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X3: Terran Conflict Rolling Demo

A rolling demo for X3: Terran Conflict is now available, offering a look at the latest installment in EGOSOFT's space combat series. This should not be confused with a playable demo, as a rolling demo is non-interactive, offering the chance to see what the game looks like using the actual game engine. As such this rolling demo can also benchmark your system to show how it can handle running the game. The 422 MB download is available on AtomicGamer, ComputerGames.ro, FanGaming, FileFront, Gamer's Hell, and Strategy Informer. X3: Terran Conflict was released a couple of weeks ago, and can be purchased through Steam.

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37 Replies. 2 pages. Viewing page 1.
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37. Re: Performance Nov 6, 2008, 02:26 Creston
 
And if I'm not mistaken it's the damn Glow Filter with weapons fire that has ALWAYS been a nasty hit on framerates.

Yeah but most weapons don't have that, the PPCs do. There must have been 900,000 threads on the forum BEGGING egosoft to come up with a different graphic for those bolts, but nope. Disappointed

Creston as X3:R was 'Your Game', how does TC stand up? Is the story continued or basically free form?

Well, X2 was more my game. I never really got into Reunion much, as it felt exactly the same game as X2, with some better graphics thrown in. Though I played the shit out of Reunion with the Xtended Mod.

TC is basically the best of Reunion, plus the best of the Xtended Mod (though no Sohnen Thumbsdown ) , plus a better UI plus a totally revamped (and completely AWESOME) BBS. The story is sort of continued in that the Terrans are now connected to the commonwealth (as you discover them at the end of Reunion in a shitty, fucked up mission where you have to fight 8000 Khaak in a fucking Mamba), and the races are making headway against the Khaak invasion, the Xenon are planning a raid etc.

But there's no more of the characters from the previous two games, you can decide which starting position you want to play (warning, do NOT play Bankrupt Assassin, as the paranid will stay forever hostile), and there are now five individual campaigns (of which I have found four, nobody seems to be able to figure out where the Paranid campaign is supposed to be) that you can play with whatever character you want.

The Terran campaign is pretty cool. The Argon campaign is pretty fucking shit, and the Boron campaign is cool and gives you a REALLY cool toy to play with, but it requires an absurd amount of resources to build. (I believe the final phase requires 3.25 BILLION credits worth of Microchips). The goner campaign is pretty cool too.

All in all the campaign mission overall have gotten a lot better, especially the Terran campaign. A mission has on average 10 or so objectives (consecutively) that will take you 30-60 minutes to complete, and they're fun to do. The argon campaign sucks, but really only because of two "escort shitty TS ships through unlimited spawning Khaak" mission. Everyone in the galaxy has a Jumpdrive, but the TSs that are oh so important for the sake of human life have to fucking fly through an infested sector. I bet it was Apoch that designed that mission. The fucker.

As for base building, it's pretty much the same, including the pita complex building. There was an awesome script in Reunion that made it a ton easier, and the author is currently working on converting it to TC.

All in all, if you ever liked an X game, you'll love TC. It's radically better than the others.

Creston

This comment was edited on Nov 6, 2008, 02:32.
 
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36. Re: X3: Terran Conflict Rolling Demo Nov 6, 2008, 02:17 Creston
 
You're right, I re-ran it at 4xAF, and got a whopping 53.2fps. That's a whole 0.8fps increase!

Yeah it made perfect sense for me to explain that the game is CPU bottlenecked, and then say that switching to 4xAF rather than 16xAF would be a huge difference. Confused Dunce

Creston

This comment was edited on Nov 6, 2008, 02:32.
 
