81 Replies. 5 pages. Viewing page 1.
< Newer [ 1 2 3 4 5 ] Older >
 |
| 81. |
Re: Deus Ex 3 Details |
Feb 3, 2009, 17:52 |
CreamyBlood |
|
|
I'm an ESDF guy and move forward with mouse button 2. I think it makes more sense as you get more keys to bind within easy reach. But to each their own. People should use whatever they're comfortable with.
...but it makes Ctrl / Shift quite a stretch and leave my pinky over the Windows key(!) - very bad for gaming. I popped the Windows key off my keyboard, melted it with a lighter and gave it to my brother to place on top of his Mac with his other nick-knacks. |
|
 |
|
|
|
|
|
| |
 |
| 80. |
Re: Deus Ex 3 Details |
Feb 2, 2009, 06:53 |
theyarecomingforyou |
|
|
The reason WSAD is popular is that it makes the larger side keys, which are usually mapped to vital movement functions, more easily accessible. ESDF, while potentially better for hardcore games and gamers, means you have to reach for Ctrl and Shift, and Alt is underneath your palm. I thought about using ESDF the other day when all this fuss over leaning kicked off, as that way I'd be able to use 'w' and 'r' for lean and leave 'q' and 't' free, but it makes Ctrl / Shift quite a stretch and leave my pinky over the Windows key(!) - very bad for gaming.
And none of this non-WASD blasphemy now... (I'd prefer lean to be alt+a or alt+d or some other combo) Yeah, a button modifier would be my preference as well. However, Alt isn't the most practical key but isn't terrible; Caps Lock has the best location but impacts in-game chat; Tab is too high; Ctrl and Shift are already used; the bottom row of keys is blocked by the space bar; 'f' and keys further right require you to change your finger positions. That leaves RMB and middle mouse button, which actually seem like a good choice; buttons beyond three puts the feature out of use by a vast number of people / the majority of people (which would make it a gimmick rather than an integral feature). I dunno, it's not an easy one to address. |
|
 |
 |
|
 |
|
 |
|
Core i7 2600-K (4.6GHz) | 12GB DDR3 | GTX680 SLI (1215/1605) | OCZ Vertex 3 120GB SSD | Windows 8 Pro Hazro HZ30Wie 30" | Saffire PRO 40 | Razer Mamba | Coolermaster RP1000W SteamID: theyarecomingforyou |
|
|
|
|
| |
 |
| 79. |
Re: Deus Ex 3 Details |
Feb 1, 2009, 08:27 |
Charlie_Six |
|
|
I think it'd be cool if the game gave you a teammate (or two) throughout the game. The first two Deus Ex games (and the unofficial offshoot Project Snowblind) all had the player running around solo. Or allies were just autonomous.
While I understand that the conspiracy thriller genre likes to play up the "you're all alone, trust no one" theme, I think it would be nice to see a different approach. And hey, Mulder and Scully were a team :-P
Plus I just like the idea of having AI buddies that you can boss around. I really like having troops to move around during a firefight, like in the Ghost Recon and Rainbow Six games.
This comment was edited on Feb 1, 2009, 08:30. |
|
|
|
|
|
|
|
| |
 |
| 78. |
Re: Deus Ex 3 Details |
Feb 1, 2009, 07:32 |
Jerykk |
|
|
That's funny because you so often do it yourself. Everything is always about why your opinion is the only one that matters and is completely dismissive of anyone else. Feel free to provide examples to support the otherwise unfounded claim you just made. If I dismiss anyone's argument, it's because I've already refuted their points and they've failed to provide counter-points. And no, "it's wrong," "you have no right," "you aren't entitled," "you're a thief," and other responses don't constitute valid counter-points. |
|
 |
|
|
|
|
|
| |
 |
| 77. |
Re: Deus Ex 3 Details |
Feb 1, 2009, 04:38 |
Dades |
|
|
If supporting my arguments and defending them is taking them too seriously, I'm guilty as charged. Quite frankly, I can't stand when people present opinions but refuse to explain or support them. That's funny because you so often do it yourself. Everything is always about why your opinion is the only one that matters and is completely dismissive of anyone else. Frankly I think you just like to argue. |
|
 |
|
|
|
|
|
| |
 |
| 76. |
Re: Deus Ex 3 Details |
Feb 1, 2009, 00:22 |
Beamer |
|
|
I find ctrl and shift much easier to hit with esdf. ctrl not particularly easy under any circumstances. And alt? I can't think of a single game I've even considered alt for.
