Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

Gabe Newell and Chet Faliszek on Left 4 Dead

There's a post by Gabe Newell on Edge Online offering the Valve Managing Director's pleased reaction to this week's release of Left 4 Dead. He offers some fascinating insights into the process they've created for developing and testing games, describing behavioral modeling they do to determine the comfort level of players in their games, and describing the way this enables them to create a proper sense of pace. He offers insights on one of their "theories of fun," challenges they overcame, and the emphasis they place on testing, testing, and more testing. Also, the Left 4 Dead live interview on Eurogamer transcribes a live chat with Valve's Chet Faliszek from earlier today. Along the way Chet explains the game's long development cycle: "That is a common question for people who played it back awhile back. While many of the core mechanics remain the same - the focus on co-op from the ground up etc., many of the polish and tweaking levels still remained. And when Valve was able to supplement the original team of 10 with a team of 50, we were able to give it a complete graphical overhaul as well. And that wasn't just to look pretty, but served gameplay elements as well."

View
13. Re: Gabe Newell and Chet Faliszek on Left 4 Dead Nov 22, 2008, 13:52 Fion
 
I love L4D but I think it's missing one thing that all Valve games have had since the first HL2 episode is the mode where you can click on sound bubbles throughout the game that give you insight on how they developed that part of the game, commentary by voice actors, details on what was involved in making a particularly amazing sequence (like the plane crash at the end of the Dead Air campaign. Most amazing thing I've ever seen in a game lol.) I would have LOVED to see this in Left 4 Dead. The only issue I can see would be how zombies are always coming after you if you wait in one spot for to long. But using one could always pause the game while it plays or something.

Perhaps we'll still see this but I doubt it. L4D is GotY in my opinion, having the above would have made it even better. I hope their next games have it. Every other Valve game since HL2-EP1 has.
 
Avatar 17499
 
Previous Post Next Post Reply Quote Edit Delete Report
 
    Date Subject Author
  1. Nov 21, 21:44 Re: Gabe Newell and Chet Faliszek on Left 4 Dead Bluesfanboi
  2. Nov 21, 21:51  Re: Gabe Newell and Chet Faliszek on Left 4 Dead Caveman
  3. Nov 22, 00:09   Re: Gabe Newell and Chet Faliszek on Left 4 Dead Yifes
  4. Nov 22, 03:08    Re: Gabe Newell and Chet Faliszek on Left 4 Dead the_culture
  5. Nov 22, 04:49     Re: Gabe Newell and Chet Faliszek on Left 4 Dead Jerykk
  9. Nov 22, 10:30  Re: Gabe Newell and Chet Faliszek on Left 4 Dead g_mann
  12. Nov 22, 13:08  Re: Gabe Newell and Chet Faliszek on Left 4 Dead Beamer
>> 13. Nov 22, 13:52   Re: Gabe Newell and Chet Faliszek on Left 4 Dead Fion
  14. Nov 22, 14:01    Re: Gabe Newell and Chet Faliszek on Left 4 Dead JaZeeL
  15. Nov 22, 15:56     Re: Gabe Newell and Chet Faliszek on Left 4 Dead Jow
  16. Nov 22, 16:43      Re: Gabe Newell and Chet Faliszek on Left 4 Dead elefunk
  6. Nov 22, 05:06 Re: Gabe Newell and Chet Faliszek on Left 4 Dead mickelobe
  7. Nov 22, 08:47  Re: Gabe Newell and Chet Faliszek on Left 4 Dead Bluesfanboi
  8. Nov 22, 10:14   Re: Gabe Newell and Chet Faliszek on Left 4 Dead danebramage
  10. Nov 22, 10:34 Re: Gabe Newell and Chet Faliszek on Left 4 Dead Rosco
  11. Nov 22, 13:03  Re: Gabe Newell and Chet Faliszek on Left 4 Dead rist3903
  17. Nov 22, 20:12 Re: Gabe Newell and Chet Faliszek on Left 4 Dead Sepharo


footer

Blue's News logo