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Deus Ex 3 Details

Computer and Video Games offers the promised (story) first detail on Deus Ex 3, as the shooter/RPG sequel is previewed in the 200th issue of print magazine PC Zone, which has begun reaching subscribers in advance of its release on newsstands this Thursday. The game is under construction at Eidos Montreal with Deus Ex writer Sheldon Pacotti consulting on the project, and while Harvey Smith and Warren Spector are not involved, word is it has their "blessing." According to the article, Eidos Montreal is aware of complaints about Deus Ex: Invisible War, promising to redress "mistakes" like ammo type limitations. On the other hand, changes are described that further depart from Deus Ex canon, and make the project sound more like Gears of War, including combat relying more on player aim than stats, a cover system for stealth (rather than skulking in shadows), and an auto-healing system for damage. Thanks Jonas.

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122. Re: ... Oct 7, 2008, 16:42 Prez
 
Bioshock had atmosphere in spades. That wasn't its problem. I think it was billed as more of an "open-ended" world than it really was. The world, while vast and amazing, felt a little restricting if you took them at their meaning.

Another problem was that of the few choices that the player was presented with, virtually none had any real meaningful consequence. The situations where you could either harvest or rescue the little girl after killing her Big Daddy were brilliant - there was a palpable feeling of emotion and tenderness to the ensuing scene if you chose to rescue her that is rarely seen in games. But ultimately either choice was inconsequential except for which ending you might receive. The game needed more choice and consequence. But the template for an absolutely brilliant game is there. Ken Levine and his team still have it in them to make another System Shock quality game.

All in all, Bioshock was a great game that could have been sublime with just a few important refinements.


It (Deus Ex) obviously made enough profit to warrant a port, a sequel and a prequel.

From what I've read in interviews with Warren Specter, had the sequel to Deus Ex been pitched by anyone other than a game designer of his pedigree and stature, it never would have been given the go ahead. This tells me that the first game, while obviously a huge critical success, was a commercial failure, and only Specters formidable reputation and track record got him the funding for a sequel. He never quantifies it with actual numbers, but he has stated that Deus Ex was not a successful title at retail.

This comment was edited on Oct 7, 2008, 16:44.
 
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Goodbye my Monte boy. May you rest in the peace you never knew in life.
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  18. Oct 4, 13:12   GITS Wildone
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  95. Oct 5, 22:25     Re: ... Jerykk
  101. Oct 6, 03:21      Re: ... Krovven
  102. Oct 6, 11:55       Re: ... Jerykk
  103. Oct 6, 16:37        Re: ... Krovven
  104. Oct 6, 19:18         Re: ... Jerykk
  105. Oct 6, 20:46          Re: ... Krovven
  106. Oct 6, 21:18           Re: ... Jerykk
  107. Oct 6, 22:05            Re: ... Krovven
  109. Oct 6, 22:37             Re: ... Jerykk
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  110. Oct 6, 22:43             Re: ... Jerykk
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  118. Oct 7, 00:31                Re: ... Wowbagger_TIP
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  85. Oct 5, 12:23  Re: So... NKD
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  97. Oct 5, 23:27  Re: Hmmmm Jerykk
  98. Oct 6, 00:43   Re: Hmmmm Trainwreck
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  119. Oct 7, 10:24 ... theyarecomingforyou
  120. Oct 7, 13:03  Re: ... Jerykk
  121. Oct 7, 16:38   Re: ... Prez
>> 122. Oct 7, 16:42   Re: ... Prez
  123. Oct 7, 16:49 ... theyarecomingforyou


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