Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

Morning Consolidation

View
8 Replies. 1 pages. Viewing page 1.
< Newer [ 1 ] Older >

8. Re: No subject Oct 16, 2008, 21:40 MattyC
 
There's no way the 360 could handle MGS4, it would have to be severely cut down at best.

Slightly compress audio and cutscenes, use more than one disc. I HAVE DONE THE IMPOSSIBLE!
 
Avatar 39012
 
Reply Quote Edit Delete Report
 
7. Re: No subject Oct 16, 2008, 18:17 MMORPGHoD
 
If they remove the hours of cutscenes I might actually want to play the game. I know some people like that kind of thing, but I hit ESC more often than not in long cutscenes.
 
Reply Quote Edit Delete Report
 
6. Re: No subject Oct 16, 2008, 15:20 Tigger
 
There's no way the 360 could handle MGS4, it would have to be severely cut down at best.

Huh?

I'm sure MGS4 (the game itself - not the cut scenes) could run on a 360, if Kojima had chosen that platform.

I think what Kojima is talking about when he says 'it wouldn't be the same game' is that he wouldn't be able to include all the story elements on the 360 version because of the media limitations. I mean, the end cut scene is like 45 minutes long!

Beyond the cut scenes, the hardware really isn't the limitation to making the game itself run. He states that his team optimized MGS4 to run on the PS3 – a clear sign that they made a design decision when they began development. This probably means that they’ve structured and written a lot of the underlying code in the game engine for the PS3 hardware.

A good example of this is Halo. That game ran great on the original Xbox, but ran crappy on PCs that were two or three times as powerful in terms of memory, processors and video cards. The problem was poor optimization. The real proof that the key is in the software is that it runs just as nice on the Xbox 360 which has a totally different architecture than the original Xbox. That’s a good indication that with the right tools and enough money, software written for one platform can be ported to another.

I imagine that if he wanted to, he could port it for the 360, however, it would likely be a ruinously expensive and difficult process.


--
Tigger
Vic Fontaine for President
Fixed some spelling
This comment was edited on Oct 16, 2008, 22:01.
 
Avatar 7252
 
--
Tigger
Vic Fontaine for President
Reply Quote Edit Delete Report
 
5. Re: No subject Oct 16, 2008, 14:51 Tigger
 
Oh snap, I could use some KI3. I thought part 1 was more fun than 2. Making Orchid look like Janet Jackson was pretty lame.

Yeah, KI 1 was MUCH better than 2. The combos in KI1 required a good deal of skill to pull off (anything over a Super(4-hit) or Hyper(5-hit) Combo). It seemed to me that in KI2 I got my ass handed to me by button mashers who pulled off inconsistant combos and that eventually drove me to stop playing the game.

I still play KI1 using the Ultra64 EMU - I have a cool arcade stick rig that plugs into a computer.

UUUULLLTRAAAAAAAA COOOOMBOOOOOOOOOO

SUPREME VICTORY!
 
Avatar 7252
 
--
Tigger
Vic Fontaine for President
Reply Quote Edit Delete Report
 
4. No subject Oct 16, 2008, 13:28 Dades
 
There's no way the 360 could handle MGS4, it would have to be severely cut down at best.
 
Avatar 54452
 
Reply Quote Edit Delete Report
 
3. No subject Oct 16, 2008, 13:06 beigemore
 
Oh snap, I could use some KI3. I thought part 1 was more fun than 2. Making Orchid look like Janet Jackson was pretty lame.
 
Reply Quote Edit Delete Report
 
2. Re: No subject Oct 16, 2008, 13:02 Halo
 
Make it plural.
 
Reply Quote Edit Delete Report
 
1. No subject Oct 16, 2008, 11:48 Optimaximal
 
360 can hanndled MGS4, says Microsoft

Shame a DVD9 can't!
 
Avatar 23755
 
Reply Quote Edit Delete Report
 
8 Replies. 1 pages. Viewing page 1.
< Newer [ 1 ] Older >


footer

.. .. ..

Blue's News logo