55 Replies. 3 pages. Viewing page 1.
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| 55. |
Re: Ships Ahoy - F.E.A.R. 2 |
Feb 12, 2009, 14:53 |
eRe4s3r |
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8. - In some dystopian future parallel universe forced Letterboxes are considered hip, Fear 2 was developed by people living in such a nightmare, i however, consider it fugly (yeah thats word)
9. - If you make a game about FEAR , dont make me like the enemy (alma) more than the guys giving me orders. I am not scared of Alma, she never wants to hurts me and neither CAN SHE.
10. - Not only can't she hurt you (or any other of the startle sequences) but at the end you are presented with a very unique ending, which is.. odd, unless they are aiming for "fear 3 - Alma + Player kick arse, again!" Because with that ending i consider alma to be the player chars friend and wife? And even ally. Way to ruin the horror mood from Fear 1
11. - If you have FEAR in your games name, make sure players fear something, in fear theres nothing to fear except the consolitis
Buttom Line, if you hated the Demo, do not buy this. Its EXACTLY as the demo. Same issues, same letterbox, same mapping problems and same fugly (lowish res) textures.
Developers have fixed NOTHING, not even the laser not aiming straight |
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| 54. |
Re: Ships Ahoy - F.E.A.R. 2 |
Feb 12, 2009, 10:23 |
Agent.X7 |
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Things that I learned from FEAR 2. 1. - No PC gamer has a 5 button mouse, and even if they did they wouldn't want to use buttons 4 and 5 for anything in game anyway.
2. - Improved graphics now means it looks good on an XBOX 360. If you're unlucky enough to be a PC gamer, it means "Sorry, we had to make this run on an XBOX, so you get less collateral damage effects, smaller explosions, and lower rez textures."
3. - Shotguns blow people up at close range. We're talking all that's left is a cloud of blood. No wonder PETA objects to hunting, all those deer are being disintegrated!
4. - Old women have a much better chance of surviving in a combat zone than trained soldiers.
5. - Coffee tables will completely stop any number of high caliber bullets.
6. - Body armor will stop several rounds from a firearm, but will cause you to die if punched just once.
7. - In the event that somebody's illegal experiment goes wrong, don't worry! They will leave all sorts of evidence of their illegal experiments lying around so that you can figure out what they did. |
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| Seven Star Gaming - Sayre, PA |
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| 53. |
Re: Ships Ahoy - F.E.A.R. 2 |
Feb 11, 2009, 14:22 |
Ecthelion |
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hiya, I know exactly what you mean. I still think there's a length that's too short, but there's definitely a length that's too long, at least for us aging gamers (and I don't mean "elderly" - I'm 28). In my opinion, Far Cry is a prime example of a game that turned into "slogging through the same crap over and over." Every year it seems like my gaming time decreases, so I don't have the patience to endure 30 hours of tediousness to enjoy 10 hours of joy.
I don't think good game length can be derived via a formula or by pulling a number out of a hat, and of course it's subjective. Most people view older games through colored glasses - a lot of those games were extremely repetitive. I'd rather have a shorter length if it meant the gameplay would never be dull. |
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| 52. |
Re: Ships Ahoy - F.E.A.R. 2 |
Feb 11, 2009, 12:38 |
hiya |
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The older I get, the less I give a damn whether I can spend 90million hours on gameplay or not. Also, I don't rush through the game, I'm always looking around for interesting stuff and backstory, and in FEAR 2 demo there's cool stuff to be found if you choose to look. It's not a racing game, its an experience. Speaking of which, the ghost/spooky crazy stuff effects were badass, as was the opening with cinders falling from the sky. Freaking sweet.
I like games that are the right length. Like Portal. Short game, but one of my favorite game experiences from the last few years. I'd take that over slogging through the same crap over and over. |
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| 51. |
Re: Ships Ahoy - F.E.A.R. 2 |
Feb 11, 2009, 11:14 |
Creston |
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More like slow time events. The only QTEs in Fear 2 involve casually right clicking a few times. No button sequences, no need to mash. It's basically just "Hey. Melee or you're gonna die",
Good. When I saw the mention of QTEs, I was getting really worried. Note to developers : Unlike console mouthbreathers, PC gamers do NOT like hammering keys on their keyboards to get through one of your imbecile encounters.
Creston |
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| 50. |
Re: Ships Ahoy - F.E.A.R. 2 |
Feb 11, 2009, 09:00 |
NKD |
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Edit: Whoops, guess he does mention them. Sigh. I'll never understand why developers feel the need to add QTEs or button mashing to games, though it's usually a very obvious sign that a game wasn't designed for the PC.
More like slow time events. The only QTEs in Fear 2 involve casually right clicking a few times. No button sequences, no need to mash. It's basically just "Hey. Melee or you're gonna die", |
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| If you don't like where gaming is heading, stop giving your money to the people who are taking it in that direction. |
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| 49. |
Re: Ships Ahoy - F.E.A.R. 2 |
Feb 11, 2009, 05:23 |
Muscular Beaver |
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eRe4s3r,
I tried a few of the newer ones a few months back (24"s), and they all failed. The Hyundai 241D had a pretty good black (for a LCD), but it had ghosting and flickering light textures when moving and also input lag. The others all had shitty black. But the worst of all, the typical motion blur of LCDs is always there, no matter which one you buy.