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35. Re: Performance Nov 6, 2008, 00:40 The Half Elf
 
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.080814-1236)
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Graphics Card Info: NVIDIA GeForce 8800 GTS [640 MB] Driver: 6.14.0011.7824
CPU Info: Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz (2 CPUs)
Usable System Memory: 2048 MB


Video Settings During Benchmark:
Screen Resolution: 1680 x 1050 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: NONE
Anisotropic Mode: NONE

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 36.6 average fps 11.0 minimum fps 84.0 maximum fps
Scene "Fight" 69.9 average fps 28.0 minimum fps 148.0 maximum fps
Scene "Build" 61.3 average fps 40.0 minimum fps 86.0 maximum fps
Scene "Think" 27.9 average fps 20.0 minimum fps 52.0 maximum fps

Overall average framerate: 48.9 fps


And if I'm not mistaken it's the damn Glow Filter with weapons fire that has ALWAYS been a nasty hit on framerates.

Creston as X3:R was 'Your Game', how does TC stand up? Is the story continued or basically free form?

Also how is base building in TC? In the previous version I just made a base and left it, and attempted once or twice to make one of the connected 'mega bases' but gave up being too much of a pita.
 
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"I've never seen a feature like this before. It warms your ass. It's wonderful" -Walter Bishop
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34. Re: X3: Terran Conflict Rolling Demo Nov 5, 2008, 21:06 Quboid
 
I also got negligible decreases between no antialiasing and 16x. Major CPU hog, it would suit multiple cores perfectly and run so much better  
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33. Re: X3: Terran Conflict Rolling Demo Nov 5, 2008, 19:58 Aero
 
I'm not sure how good a representation the demo will be. At least in my experience, it can fun beautifully most of the time, but you will encounter scenarios in game where there is more stuff going on than in the demo. A heavily trafficked sector can have dozens of stations and hundreds of ships. I would have liked to see a CPU stress test as well as a graphics stress test. If it runs well in the rolling demo though, it will probably run well in the actual game--just not as constantly smooth. I didn't bother with the benchmark, but it ran silky smooth the entire times. There was the odd micro-stutter (though oddly not in the GPU test), which would probably give your minimum framerate results a hit.  
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32. Re: X3: Terran Conflict Rolling Demo Nov 5, 2008, 19:27 Bhruic
 
The game isn't graphics bottlenecked as much as CPU bottlenecked.

Surprising, I would expected it to be more GPU bottlenecked, considering the amount of ships you can get in some sectors.

Also, you ran it at 16xAF and I ran it at 4xAF. I'm pretty sure that makes a fairly large difference

You're right, I re-ran it at 4xAF, and got a whopping 53.2fps. That's a whole 0.8fps increase!
 
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31. Re: X3: Terran Conflict Rolling Demo Nov 5, 2008, 19:03 Creston
 
Wonder if it's poor ATI drivers, or something else?

It's your CPU. Mine runs faster than yours. The game isn't graphics bottlenecked as much as CPU bottlenecked.

Also, you ran it at 16xAF and I ran it at 4xAF. I'm pretty sure that makes a fairly large difference

Creston
 
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30. Re: X3: Terran Conflict Rolling Demo Nov 5, 2008, 18:53 Bhruic
 
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_qfe.070227-2300)
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Graphics Card Info: ATI Radeon HD 4800 Series [512 MB] Driver: 6.14.0010.6869
CPU Info: Intel(R) Core(TM)2 Duo CPU E6750 @ 2.66GHz (2 CPUs)
Usable System Memory: 2046 MB


Video Settings During Benchmark:
Screen Resolution: 1680 x 1050 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 2x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 28 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 29.3 average fps 8.0 minimum fps 68.0 maximum fps
Scene "Fight" 64.3 average fps 23.0 minimum fps 155.0 maximum fps
Scene "Build" 81.4 average fps 47.0 minimum fps 135.0 maximum fps
Scene "Think" 34.8 average fps 20.0 minimum fps 56.0 maximum fps

Overall average framerate: 52.4 fps

I must admit I was expecting slightly better results... Not that 52.4fps is "bad", but I did expect the 4870 to be significantly better than the 8800. Wonder if it's poor ATI drivers, or something else?
 
