Fallout 3 Patch

Bethesda Softworks now offers the first patches for the Windows edition of Fallout 3, updating the post-apocalyptic RPG sequel to version 1.0.0.15, with separate patches for the North American English edition and the international English editions of the game. The links to the patch notes are broken as of this writing, so there's no word on what's changed. Thanks Bill.
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37.
 
Re: Fallout 3 Patch
Nov 7, 2008, 14:23
Kxmode
 
37.
Re: Fallout 3 Patch Nov 7, 2008, 14:23
Nov 7, 2008, 14:23
 Kxmode
 
Admittedly I think this is the best Elder Scrolls game since Daggerfall, but nevertheless it's an Elder Scrolls game regardless of it's post-apocalyptic setting, just like Arcanum is a Fallout game regardless of it's steam-punk setting.

That must be one messed up Elder.
"...and in stonks, Fizzy Squeezy Stocklebocks leaped over Droopy Whoopy Bondfluffs, hitting 300-gigglebits to their 150-snorebucks. Meanwhile, in Whimsyland's market, the pancakes reached parity with pogo sticks."
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36.
 
Re: Fallout 3 Patch
Nov 7, 2008, 14:19
36.
Re: Fallout 3 Patch Nov 7, 2008, 14:19
Nov 7, 2008, 14:19
 
I hate the way the environment feels so enclosed. Everywhere you turn, you're blocked by a mountain of rubble. You have to take the goddamn subway tunnels to get anywhere. Feels like I'm on rails like Half-Life 2, but with less interesting interactions. While there are open areas, a lot of it feels very closed-off. I much prefer the open feel of Oblivion to this.

The quests are blurring together for the most part. Go there and kill some stuff and bring something back. Then do the same over here and over there and in that other place. There's the Blade-Runner-esque mission, but as far as I can tell, they took something that could have been cool and just did practically nothing with it. I'm going to go back try some other options, but it looks like a missed opportunity.

The level scaling is pretty apparent to me. I was taking on super mutants pretty much right out of the vault without too much trouble, and they've stayed at roughly the same difficulty the whole time (I think I'm at level 12 or so now). The combat AI is rather retarded most of the time. I haven't seen anyone do anything that seemed remotely intelligent or even unexpected yet. Contrast this with FEAR or Half-Life 2 even and it's a letdown. Everything basically charges to optimal range for their weapon. They don't seem to make use of cover and even frag nade use is spotty.

The fire ants were a bit of a challenge at first, but like everything else so far, their retarded AI is easy to defeat once you see how they fight. I can only hope that Bethesda will release mod tools for this game. Much like Oblivion, it has a lot of potential, but it will take a year or two of modding to really let it shine. They need to get those tools out soon.

This comment was edited on Nov 7, 2008, 14:21.
"The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts." -- Bertrand Russell (I think...)
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35.
 
Re: Fallout 3 Patch
Nov 7, 2008, 13:29
PHJF
 
35.
Re: Fallout 3 Patch Nov 7, 2008, 13:29
Nov 7, 2008, 13:29
 PHJF
 
Admittedly I think this is the best Elder Scrolls game since Daggerfall, but nevertheless it's an Elder Scrolls game regardless of it's post-apocalyptic setting, just like Arcanum is a Fallout game regardless of it's steam-punk setting.

Agree
Steam + PSN: PHJF
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34.
 
Re: Fallout 3 Patch
Nov 7, 2008, 12:53
34.
Re: Fallout 3 Patch Nov 7, 2008, 12:53
Nov 7, 2008, 12:53
 
Why?

Mostly because it doesn't play much like a Fallout game. Most of your time in Fallout 1 and 2 is spent in towns, talking with NPCs, getting and doing quests, and solving puzzles. Compare this with Fallout 3 where there are only 2 towns of a any size (Rivet City and Megaton), which you really only visit to sell off loot you picked up either fighting monsters in the wastes or exploring dungeons. Likewise, every quest I've encountered so far has been a dungeon crawl, usually with some item you have to retrieve at the end of it. Fallout 1 and 2 certainly had quests like that, but they were few, and the dungeons themselves had puzzles, NPC interaction, and a storyline. Given that all the quests seem to be dungeon crawls, it's no surprise that about 85% of the game is spent either in combat or immediately between fights. Fallout 1 and 2 simply weren't this combat focused.