I sent em all back and bought a used Sony GDM FW900 for only about half of a "good" TFT. The best CRT ever made. I love this thing and noticed how much better I play with it compared to a TFT. |
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Oh that is so lame... You will PAY for your use of inappropriate dialogue! - Mojo Jojo |
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| 48. |
Re: Ships Ahoy - F.E.A.R. 2 |
Feb 11, 2009, 00:45 |
Bundy |
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| Gamespy said they won it in about 8 hours. So... Ya. |
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| 47. |
Re: Ships Ahoy - F.E.A.R. 2 |
Feb 11, 2009, 00:28 |
PHJF |
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| Sweet, but do they stop UT3 crashing all the time? |
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| 46. |
Re: Ships Ahoy - F.E.A.R. 2 |
Feb 11, 2009, 00:20 |
KilrathiAce |
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| I can confirm that 182.05 drivers fixed l4d stuttering and hitching issues when multithreading is enabled vs previous 18x.xx drivers. Last previous drivers where this was the case: 178.xx. Geforce 8800 gt / 6600 core 2. |
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"On 2646.215 I myself attacked & destroyed TCS Tiger's Claw in my Jalthi heavy fighter" Bakhtosh Redclaw Nar Kiranka |
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| 45. |
Re: Ships Ahoy - F.E.A.R. 2 |
Feb 11, 2009, 00:17 |
PHJF |
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Sigh. I'll never understand why developers feel the need to add QTEs or button mashing to games Because they were in God of War and God of War kicks ass. |
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| 44. |
Re: Ships Ahoy - F.E.A.R. 2 |
Feb 11, 2009, 00:07 |
Prez |
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Dragons Lair and Space Quest were entire games written around QTE's, and they ROCKED!!!!
Okay, just being retarded. I hate QTE's in modern games. It's one of the most dreadful and asinine trends in modern gaming. |
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| 43. |
Re: Ships Ahoy - F.E.A.R. 2 |
Feb 10, 2009, 22:46 |
Jerykk |
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This is a guy who apparently likes regenerating health. Yeah, that pretty much disqualified his opinion from the get-go. However, another odd thing I noticed is that he mentioned Quick Time Events in the summary sentence for the review, yet never elaborates further in the actual review. Given how much people hate QTEs, you'd think he'd talk about them more.
Edit: Whoops, guess he does mention them. Sigh. I'll never understand why developers feel the need to add QTEs or button mashing to games, though it's usually a very obvious sign that a game wasn't designed for the PC.
This comment was edited on Feb 10, 2009, 22:51. |
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| 42. |
Re: Ships Ahoy - F.E.A.R. 2 |
Feb 10, 2009, 22:27 |
PHJF |
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It's interesting to note this in the Eurotrashgamer review:
For example, the game features health-packs and armour-vests, like grandma used to program. This is a guy who apparently likes regenerating health. |
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| 41. |
Re: Ships Ahoy - F.E.A.R. 2 |
Feb 10, 2009, 21:27 |
Overon |
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| I can confirm that the multicore rendering option in L4D no longer results in stuttering with the new beta nvidia drivers! |
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| 40. |
Re: Ships Ahoy - F.E.A.R. 2 |
Feb 10, 2009, 21:26 |
KilrathiAce |
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| IN release notes (PDF) they mention that left 4 dead hitching issues have been resolved, although according to reference 493506 it was only tested on geforce 200 series. |
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"On 2646.215 I myself attacked & destroyed TCS Tiger's Claw in my Jalthi heavy fighter" Bakhtosh Redclaw Nar Kiranka |
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| 39. |
Re: Ships Ahoy - F.E.A.R. 2 |
Feb 10, 2009, 19:35 |
Quboid |
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I, uh, had the monitor on it's side.
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| 38. |
Re: Ships Ahoy - F.E.A.R. 2 |
Feb 10, 2009, 19:17 |
Ant |
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Quboid: 1024x1280? Wow, that's a weird vertical resolution. |
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| 37. |
Re: Ships Ahoy - F.E.A.R. 2 |
Feb 10, 2009, 19:16 |
Creston |
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My laptop has 8 USB ports. Would something like this work for LCD screens? http://www.newegg.com/Product/Product.aspx?Item=N82E16812146018
Errr, how are you going to tell your laptop to output the screen data to a USB port?
Does your laptop not have a VGA or DVI connector???
Creston
This comment was edited on Feb 10, 2009, 19:17. |
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| 36. |
Re: Ships Ahoy - F.E.A.R. 2 |
Feb 10, 2009, 18:43 |
KilrathiAce |
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| do those beta drivers fix nvidias issues in 18x.xx series drivers with various intel dual core and multithreading issues with l4d? |
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"On 2646.215 I myself attacked & destroyed TCS Tiger's Claw in my Jalthi heavy fighter" Bakhtosh Redclaw Nar Kiranka |
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55 Replies. 3 pages. Viewing page 1.
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