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Fallout 4 Before 2018

Videogame makers banking on big hits with sequels shows that Reuters is tapped into this whole gaming scene, noting that popular games often generate what they are calling "sequels" (it sort of rhymes with "equals"). Sarcasm aside, the article talks with folks like Ted Price of Insomniac Games and Epic's Cliff Bleszinski about their Resistance and Gears of War sequels, and also chats with Todd Howard about Fallout 3, though this, of course is a sequel to games created by Black Isle Studios. Not to be left out of the fun, Todd talks a bit about Fallout 4, unsurprisingly saying they are not looking to duplicate the decade-long gap between Fallout 2 and Fallout 3 for the next installment in the series (hey, by 2018 post-apocalyptic games could seem like they're based on current events!). Todd says he thinks three years is a good span between installments. By comparison, the gap between the release of Fallout and Fallout 2 was one year to the day.

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23 Replies. 2 pages. Viewing page 1.
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23. Re: Payola Oct 25, 2008, 01:40 LittleMe
 
I'll take a big-mac, a large coke and Fallout 3 please. My kid will take the combo deal with 2 extra fries.  
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Political freedom can only be preceded by economic freedom which is preceded by monetary freedom.
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22. Re: Payola Oct 24, 2008, 16:18 Jerykk
 
McDonald's actually has made videogames before.  
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21. Re: Payola Oct 24, 2008, 07:06 Kxmode
 
Thats why assholes like CliffyB continue to produce and sell shit! Its nothing new, McDonalds has been doing it for decades before anyone ever thought about PC's let alone video games.

This reads like "McDonald's makes video games". Just my take on it.
 
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20. Re: Payola Oct 24, 2008, 06:28 InBlack
 
Exactly on the nail, Jerykk. No matter what anyone says, the stupid will always outweigh the intelligent or at least well informed.

Thats why assholes like CliffyB continue to produce and sell shit! Its nothing new, McDonalds has been doing it for decades before anyone ever thought about PC's let alone video games.
 
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I have a nifty blue line!
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19. Re: Payola Oct 23, 2008, 21:00 Kxmode
 
Um, Spore has been the topseller for quite a while. Unfortunately, the stupid masses far outweigh the intelligent few.

"Intelligent" Design
 
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18. Re: Payola Oct 23, 2008, 20:56 Jerykk
 
I'm not sure if that's a good thing or not but it seems to me that all it takes is bad word-of-mouth to hurt sales (e.g. Spore).

Um, Spore has been the topseller for quite a while. Unfortunately, the stupid masses far outweigh the intelligent few.
 
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17. Re: Payola Oct 23, 2008, 20:44 Kxmode
 
Very nice summary CJ!

Fallout 3 has a large fan-based but the base has made it clear they are not liking the direction of Fallout 3. I'm not sure if that's a good thing or not but it seems to me that all it takes is bad word-of-mouth to hurt sales (e.g. Spore). Of course the one redeeming quality of Fallout 3 is that it won't have DRM.
 
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16. Re: Fallout 4 Before 2018 Oct 23, 2008, 19:47 Dades
 
It's also too soon to assume the game is broken. It's one week from release, sheesh. You haven't even played it yet.  
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15. Re: Payola Oct 23, 2008, 19:13 Overon
 
Too soon to talk about fallout 4 until fallout 3's mod tools get released (if ever) to fix the game.  
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14. Re: Payola Oct 23, 2008, 18:47 CJ_Parker
 
Generally a developer/publisher will release a game, see how successful it is, then decide to work on sequels. This is what CD Projekt is doing with The Witcher. Maybe I'm just being a conspiracy nut but this feels like it has some sort of payola connection between Bethesda and various high-profile media outlets to give better than average scores (regardless of what the actual score should be).

That is not true at all. Due to the long development cycles of video games, the development/pre-production of sequels (either expansions or full games) is often times started several months before the original game is even shipping. This approach is also necessary to avoid a hire & fire policy. Certain team members will be finished a long time before the game is shipping. You don't need a fully staffed art team anymore when the game goes into testing so you need to give those people something to do and usually that will be the (pre-)production of concept art or first art assets for a sequel/expansion.