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29. Re: Performance Nov 5, 2008, 16:42 Creston
 
but that's just a memory leak or something like that, rather than something that would affect the benchmark, right?

Yeah the memory leak would only happen after you'd seen an X number of cutscenes and get progressively worse. Wouldn't affect the demo.

Any inside info on 1.3 and it's release date?

Supposedly it will fix the broken patrol/invasions and try to iron out a lot of the plot bugs and broken Corporations. As for how long it will take, I'd say early december. That's a LOT of things they have to fix and test, especially since those bugs happen at the end of 15 hours of plot missions.

Creston
 
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28. Re: Performance Nov 5, 2008, 16:31 Quboid
 
The tool sees that mine is overclocked. It's probably an OS or motherboard thing, for some reason the tool can "see" my true clock speed.

Meh, who knows, who cares. I'm happier with performance now, I can see these are exceptional circumstances and certainly it's not bad. 1.2.1 supposedly speeds things up, but that's just a memory leak or something like that, rather than something that would affect the benchmark, right?

Any inside info on 1.3 and it's release date?
 
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27. Re: Performance Nov 5, 2008, 16:27 Creston
 
Your output suggests my processor is 0.9Ghz faster, but perhaps it's reporting wrong

Their tool says "he's got a Q6600, it runs at 2.4GHz!". While in fact it runs at 3.0 GHZ (just verified).

It's on Steam, but if you're in the UK, buy yourself a boxed copy. You won't have to deal with Deep Silver's patch bullshit, and the boxed version has no install limit, while the Steam version does... Furious2

Creston
 
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26. Re: Performance Nov 5, 2008, 16:24 Creston
 
Have you noticed you can charge them up now? I'm liking them on my Truelight Seeker. A few of them doesn't seem to slow the game down.

You can charge them? Huh...
And it seems that when YOU fire them they work alright, but if you watch the AI fire them from outside views, it kills the engine. Been that way since X2.

Btw, Point Singularity Projectors FTW. An Osaka with 8 of those on the front turrets is a Win button.

I can't imagine seeing six of them at once unless the patrol missions spawn as many destroyers as they do corvettes.

Oh they do, they do indeed. In my previous game, The Wall was destroyed by SEVENTEEN Xenon Ks...

A guy at Legendary fight level took a wing of 8 Borias' (OTAS M2) into a Xenon Invasion battle, and eventually had 43 Ks surrounding him before he jumped out.

Needless to say the mission is bugged, but it's still amusing

Creston

This comment was edited on Nov 5, 2008, 16:29.
 
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25. Re: Performance Nov 5, 2008, 16:08 Ecthelion
 
Yup that's them. The fucking scourge of the X universe. Devil
Have you noticed you can charge them up now? I'm liking them on my Truelight Seeker. A few of them doesn't seem to slow the game down.

There will never be a battle where six capships are in the same screen around a station, all firing at once.
Last night I had my first battle with a Xenon K (on a patrol mission), and it was firing on everything in the sector. I can't imagine seeing six of them at once unless the patrol missions spawn as many destroyers as they do corvettes.
 
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24. Re: X3: Terran Conflict Rolling Demo Nov 5, 2008, 16:08 D4rkKnight
 
the scenes you see in the demo will never happen unless you actively set them up that way. There will never be a battle where six capships are in the same screen around a station, all firing at once.

Yeah not in vanilla, once the modders finish some ports, like Xenon Migration, and Race Response Fleets, then we will see some real action


Of course for now theres always those insane bugged patrol missions...
 
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23. Re: Performance Nov 5, 2008, 16:05 Quboid
 
Your output suggests my processor is 0.9Ghz faster, but perhaps it's reporting wrong. I'm pretty sure I don't have 2673MB of video RAM either.

EDIT: Is there any digital distribution service this is on which you do recommend? The delay in games being released and being patched is a big problem with Steam for me, although patching by hand isn't the toughest thing.

EDIT2: On Steam it's $46.99. That's £29.52. Play.com have it for £17.99 delivered. WTF?

