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BioShock 2: Sea of Dreams Revealed, Teaser Trailer

N4G.com has a revelation from the end of the PS3 version of BioShock, as the conclusion of this console version of 2K Games' submerged shooter offers a teaser trailer for BioShock 2, revealing the sequel's (or prequel's) title as BioShock 2: Sea of Dreams. They offer some screenshots and there's a super-crappy version of the video on YouTube that was shot using a cell-phone. These carry a spoiler warning for those who have not completed the original BioShock, and a description of the clip that "shows a grown up little sister holding a big daddy plush toy, while sand of buildings in Rapture rise from the sand. It's set on the Atlantic Coast."

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73. Re: Bioshock makes the panties drop. Oct 17, 2008, 02:12 Creston
 
You just chose to use the same thing over and over, when you could have mixed things up and done things differently.

True, but that's always a tricky standard to apply. When Jedi Outcast came out, we had a huge discussion here on whether the lightsaber combat was awesome or broken.

The awesome camp said it was awesome because you can have really solid lightsaber battles in the game. The broken camp said it was broken because diagonally strafing while slashing would kill every single lightsaber opponent in the game, up to and including the final boss (whose name escapes me right now.)

So which group was right?

I didn't actually use the Big Daddy tactic throughout the entire game, simply because it was a bit of a chore to sometimes get a Big Daddy all the way to where I needed him. But it was sort of in the back of my mind that if I got stuck that I COULD use it just to get through.

So sure, maybe I and others CHOOSE to do the same thing over and over. Then again, the game never forces or encourages you to switch up your tactics either. For all the talk on how awesome and different each fight with a Big Daddy would be, in the end you'd just use whatever works best. Be that exploding buckshot or electric gel once you finally had it.

There was no incentive or requirement to alter your tactics with any of the Big Daddies.

The fact that there were only 2 Big Daddy models to begin with, and they were each repeated 20 or so times was pretty disappointing as well. Would it really have killed them to make a new Big Daddy model for every level and alter the way it fights / is susceptible to its environment?

I feel there was little testing done to try and balance the plasmids. Some were horrendously overpowered, and others were utterly fucking useless.

Creston


This comment was edited on Oct 17, 2008, 02:14.
 
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  1. Oct 16, 09:32 Awesome, can't wait Dades
  2. Oct 16, 09:49  Re: Awesome, can't wait InBlack
  3. Oct 16, 09:55   Re: Awesome, can't wait Dades
  4. Oct 16, 09:58    Re: Awesome, can't wait The Half Elf
  6. Oct 16, 10:18    Re: Awesome, can't wait InBlack
  5. Oct 16, 10:13 Bioshock is worthy Brian
  7. Oct 16, 10:25  Re: Bioshock is worthy Burrito of Peace
  8. Oct 16, 10:31   Re: Bioshock is worthy InBlack
  10. Oct 16, 10:44    Re: Bioshock is worthy PHJF
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  17. Oct 16, 11:43 Bioshock makes the panties drop. [THA] Hamst3r
  18. Oct 16, 11:49  Re: Bioshock makes the panties drop. PHJF
  21. Oct 16, 12:21   Re: Bioshock makes the panties drop. banddirector
  23. Oct 16, 12:46    Re: Bioshock makes the panties drop. Krovven
  69. Oct 16, 23:31   Re: Bioshock makes the panties drop. Creston
  70. Oct 16, 23:53    Re: Bioshock makes the panties drop. Jerykk
  71. Oct 16, 23:54    Re: Bioshock makes the panties drop. Krovven
  72. Oct 17, 01:59     Re: Bioshock makes the panties drop. Jerykk
>> 73. Oct 17, 02:12     Re: Bioshock makes the panties drop. Creston
  74. Oct 17, 12:04      Re: Bioshock makes the panties drop. Jerykk
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