The issue is just using ctrl as a modifier for walk, as shift is perfect for crouch. Rarely is this a concern. |
|
|
|
|
|
|
|
| |
 |
| 75. |
Re: Deus Ex 3 Details |
Feb 1, 2009, 00:01 |
Evil Timmy |
|
|
| The reason WSAD is popular is that it makes the larger side keys, which are usually mapped to vital movement functions, more easily accessible. ESDF, while potentially better for hardcore games and gamers, means you have to reach for Ctrl and Shift, and Alt is underneath your palm. With WSAD, Alt and Space fall just to either side of most people's thumb, while your pinky rests between Shift and Ctrl. This makes the most frequently used keys obvious and unmissable, and that's good as they require you to press them quickly and accurately in combat. Most of the rest of the functions don't need to be pressed right away, and if you have to glance down at your keyboard, it's unlikely you'll die because of it. This isn't to say that one or the other is necessarily better, just that WSAD does have its advantages. |
|
 |
|
|
|
|
|
| |
 |
| 74. |
Re: Deus Ex 3 Details |
Jan 31, 2009, 19:13 |
Jerykk |
|
|
My point is, whenever I see you writing about... pretty much anything, you take your opinions far too seriously. If supporting my arguments and defending them is taking them too seriously, I'm guilty as charged. Quite frankly, I can't stand when people present opinions but refuse to explain or support them. |
|
 |
|
|
|
|
|
| |
 |
| 73. |
Re: Deus Ex 3 Details |
Jan 31, 2009, 18:50 |
007Bistromath |
|
|
So why are you writing anything at all? Because if sharing your opinions and explaining them is useless, you shouldn't be here. You should be off doing something that matters. My point is, whenever I see you writing about... pretty much anything, you take your opinions far too seriously. The assertion that leaning, a mechanic which will always be associated by many with archaic clipping and hitbox issues, is superior to cover systems, which you claim are cheap despite everyone including AI being free to use them, is going to sound like moonspeak to lots of people, and that doesn't mean that you have some deeper understanding of games than they do.
re: esdf. Oh totally sweet, my pinky is on the windows key now. This is excellent. :V |
|
|
|
|
|
|
|
| |
 |
| 72. |
Re: Deus Ex 3 Details |
Jan 31, 2009, 16:17 |
Beamer |
|
|
Maybe my sticking point on esdf is that I started it before I played a game with wasd standard. I used to play Duke3D with the mouse2 as walk forward. Well, that was all well and good until I started playing on the school network. So I switched to the arrow keys for strafe, but I'd need a long desk to push the keyboard down (plus I had up as jump and down as crouch.)
After a while I decided that esdf were close enough to the arrow keys and wouldn't cramp my wrist.
Still, I can't fathom what wasd offers over it. Simply less keys within easy reach... |
|
|
|
|
|
|
|
| |
 |
| 71. |
Re: Deus Ex 3 Details |
Jan 31, 2009, 14:59 |
Fuzzmatang |
|
|
Haven't played IW (avoided it due to John Romero looking guy on cover and the bad rep). Harvey Smith seems likes a pretty thoughtful guy based off of:
http://www.youtube.com/watch?v=MGIdYl2oN74 and http://www.gameupdates.org/details.php?id=2265
He was brought in mid-way (<-get it? ) during development on Blacksite to attempt to fix it up so can't really blame it all on him.
Anyhow, Deus Ex is kind of like Fallout as far as franchises go...just some famous brand that marketing can use.
And none of this non-WASD blasphemy now... (I'd prefer lean to be alt+a or alt+d or some other combo) |
|
|
|
|
|
|
|
| |
 |
| 70. |
Re: Deus Ex 3 Details |
Jan 31, 2009, 14:17 |
Beamer |
|
|
Lean is easy if you use esdf over wasd.