This comment was edited on Nov 5, 2008, 16:11.
 
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22. Re: Performance Nov 5, 2008, 16:01 Creston
 
I didn't even notice there was a benchmark option. More embarrassing is how well it's done - that minimum of 13 sucks but overall, my performance is better than yours even accounting for the CPU speed difference. Vista FTW?

Well, your CPU runs .3 Ghz faster than mine, and you have a much more powerful graphics card, AND you have 512MB of extra Memory you can use (though I believe no programs use more than 3 Gig anyways).

So I can see that you've got better performance, yeah

The worst slowdown while benching was the first scene, just before and during some firing, firing some sort of purple laser - are they PPC bolts? The slowdown started before these came into view, although possibly as soon as it created the entities.

Yup that's them. The fucking scourge of the X universe. Devil

Note that while the actual game will have more going on in it in the background (economy etc), the scenes you see in the demo will never happen unless you actively set them up that way. There will never be a battle where six capships are in the same screen around a station, all firing at once.

Creston
 
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21. Re: X3: Terran Conflict Rolling Demo Nov 5, 2008, 15:57 Creston
 
@ Ecthelion,

Oh okay, you mean link the argonopedia to the actual ownership screens and such. Yeah that does make sense.

Creston
 
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20. Re: X3: Terran Conflict Rolling Demo Nov 5, 2008, 15:53 Creston
 
Btw here's the official thread on the forum, with a lot more test results from different PCs

http://forum.egosoft.com/viewtopic.php?t=221904&postdays=0&postorder=asc&start=0

Creston
 
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19. Re: X3: Terran Conflict Rolling Demo Nov 5, 2008, 15:49 Ecthelion
 
But that's a level of detail that people don't really want. My ship properties screen is already two pages long, I REALLY don't want it to become four. If I really need to find out where a ship is sold, I'll look it up in the argonopedia (which is now ingame and is an absolute blessing.)
No, it wouldn't become any longer. I was talking about a mouse click menu on the object in the in-game Encyclopedia that would give you those options. When you clicked on the appropriate option it would give you the screens I referred to. It would link to the Properties screen but filter it to the ship type you chose, or link to the Universe map and jump to the first sector that has a shipyard selling the ship.

Does that make sense? It wouldn't be an additional level of detail, it would be a way of linking to other screens without having to go there manually. The key thing is that it would be an extra option to use, and not show up unless you clicked on it.
 
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18. Re: Performance Nov 5, 2008, 15:47 Quboid
 
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows Vista™ Ultimate (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080917-1612)
DirectX Version: DirectX 10
Graphics Card Info: NVIDIA GeForce GTX 260 [2673 MB] Driver: 7.15.0011.7813
CPU Info: Intel(R) Core(TM)2 CPU 6600 @ 2.40GHz (2 CPUs), ~3.3GHz
Usable System Memory: 4094 MB


Video Settings During Benchmark:
Screen Resolution: 1920 x 1200 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 8x
Anisotropic Mode: 8x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 38.6 average fps 13.0 minimum fps 85.0 maximum fps
Scene "Fight" 74.8 average fps 28.0 minimum fps 162.0 maximum fps
Scene "Build" 84.2 average fps 57.0 minimum fps 119.0 maximum fps
Scene "Think" 41.5 average fps 24.0 minimum fps 74.0 maximum fps

Overall average framerate: 59.8 fps



I didn't even notice there was a benchmark option. More embarrassing is how well it's done - that minimum of 13 sucks but overall, my performance is better than yours even accounting for the CPU speed difference. Vista FTW? When just "rolling", rather than benchmarking, I noticed most of the time I was getting a good frame rate and this confirms that, but there was bad slowdown on occasions.

The worst slowdown while benching was the first scene, just before and during some firing, firing some sort of purple laser - are they PPC bolts? The slowdown started before these came into view, although possibly as soon as it created the entities.
 
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