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Deus Ex 3 Details

Computer and Video Games offers the promised (story) first detail on Deus Ex 3, as the shooter/RPG sequel is previewed in the 200th issue of print magazine PC Zone, which has begun reaching subscribers in advance of its release on newsstands this Thursday. The game is under construction at Eidos Montreal with Deus Ex writer Sheldon Pacotti consulting on the project, and while Harvey Smith and Warren Spector are not involved, word is it has their "blessing." According to the article, Eidos Montreal is aware of complaints about Deus Ex: Invisible War, promising to redress "mistakes" like ammo type limitations. On the other hand, changes are described that further depart from Deus Ex canon, and make the project sound more like Gears of War, including combat relying more on player aim than stats, a cover system for stealth (rather than skulking in shadows), and an auto-healing system for damage. Thanks Jonas.

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91. Re: No subject Oct 5, 2008, 19:03 Jerykk
 
Also, theres a difference between "streamlining" and "removing options". True, the interface was streamlined for consoles into a semi-circular menu but why is that bad? Are you actually saying it made more sense to have to stop and bring up a screen-sized box menu?

Uh, are you actually arguing that DX2's interface was better than DX1's? DX1's interface was perfect. It gave detailed, easily accessible information. Inventory management was a breeze. DX2's interface was bloated, didn't provide detailed information and inventory management was clunky and inefficient.

Streamlining = removing redundancy and inefficiency. DX2's interface didn't remove redundancy or inefficiency... it added them.

Here's a good example of streamlining an interface: In Arcanum, if you wanted to check out your companions' stats or inventory, you had to do it manually by clicking on them. However, once you were inside their stat or inventory screen, you could click on little arrows to cycle through the other companions. These arrows only appeared when you brought up a companion's screen though. If this were streamlined, you could just bring up your own stat/inventory screen, then click on the little arrows to cycle through your companions. That = streamlined functionality.

Here's another example in Arcanum yet again: The inventory uses a grid to place your items. If you try to place an item but don't have spots available in the shape of the item, you won't be able to put the item in. You'll have to manually rearrange your items first and open up the spots needed. If this were streamlined, there would be an auto-arrange option, where items automatically relocate to free up space for new items. Again, streamlining is supposed to remove inefficiency and redundancy, not functionality or detail.

Oh, you want another wonderful example, eh? Okay! System Shock 2 had a terrible interface. There were only two ways to use items: Use the hotkey or manually bring up the inventory and use the item there. Many items did not have hotkeys assigned to them. Also, the game did not pause when you brought up the inventory. Therefore, if you wanted to use certain items in the heat of battle, you'd have to bring up the inventory, essentially blinding you while you run around trying not to die. If this were streamlined, they would have used the same quick inventory bar as DX1. You'd have a row of 10 slots into which you could place any item or Psi power. Pressing the respective number key would use that item or power. Voila, streamlined interface goodness.

