13 Replies. 1 pages. Viewing page 1.
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| 13. |
Re: L4D |
Jan 14, 2009, 23:28 |
Wowbagger_TIP |
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| Yeah, they already said new maps are coming. I don't remember a date. They also said that the all four of the current map sets will be playable in versus mode as well. |
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| 12. |
Re: L4D |
Jan 14, 2009, 22:38 |
Prez |
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Well, the "if" really isn't a question, if previous statements and Valve's history are any indication (They have mentioned DLC for L4D in several interviews and Q&A. The "when" is another story - this IS Valve we are talking about... |
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| 11. |
Re: L4D |
Jan 14, 2009, 21:57 |
xXBatmanXx |
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| Content or update? Check D's post for update....content? Not sure if or when.... |
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In this present crisis, government is not the solution to our problem; government is the problem. / Few men have virtue enough to withstand the highest bidder. Playing: RL |
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| 10. |
L4D |
Jan 14, 2009, 21:47 |
Billy Bob |
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I know a bit off topic, but can someone tell me what the latest news on new Left 4 Dead content is?
Thanks! |
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| 9. |
Re: Left 4 Dead update |
Jan 14, 2009, 21:47 |
Krovven |
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Still no way to select a specific server from the Lobby...WTF?
Otherwise, looks like lots of good changes.
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| 8. |
Left 4 Dead update |
Jan 14, 2009, 21:46 |
Krovven |
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Make Left 4 Dead the 5th game to be updated.
http://www.halflife2.net/2009/01/14/major-left-4-dead-update-released/
General
* Fixed Survivors being able to climb surfaces marked for versus infected only * Fixed a class of SurvivorBot bugs dealing with rescuing downed players * Players can no longer grab ladders while flying through the air after a Tank punch * Shooting near a car with an alarm that has already fired the alarm will no longer make chirping noises * Improved loading time * Fixed mini-gun physics exploit * Fixed propane tanks (and other physics objects) causing players to fall through elevators * Fixed rare achievement bug issues * Fixed several map exploits * Fixed various match making issues * Fixed NAT traversal issues
Versus Changes
* Added HUD elements to show status of other infected players * Changed color of infected player name in chat to red * Fixed exploit where players could spawn infected bots * Fixed instance where a Survivor changing to the infected team would be attacked by infected bots * Normalized special infected melee damage * Made the following client commands cheat protected: "Kill" and "explode" * Fixed exploit where infected players could run away and teleport back to gain health * Players can only change teams once per map * Players can't change teams while other players are still loading * Tank spawns at the same % through the map for both teams in versus mode * Made the Tank and Witch spawn directly on the escape route * Increased chance of getting the Tank or Witch * Fixed team swap issue
Hunter
* Easier to pounce a Survivor who is meleeing * Increased Minimum damage a Hunter pounce does
Smoker
* Fixed Smoker tongue tolerance * Smoker now has to be killed or the tongue destroyed for the tongue to break * Survivor's cannot bash someone off the tongue until the Survivor being pulled is paralyzed or hanging * Tongue attacks that fail to paralyze or hang a Survivor will use the shorter ability delay timer * Fixed cases where the ability timer was not using the correct time * Fixed case where you could point at a Survivor but not register a tongue hit * Fixed Smoker tongue not targeting and landing properly through PZ ghosts * Smoker tongue does damage every second while dragging paralyzed Survivors
Tank
* Bashable objects now appear with a red glow * Tanks hitting a car with an alarm disables the alarm permanently * Tank frustration timer is only reset by hitting Survivors with rocks or fists * Reduced autoshotgun damage against Tanks
Witch
* Witch spawns at the same % through the map for both teams * Avoids spawning within a certain % of the tank * Fixed an exploit where the Witch could be woken up and tricked into attacking Survivors
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| 7. |
Re: Steam Updates |
Jan 14, 2009, 21:26 |
Free Mumra |
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| TF2's server browser is atrocious, but I don't necessarily blame Valve. They tried to relegate custom servers to a separate tab and admins ended up cheating their custom servers back into the main tab with plug-ins. At this point it's almost impossible to find a truly pure server. Most 'pure' servers run with increased_maxplayers and stat tracking at minimum. I've even seen servers marked 'pure' that had crits disabled. It's a mess and is the main reason I rarely boot the game up anymore. |
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| 6. |
Re: Steam Updates |
Jan 14, 2009, 21:06 |
Prez |
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| God, that pisses me off as well. |
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| 5. |
Re: Steam Updates |
Jan 14, 2009, 20:08 |
theyarecomingforyou |
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Anyone who seriously plays TF2 will use the favorites list due to the number of servers with false player counts and dumbass settings. Man, the false player counts thing really pisses me off - you join what you think is a full server and you're there on your own like a plum. Completely pointless, because then I just quit. What's the point? |
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Core i7 2600-K (4.6GHz) | 12GB DDR3 | GTX680 SLI (1215/1605) | OCZ Vertex 3 120GB SSD | Windows 8 Pro Hazro HZ30Wie 30" | Saffire PRO 40 | Razer Mamba | Coolermaster RP1000W SteamID: theyarecomingforyou |
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| 4. |
Re: Steam Updates |
Jan 14, 2009, 19:39 |
RP |
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There's now a demo for Defense Grid the Awakening on Steam. It's a damn fun tower defense game.
Anyone who seriously plays TF2 will use the favorites list due to the number of servers with false player counts and dumbass settings. |
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| 3. |
Re: Steam Updates |
Jan 14, 2009, 19:27 |
Overon |
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| I like it how they show you pictures of the map. I like pictures. |
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| 2. |
Re: Steam Updates |
Jan 14, 2009, 19:02 |
PHJF |
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| My first thought was, "Oh great, a new fucking bug." |
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| 1. |
Re: Steam Updates |
Jan 14, 2009, 18:46 |
Prez |
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| I noticed the server quick list in TF2 last night. My first thought was "And this is for what exactly?" I turned it off immediately after. |
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13 Replies. 1 pages. Viewing page 1.
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