it.

Now, a Scout using the Force a Nature can also make that jump. AND he takes no damage doing so (except maybe fall damage).

He can run circles around Sentries and he is now the only class that can do ANYTHING to an Ubered pair.

It's going to seriously change the way this map is played. A good jumping scout can now get to the other intel room in seconds giving even the fastest defending Engy no time to even get a level one in place.

I personally don't like a change that completely destroys a map and I feel like that is just what they have done to my beloved Convoy.

 
Reply Quote Edit Delete Report
 
31. Re: TF2 Scout Update Feb 25, 2009, 16:00 PHJF
 
Either way, it doesn't fix the fact that you're bitching about a weapon being gimped for the class you were just before bitching about being overpowered.

It isn't gimped. It's just retarded that scouts with Sand can't melee without using the ball. Alt fire is there for a reason.
 
Avatar 17251
 
Steam + PSN: PHJF
Reply Quote Edit Delete Report
 
30. Re: TF2 Scout Update Feb 25, 2009, 15:12 elefunk
 
Duuhhh except they can pick up the ball they just used and instantly reload
Erm, not that I'm aware of. I haven't unlocked the weapon myself yet, but everyone I was playing with yesterday was remarking that they *wished* they could do exactly that, but couldn't.

Either way, it doesn't fix the fact that you're bitching about a weapon being gimped for the class you were just before bitching about being overpowered.
 
Reply Quote Edit Delete Report
 
29. Re: TF2 Scout Update Feb 25, 2009, 14:30 KilrathiAce
 
Valve has some work to do, fix spy crash and other issues, they better fix it fast.  
Avatar 7413
 
"On 2646.215 I myself attacked & destroyed TCS Tiger's Claw in my Jalthi heavy fighter"
Bakhtosh Redclaw Nar Kiranka
Reply Quote Edit Delete Report
 
28. Re: TF2 Scout Update Feb 25, 2009, 14:02 PHJF
 
Considering that Scouts only get one ball before they need to reload, it works out very well in the end.

Duuhhh except they can pick up the ball they just used and instantly reload
 
Avatar 17251
 
Steam + PSN: PHJF
Reply Quote Edit Delete Report
 
27. Re: TF2 Scout Update Feb 25, 2009, 13:16 Quboid
 
That might just save Gabe Newell from being an accessory to war crimes.  
Avatar 10439
 
- Quboid
Reply Quote Edit Delete Report
 
26. Re: TF2 Scout Update Feb 25, 2009, 13:12 Veinman
 
quboid-
Yes, the medic can fight in TF2, and he can make people invulnerable so you really want to kill him.
 
Reply Quote Edit Delete Report
 
25. Re: TF2 Scout Update Feb 25, 2009, 13:00 elefunk
 
Oh, and a quick question... why the FUCK can't I swing sandman without USING MY BALL FIRST? WAS IT TOO HARD TO PUT THE BALL ATTACK ON ALT FIRE???
First you bitch about the Scout being overpowered, then you need to ask why the Scout's bat was further limited?

I had a blast playing last night. The Sandman was only a pain in the ass for my medic/heavy/pyro playing at first, once I got used to it, it was pretty easy to stay out of the way. Considering that Scouts only get one ball before they need to reload, it works out very well in the end.
 
Reply Quote Edit Delete Report
 
24. Re: TF2 Scout Update Feb 25, 2009, 12:52 Caveman
 
LOL I only have 2 achievements for the scout update. I don't care though, from what I heard these unlockables are pretty much useless compared to stock weapons.  
Reply Quote Edit Delete Report
 
23. Re: TF2 Scout Update Feb 25, 2009, 12:45 Quboid
 
Scouts earn a bonus point for killing Medics who are actively healing a target

But that's a violation of the Geneva Convention! Article 24!




Medical personnel exclusively engaged in the search for, or the collection, transport or treatment of the wounded or sick, or in the prevention of disease, staff exclusively engaged in the administration of medical units and establishments, as well as chaplains attached to the armed forces, shall be respected and protected in all circumstances.

I've never really played TF2 so I don't know if medics exclusively heal people. If they fight too, then there's no problem here.
 
Avatar 10439
 
- Quboid
Reply Quote Edit Delete Report
 
42 Replies. 3 pages. Viewing page 1.
< Newer [ 1 2 3 ] Older >


footer

.. .. ..

Blue's News logo