Never understood why wasd was the standard. You have access to fewer buttons. With esdf g and a make good lean buttons. w is use, r is reload, q is flashlight, and you can still easily get to c,v,b and t. |
|
|
|
|
|
|
|
| |
 |
| 69. |
Re: Deus Ex 3 Details |
Jan 31, 2009, 09:05 |
theyarecomingforyou |
|
|
The only thing lean keys have ever been for is displacing use and last_inv from their rightful places. Actually, I forgot about last_inv - that's a really useful function I always overlook. And 'e' is best suited to Use and 'f' is best suited to Flashlight. That's why I've never had time for lean because it just simply messes up the key binds I normally use. |
|
 |
 |
|
 |
|
 |
|
Core i7 2600-K (4.6GHz) | 12GB DDR3 | GTX680 SLI (1215/1605) | OCZ Vertex 3 120GB SSD | Windows 8 Pro Hazro HZ30Wie 30" | Saffire PRO 40 | Razer Mamba | Coolermaster RP1000W SteamID: theyarecomingforyou |
|
|
|
|
| |
 |
| 68. |
Re: Deus Ex 3 Details |
Jan 31, 2009, 06:15 |
Tanto Edge |
|
|
Has anybody seen Mitch Gitelman? This reminds me that he deserves a sound beating. |
|
|
|
|
|
|
|
| |
 |
| 67. |
Re: Deus Ex 3 Details |
Jan 31, 2009, 04:03 |
Jerykk |
|
|
I could sit here and write three paragraphs about how everyone but Valve sucks because nobody else has last_inv, and it wouldn't matter to the electrons I displace by doing so. So why are you writing anything at all? Because if sharing your opinions and explaining them is useless, you shouldn't be here. You should be off doing something that matters. |
|
 |
|
|
|
|
|
| |
 |
| 66. |
Re: Deus Ex 3 Details |
Jan 31, 2009, 03:06 |
PHJF |
|
|
| What's all this about displacing electrons? You some sort a photon or something? We don't like photons round these parts. |
|
 |
|
|
|
|
|
| |
 |
| 65. |
Re: Deus Ex 3 Details |
Jan 31, 2009, 03:03 |
Bhruic |
|
|
I could sit here and write three paragraphs about how everyone but Valve sucks because nobody else has last_inv And I could sit here and write three paragraphs about how the sky is really green, but it wouldn't make it any less stupid, or change the colour of the sky. |
|
|
|
|
|
|
|
| |
 |
| 64. |
Re: Deus Ex 3 Details |
Jan 31, 2009, 02:23 |
007Bistromath |
|
|
| Which makes what I said exactly as valid as what you said. I could sit here and write three paragraphs about how everyone but Valve sucks because nobody else has last_inv, and it wouldn't matter to the electrons I displace by doing so. |
|
|
|
|
|
|
|
| |
 |
| 63. |
Re: Deus Ex 3 Details |
Jan 31, 2009, 01:49 |
Jerykk |
|
|
The only thing lean keys have ever been for is displacing use and last_inv from their rightful places. Maybe for you. I use lean heavily in any game that offers it. |
|
 |
|
|
|
|
|
| |
 |
| 62. |
Re: Deus Ex 3 Details |
Jan 31, 2009, 01:13 |
Creston |
|
|
Harvey was the lead designer on DX1.
I've had this discussion a million times on this forum already, and I'm really not all that eager to go over all the old crap again.
Harvey Smith was NOT in charge of Deus Ex. He WAS in charge of Invisible War. (coincidentally, he was also in charge of Area51, which sucked even fucking worse. At some point you'd think you Harvey Smith defenders would start getting a clue?) Therefore, he gets the shit for IW. Also, several of the really fucking stupid design choices were his. The most hated "universal ammo" being his prime fucking lovebaby.
Perhaps the specs for the console weren't exactly what were sold to the developer.
Oh, that's a new one. So Harvey & Co just didn't KNOW that the Xbox would only have 64MB of memory? Even though every single person on the internet was yelling at them that the Xbox would only have 64MB of memory, and were seeking reassurance the game maps wouldn't suffer from that as a consequence? People who were BLATANTLY LIED TO when Spector kept saying that the Xbox and the PC would have different maps. The Xbox would have small shitty maps, whereas the PC would combine several of those maps into a bigger map. He kept that lie up until right near the release of the demo one of his main programmers came out and said "That's just fucking insane. All the maps are the same."
You mean that was all because Harvey & The Boys just didn't KNOW that the Xbox had 64MB of memory. Ah, I see now. Poor Harvey. It must be tough developing a game for a console if you can't even spend five seconds looking up the technical specifications on the internet. For a box that had already been out two years by the time you released your game.
I gotta admit, it's an original excuse. I'd never heard that one before.
IW was still a solid game.
It was a decent game. 70-75% decent. If you're the sequel to a game that many people consider the best game of ALL TIME (especially back then), and the reason you drop from that high a pedestal is because you TOOK OUT all the stuff that made the original game so great, I'd say you didn't really do a bang up job. And you deserve all the fucking criticism you get.
It just wasn't up to some people's ginormous expectations
Yeah, foolish PC Gamers who wanted maps bigger than two rooms and a hallway. Or a "city" of Seattle that looked slightly more expansive than three walkways and a fountain, with a hotel attached to it. Or a game without a hud that took up half your screen. Or a game where all the character design choices of the original were still there.
Many of the reasons why however where out of the hands of people like Harvey and in the hands of the people who drove the Tomb Raider, Hitman, Timesplitters, Commandos, etc, etc, franchises into the ground.
I have no doubt that Eidos shares a nice large portion of the blame. But in the end, if the game isn't that great at its core, you can't put that on the publisher. That's the developers who either just REALLY didn't have a fucking clue what made the original so great, or DID have a clue, and just thought that their ideas were so much better. Unified Fucking Ammo.
Creston
This comment was edited on Jan 31, 2009, 01:19. |
|
 |
|
|
|
|
|
| |
81 Replies. 5 pages. Viewing page 1.
< Newer [ 1 2 3 4 5 ] Older >
|
|