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14. Re: Prince of Persia review Dec 31, 2008, 14:06 Jerykk
 
I already did all of that shit - it's just the one obstacle I'm stuck at 10 minutes after the checkpoint. It should start me out just before the area that I died at so I can do THAT challenge again - not the whole damn level.

Fair enough. Except PoP has checkpoints on every single platform in the game. The only platforming sequences that are even remotely intense are the ones where you have to move from magical plate to magical plate. If you screw those up at any point, you'll have to start over from the beginning. For all other platforming, you'll never lose more than 5 seconds of progress if you fail.
 
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13. Re: Prince of Persia review Dec 30, 2008, 21:33 [THA] Hamst3r
 
Wow. Go read my original comment and soak it in - because you've got it all wrong.

There obviously is penalty and challenge still.

The thing is

if I've already completed this much:

start [====|challenging obstacles|=======|challenging obstacles|===========|challenging obstacles|========|challenging obstacles|======|you are here|==============] finish

Why should I have to start back at the beginning? I already did all of that shit - it's just the one obstacle I'm stuck at 10 minutes after the checkpoint. It should start me out just before the area that I died at so I can do THAT challenge again - not the whole damn level.

That's what I'm talking about.

You may return your head to where it was now.
 
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12. Re: Prince of Persia review Dec 30, 2008, 14:21 Wowbagger_TIP
 
The difference is a narrative-based game vs. an arcade game.

I don't mind replaying sections in an arcade game. I do mind replaying sections in a narrative based game, as it breaks the narrative flow.
Seems like the difference between a game and a movie to me. People seem to want to watch the game rather than play it these days. Rent a movie if you want narrative without the challenge. There does need to be some balance to how much progression you lose, but there should be some penalty to it, else you're just playing in god mode.

This comment was edited on Dec 30, 2008, 14:23.
 
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11. Re: Prince of Persia review Dec 30, 2008, 11:38 [THA] Hamst3r
 
The difference is a narrative-based game vs. an arcade game.

I don't mind replaying sections in an arcade game. I do mind replaying sections in a narrative based game, as it breaks the narrative flow.
 
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10. Re: Prince of Persia review Dec 30, 2008, 03:21 Flo
 
Maybe it's the genre. I wouldn't tolerate this in an FPS but since I'm really not into platforming I like it.
Yea guess what, I'm not a super hardcore player in every genre as it seems
 
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9. Re: Prince of Persia review Dec 29, 2008, 20:14 Jerykk
 
It was a retort to the other guys comment about how not wanting to replay a section over and over somehow means you don't like games.

Well, I can understand his reasoning. If there are no repercussions for failure, a lot of gamers (myself included) can get bored pretty quickly. I don't particularly enjoy replaying sections over and over but I do enjoy the sense of accomplishment I get from overcoming a challenge. If you get rid of the former, you also lose the latter.
 
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8. Re: Prince of Persia review Dec 29, 2008, 18:35 [THA] Hamst3r
 
Jerykk: I wasn't talking about PoP specifically, I've never played a PoP game aside from the Gameboy one - I was talking about checkpoint systems and why I appreciate the fact that the checkpoint system in PoP sounds forgiving.

It was a retort to the other guys comment about how not wanting to replay a section over and over somehow means you don't like games.

This comment was edited on Dec 29, 2008, 18:35.
 
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7. Re: Game Reviews Dec 29, 2008, 18:28 dryden555
 
ubisoft was right to quickly drop the price of the new POP game to 39 bucks 2 weeks after release. its a pretty game to look at but the combat is still wafer-thin and the platforming too dependent on clicking the right button at the right moment over and over again. Ratchet and Clank and God of War are much more fun than this.  
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6. Re: Prince of Persia review Dec 29, 2008, 17:58 Jerykk
 
After I've seen a cutscene or done a button-mashing event 10 times in rapid succession, I never want to see it again.

I don't think any of the previous PoPs forced you to rewatch cutscenes. There weren't that many to begin with and there checkpoints placed between them. Button mashing also wasn't an issue because there was none. That's one thing I really dislike about the combat in the new PoP: It's essentially all Quick Time Events and button mashing.
 
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5. Re: Prince of Persia review Dec 29, 2008, 16:53 Eldaron Imotholin
 
This POP game is right about the first game in my life that I consider simply too fucking boring to play.

It's one thing when a game is just bad and you thus don't play it. But this game is actually solid yet I don't want to play it. It's so scaringly boring. I see no reason AT ALL to play this game. It gives me no excitement. No thrills, nothing. Even the story sucks monkeyfuck to the core of monkeyfuckness.

My temper can get all fucked up when I think about why this game is getting these rediculous high reviews. But then again.. my temper and me have never been best friends. Anyway: POP sucks... like, majorly. I fucking hate it. Boring to the core.
 
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4. Re: Prince of Persia review Dec 29, 2008, 16:23 [THA] Hamst3r
 
To me, that translates into "I really hate playing games".

More like, "I really like the game and would like to see more of it than just this area I keep dying at."

What irks me about checkpoint systems and losing, sometimes massive amounts of progress, is that replaying one area over and over dilutes the wow factor and my overall enjoyment of the game. After I've seen a cutscene or done a button-mashing event 10 times in rapid succession, I never want to see it again.

Also, if the obstacle I keep dying at is far off from the last checkpoint, I never really have a chance to practice or figure out the solution to escape the trap as I keep getting sent back to 10 minutes ago to get through all of the stuff I just did.

It really kills the experience. I love games, I hate infrequent checkpoint systems that ignore my progress. So, I too appreciate the no-death system as it's really just synonymous to me hitting quicksave before attempting a tricky section I don't see the solution to.

This comment was edited on Dec 29, 2008, 16:24.
 
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3. Re: Prince of Persia review Dec 29, 2008, 14:43 Dmitri_M
 
I also welcome the no-death-system (I really hate loosing progress).
A pleasant surprise.

To me, that translates into "I really hate playing games".
 
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2. Re: Prince of Persia review Dec 29, 2008, 14:29 Flo
 
I am not a die hard fan of the series but I could get my hands onan xbox 360 PoP cheap and I'm really enjoying it so far. It has a very nice flow and I also welcome the no-death-system (I really hate loosing progress).
A pleasant surprise.
 
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1. Prince of Persia review Dec 29, 2008, 13:38 Jerykk
 

Probably the main thing that people are complaining about with this game though is the ability to not ever die. I for one welcome this and love POP for taking an innovative step away from industry standards. Basically if you are about to fall to your death, your princess companion uses her Tom Cruise witchcraft and saves you from impending doom. You then start back at the ledge that you previously and stupidly jumped off of…much like a SAVE GAME FEATURE. So for all of you who think this is ‘gay’ or ‘too easy’, I challenge you to never hit your F5 key again.

Hmm, no, PoP is too easy because the platforming, puzzles and combat have all been largely automated or simplified. Also, in the previous PoP games, you didn't have checkpoints on every platform. If you died, you actually lost progress. I still enjoyed PoP, mainly for superficial reasons, but it was definitely too easy.
 
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