When I play Arcanum I feel like I'm playing Fallout: Steam-Punk Edition. When I play Fallout 3 I feel like I'm playing Elder Scrolls: The Oblivion of Post-Apocalypse. Fallout 3 simply doesn't play much like Fallout, no matter how often you see the Vault Boy. In other words, it plays like an Elder Scrolls game. Admittedly I think this is the best Elder Scrolls game since Daggerfall, but nevertheless it's an Elder Scrolls game regardless of it's post-apocalyptic setting, just like Arcanum is a Fallout game regardless of it's steam-punk setting.
33.
 
Re: Fallout 3 Patch
Nov 7, 2008, 12:26
33.
Re: Fallout 3 Patch Nov 7, 2008, 12:26
Nov 7, 2008, 12:26
 
Why isn't it a Fallout game, because it's not an isometric turn based strategy game? So what?

Err, Fallout 1 and 2 weren't strategy games...

then your shots all hit some lame environment item in front of you (railing, wall, bookcase, etc).

Yeah, that's seriously annoying. The collision boxes for all the objects and structures in the environment are way too big, so if you try to make a shot right along the edge of something, you'll most likely hit the collision instead. Games need per-pixel collision already.

This comment was edited on Nov 7, 2008, 12:29.
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32.
 
Re: Fallout 3 Patch
Nov 7, 2008, 11:43
32.
Re: Fallout 3 Patch Nov 7, 2008, 11:43
Nov 7, 2008, 11:43
 
A Fallout game Fallout 3 most definitely is not.

Why?

I liked Fallout 1&2, and Tactics was ok. Wasteland was better than any of them, remember that game?. Why isn't it a Fallout game, because it's not an isometric turn based strategy game? So what?
31.
 
Re: Fallout 3 Patch
Nov 7, 2008, 10:52
31.
Re: Fallout 3 Patch Nov 7, 2008, 10:52
Nov 7, 2008, 10:52
 
The most annoying thing is being told in VATS that you have a 95% chance to hit, so you click all your shots to the head, and then your shots all hit some lame environment item in front of you (railing, wall, bookcase, etc). VATS needs a way to cancel out of it so I don't waste all my shots.
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30.
 
Re: Fallout 3 Patch
Nov 7, 2008, 06:53
30.
Re: Fallout 3 Patch Nov 7, 2008, 06:53
Nov 7, 2008, 06:53
 
This game rocks, the more I play it the more fun it gets. Like some have already posted Im just doing side quests, havent touched the main story quest.

Probably the most annoying thing about the game is the lvl scaling although it seems to not be as bad as Oblivion. I hope I find some big guns soon though, its my main skill and the rock-it-launcher is so goddamn lame i dont want to use it.
I have a nifty blue line!
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29.
 
Re: Fallout 3 Patch
Nov 7, 2008, 03:07
29.
Re: Fallout 3 Patch Nov 7, 2008, 03:07
Nov 7, 2008, 03:07
 
I'd tell you to go fuck yourself but given how far the game industry's cock is up your ass that would just be redundant. If you want to champion mediocrity be my guest. But don't tell me that I have give a blow job to a game that doesn't hold a freaking candle to it's decade old predecessors. A Fallout game Fallout 3 most definitely is not.

Heh, SMA FTW!
"The horse I bet on was so slow, the jockey kept a diary of the trip." - Henny Youngman
28.
 
Re: Fallout 3 Patch
Nov 7, 2008, 02:07
28.
Re: Fallout 3 Patch Nov 7, 2008, 02:07
Nov 7, 2008, 02:07
 
I think Fallout 1 and 2 were definitely better RPGs but I'm still having fun with FO3. At least, for the moment. I'm not sure how well it'll hold up after I've explored everywhere.
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27.
 
Re: Fallout 3 Patch
Nov 7, 2008, 02:00
27.
Re: Fallout 3 Patch Nov 7, 2008, 02:00
Nov 7, 2008, 02:00
 
If you dont like this, frankly just fuck off and quit playing games.

I'd tell you to go fuck yourself but given how far the game industry's cock is up your ass that would just be redundant. If you want to champion mediocrity be my guest. But don't tell me that I have give a blow job to a game that doesn't hold a freaking candle to it's decade old predecessors. A Fallout game Fallout 3 most definitely is not.
26.
 
Re: Fallout 3 Patch
Nov 6, 2008, 23:47
26.
Re: Fallout 3 Patch Nov 6, 2008, 23:47
Nov 6, 2008, 23:47
 
This game is a blast. I have been playing games since Atari 2600 and Intellivision were out. This game was fun all the way through! I called in sick to work to play it, and just couldnt get away!