You also need to remember that a publisher can at least get a pretty reliable estimate of a game's success from retailer preorders etc.
They don't need to wait and see how the game actually performs at retail.
Just like if an election takes place you usually get the first results within the first hour and those early results are most of the time only a few % off.
Publishers can make similarly accurate predictions from preorders (again: retailer preorders, not consumer preorders, although the prior is naturally influenced by the latter) and a variety of other factors like looking at the past performance of their games that were put out there in similar quantity in a similar timeframe to a similar target group and so on (you know, statistics and all that crap).
Of course there may always be the odd exception when a game somehow fails to meet the calculations and predictions but that doesn't happen too often.

Certainly no conspiracy though. Reviews aren't that influential anyway. Look at the crap in the top 10 best selling games every week. Not nearly every game on there is a high scorer. Marketing and advertising is much more important. And availability ("if you sell it they will come"). And popular licenses. And a combination of all of what I just mentioned.

 
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13. Re: Fallout 4 Before 2018 Oct 23, 2008, 18:45 MattyC
 
FTA: "We want casual gamers to play the game and be sucked into the universe and finish the game," said Cliff Bleszinski.

What a inexplicable disaster CliffyB has become.


This is an example of disaster ... how?
 
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12. Re: Fallout 4 Before 2018 Oct 23, 2008, 18:43 Yifes
 
I'm well aware and in case you weren't aware, it doesn't matter because your average 360 owner is scared to death of losing his Live account or doesn't have a clue about these things in the first place.

Don't forget lazy. A old college roomate of mine would pirate all his pc games, but never bothered to mod his PS2 because he was too lazy and didn't want to risk messing up his PS2. With so many people attached to their live accounts it's even more of a risk.
 
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11. Re: Fallout 4 Before 2018 Oct 23, 2008, 18:22 Dades
 
In case you didn't know there was a breakthrough in xbox 360 piracy, its easier than ever:)

I'm well aware and in case you weren't aware, it doesn't matter because your average 360 owner is scared to death of losing his Live account or doesn't have a clue about these things in the first place.

Doesn't modding the xbox prevent you from logging on live?

If you're smart, you don't login to Live playing a pirated game. Then again there are many dumb people out there and I doubt pirates are excluded from that category.
This comment was edited on Oct 23, 2008, 18:24.
 
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10. Re: Fallout 4 Before 2018 Oct 23, 2008, 18:22 Yifes
 
In case you didn't know there was a breakthrough in xbox 360 piracy, its easier than ever:)

Doesn't modding the xbox prevent you from logging on live?
 
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9. Re: Fallout 4 Before 2018 Oct 23, 2008, 18:17 KilrathiAce
 
In case you didn't know there was a breakthrough in xbox 360 piracy, its easier than ever:)  
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"On 2646.215 I myself attacked & destroyed TCS Tiger's Claw in my Jalthi heavy fighter"
Bakhtosh Redclaw Nar Kiranka
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8. Re: Fallout 4 Before 2018 Oct 23, 2008, 18:03 Dades
 
I hope Epic's Cliff Bleszinski is happy his gow2 game is pirated on xbox 360 3 weeks ahead of real release schedule since he is all warm about consoles:)

Yeah I'm sure he's crying about the 2% of Xbox360 owners with modded consoles dude
 
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7. Re: Fallout 4 Before 2018 Oct 23, 2008, 17:56 [THA] Hamst3r
 
Now, if only all the PC savvy people would assist their console-only friends in downloading it so that the piracy numbers for consoles go off the charts.  
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- The Hamster Alliance
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http://twitter.com/hamst3r | http://www.facebook.com/hamsteralliance | http://www.youtube.com/hamsteralliance
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6. Re: Fallout 4 Before 2018 Oct 23, 2008, 17:50 KilrathiAce
 
I hope Epic's Cliff Bleszinski is happy his gow2 game is pirated on xbox 360 3 weeks ahead of real release schedule since he is all warm about consoles:)  
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"On 2646.215 I myself attacked & destroyed TCS Tiger's Claw in my Jalthi heavy fighter"
Bakhtosh Redclaw Nar Kiranka
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5. Payola Oct 23, 2008, 17:50 Kxmode
 
Generally a developer/publisher will release a game, see how successful it is, then decide to work on sequels. This is what CD Projekt is doing with The Witcher. Maybe I'm just being a conspiracy nut but this feels like it has some sort of payola connection between Bethesda and various high-profile media outlets to give better than average scores (regardless of what the actual score should be).  
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4. Re: Fallout 4 Before 2018 Oct 23, 2008, 17:07 theyarecomingforyou
 
Heh. I love how the title is more amusing than the interview is interesting.  
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23 Replies. 2 pages. Viewing page 1.
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