If you dont like this, frankly just fuck off and quit playing games. I can understand it may not be your cup of tea, but for fucks sake its this or nothing and frankly it is a flat out blast. I find it more enjoyable that F1 and F2, though the stories in F1 and F2 were better.

1st person works for the fallout franchise.
25.
 
Re: Scene it?
Nov 6, 2008, 23:34
25.
Re: Scene it? Nov 6, 2008, 23:34
Nov 6, 2008, 23:34
 
Don't forget Firefox with flashblock! I agree on the bad physics. Cars shouldn't move as much when a body flies into them.

This comment was edited on Nov 6, 2008, 23:37.
24.
 
Re: Fallout 3 Patch
Nov 6, 2008, 22:29
24.
Re: Fallout 3 Patch Nov 6, 2008, 22:29
Nov 6, 2008, 22:29
 
Almost an insulting patch. It fixes so little that there is no point in releasing it.

Why the fuck does the patch start the game after it runs?

Yes. Level scaling is there. I never played Oblivion so I did not see what the big deal was till I saw it in action. Its really freaking lame. Level 5 or level 20, the only way to do more damage to a mob is to get a bigger weapon. It makes increasing your stats, perks, player level feel completely pointless.

LOL
23.
 
Re: No subject
Nov 6, 2008, 21:54
23.
Re: No subject Nov 6, 2008, 21:54
Nov 6, 2008, 21:54
 
Does this have the "every NPC is my level" feature from Oblivion?

Sort of. Every NPC is your level if you are higher than their minimum level. It is less of an impact though. It seems mainly so you don't take their head off in one shot.

Bethesda screws up the main storyline and ending hard. I would wait to buy it.

This comment was edited on Nov 6, 2008, 21:55.
22.
 
Re: No subject
Nov 6, 2008, 21:46
nin
22.
Re: No subject Nov 6, 2008, 21:46
Nov 6, 2008, 21:46
nin
 
Even if you don't like the game per say you can have a blast doing stuff like this.

http://www.gametrailers.com/player/usermovies/286599.html?playlist=featured


Ok, that was a riot to watch!

Reminded me of the old Road Runner cartoons where Wile E. Coyote would try different things, over and over...


21.
 
Re: Fallout 3 Patch
Nov 6, 2008, 21:44
Kxmode
 
21.
Re: Fallout 3 Patch Nov 6, 2008, 21:44
Nov 6, 2008, 21:44
 Kxmode
 
Is this the patch that make this game less like Oblivion with guns

No, but if you want the original so bad you can buy Fallout 1 and 2 for $12
http://www.gog.com/en/page/fallout_promotion/
"...and in stonks, Fizzy Squeezy Stocklebocks leaped over Droopy Whoopy Bondfluffs, hitting 300-gigglebits to their 150-snorebucks. Meanwhile, in Whimsyland's market, the pancakes reached parity with pogo sticks."
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20.
 
Re: No subject
Nov 6, 2008, 21:25
Kxmode
 
20.
Re: No subject Nov 6, 2008, 21:25
Nov 6, 2008, 21:25
 Kxmode
 
Even if you don't like the game per say you can have a blast doing stuff like this.

http://www.gametrailers.com/player/usermovies/286599.html?playlist=featured

I know I have.
"...and in stonks, Fizzy Squeezy Stocklebocks leaped over Droopy Whoopy Bondfluffs, hitting 300-gigglebits to their 150-snorebucks. Meanwhile, in Whimsyland's market, the pancakes reached parity with pogo sticks."
Avatar 18786
19.
 
Re: No subject
Nov 6, 2008, 21:21
19.
Re: No subject Nov 6, 2008, 21:21
Nov 6, 2008, 21:21
 
Does this have the "every NPC is my level" feature from Oblivion?

From what I've played thus far, there does appear to be some level scaling. I can't really tell how bad it is until I progress further.
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18.
 
Re: Fallout 3 Patch
Nov 6, 2008, 21:19
18.
Re: Fallout 3 Patch Nov 6, 2008, 21:19
Nov 6, 2008, 21:19
 
Almost an insulting patch. It fixes so little that there is no point in releasing it.

Why the fuck does the patch start the game after it runs?

Yes. Level scaling is there. I never played Oblivion so I did not see what the big deal was till I saw it in action. Its really freaking lame. Level 5 or level 20, the only way to do more damage to a mob is to get a bigger weapon. It makes increasing your stats, perks, player level feel completely pointless.

This comment was edited on Nov 6, 2008, 21:24.
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