 
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    Date Subject Author
  1. Oct 4, 10:43 No subject NKD
  86. Oct 5, 12:48  Re: No subject Doma
  87. Oct 5, 14:07   Re: No subject Verno
  88. Oct 5, 14:42    Dorf Fort Fuzzmatang
  2. Oct 4, 10:44 This IP is SHOT! Techie714
  16. Oct 4, 12:25  Re: This IP is SHOT! Xyggy
  18. Oct 4, 13:12   GITS Wildone
  3. Oct 4, 10:45 ... theyarecomingforyou
  4. Oct 4, 10:47  Re: ... NKD
  26. Oct 4, 14:58   Re: ... Dittohead
  5. Oct 4, 10:47 d'oh DG
  6. Oct 4, 11:31 No subject Verno
  7. Oct 4, 11:49  Re: No subject nin
  10. Oct 4, 11:59  Re: No subject StaTik
  12. Oct 4, 12:05   Re: No subject NKD
  13. Oct 4, 12:07    Re: No subject NKD
  15. Oct 4, 12:24    Re: No subject StaTik
  8. Oct 4, 11:52 Deus Ex is dead. necrosis
  11. Oct 4, 12:01  Re: Deus Ex is dead. Cholma
  9. Oct 4, 11:57 No subject Cholma
  14. Oct 4, 12:15 No subject Tanto Edge
  17. Oct 4, 13:11 No subject irata
  19. Oct 4, 13:13 No subject Bluesfanboi
  20. Oct 4, 14:07  Re: No subject Prez
  21. Oct 4, 14:17 Ugh Creston
  23. Oct 4, 14:35  Re: Ugh NKD
  24. Oct 4, 14:39   Re: Ugh NKD
  27. Oct 4, 14:58    Re: Ugh Wildone
  25. Oct 4, 14:44  Deus Ex CJ_Parker
  22. Oct 4, 14:34 No subject Hump
  29. Oct 4, 15:13  Re: No subject Dreagon
  31. Oct 4, 15:26  Re: No subject DG
  32. Oct 4, 15:43  Re: No subject Prez
  33. Oct 4, 16:49   Re: No subject Ludomancer
  34. Oct 4, 17:20    Re: No subject NKD
  37. Oct 4, 18:28     Re: No subject Prez
  28. Oct 4, 15:03 They have inherited... Dreagon
  30. Oct 4, 15:19 No subject Verno
  35. Oct 4, 18:04 No subject DangerDog
  36. Oct 4, 18:27 No subject Kxmode
  38. Oct 4, 18:34 3rd person? Surf
  39. Oct 4, 18:38  Re: 3rd person? Prez
  43. Oct 4, 19:30  Re: 3rd person? Kxmode
  40. Oct 4, 18:41 No subject Verno
  41. Oct 4, 18:53 No subject Wilson
  42. Oct 4, 19:24  Re: No subject Ludomancer
  44. Oct 4, 19:53 True Surf
  46. Oct 4, 20:23  Re: True Jerykk
  47. Oct 4, 20:34   Re: True NKD
  48. Oct 4, 20:48    Re: True Prez
  49. Oct 4, 20:57    Re: True Jerykk
  50. Oct 4, 21:08     Re: True NKD
  51. Oct 4, 21:15      Re: True tuddies
  52. Oct 4, 21:19       Re: True Jerykk
  53. Oct 4, 21:30        Re: True NKD
  54. Oct 4, 21:40         Re: True Jerykk
  45. Oct 4, 20:09 Great quotes from dev DirkDaring
  55. Oct 4, 21:41 No subject Verno
  56. Oct 4, 21:43  Re: No subject Jerykk
  57. Oct 4, 22:02   Re: No subject NKD
  58. Oct 4, 22:22    Re: No subject Jerykk
  59. Oct 4, 22:26    Re: No subject Ludomancer
  60. Oct 4, 22:38     What I wouldn't give.. Dmitri_M
  62. Oct 4, 22:53     Re: No subject Dreagon
  64. Oct 4, 23:36      Re: No subject Kedyn
  66. Oct 5, 00:17       Re: No subject Jerykk
  67. Oct 5, 00:58        Re: No subject Prez
  68. Oct 5, 01:07         Re: No subject Jerykk
  69. Oct 5, 02:04       Re: No subject Verno
  70. Oct 5, 02:16        Re: No subject Jerykk
  71. Oct 5, 02:45         Re: No subject Kedyn
  89. Oct 5, 18:31        Re: No subject Shadowdean
  90. Oct 5, 18:52         Re: No subject Fuzzmatang
  61. Oct 4, 22:39 No subject KilrathiAce
  63. Oct 4, 23:35  Re: No subject Prez
  65. Oct 5, 00:05 No subject Cabezone
  72. Oct 5, 02:53 No subject Cabezone
  73. Oct 5, 03:08  Re: No subject Verno
  77. Oct 5, 07:19   Re: No subject Jerykk
  78. Oct 5, 08:03    No subject J
  74. Oct 5, 03:35 Why? Acleacius
  124. Oct 13, 12:09  Re: Why? Doc
  75. Oct 5, 04:06 No subject Verno
  76. Oct 5, 06:14  Re: No subject Prez
  79. Oct 5, 09:35 No subject tuddies
  80. Oct 5, 10:33 No subject Hump
  83. Oct 5, 12:17  Re: No subject NKD
>> 91. Oct 5, 19:03  Re: No subject Jerykk
  81. Oct 5, 10:46 ... theyarecomingforyou
  92. Oct 5, 19:10  Re: ... Jerykk
  93. Oct 5, 21:27   Re: ... Krovven
  94. Oct 5, 22:12    Re: ... Fuzzmatang
  95. Oct 5, 22:25     Re: ... Jerykk
  101. Oct 6, 03:21      Re: ... Krovven
  102. Oct 6, 11:55       Re: ... Jerykk
  103. Oct 6, 16:37        Re: ... Krovven
  104. Oct 6, 19:18         Re: ... Jerykk
  105. Oct 6, 20:46          Re: ... Krovven
  106. Oct 6, 21:18           Re: ... Jerykk
  107. Oct 6, 22:05            Re: ... Krovven
  109. Oct 6, 22:37             Re: ... Jerykk
  108. Oct 6, 22:10            Re: ... Krovven
  110. Oct 6, 22:43             Re: ... Jerykk
  111. Oct 6, 23:02              Re: ... Wowbagger_TIP
  116. Oct 6, 23:49              Re: ... Krovven
  117. Oct 7, 00:04               Re: ... Jerykk
  118. Oct 7, 00:31                Re: ... Wowbagger_TIP
  82. Oct 5, 12:15 So... Quboid
  84. Oct 5, 12:22  Re: So... Unzerpum
  85. Oct 5, 12:23  Re: So... NKD
  96. Oct 5, 23:23 Hmmmm Creston
  97. Oct 5, 23:27  Re: Hmmmm Jerykk
  98. Oct 6, 00:43   Re: Hmmmm Trainwreck
  99. Oct 6, 00:49    Re: Hmmmm Jerykk
  100. Oct 6, 00:52     Re: Hmmmm PHJF
  112. Oct 6, 23:07 No subject Verno
  113. Oct 6, 23:10  Re: No subject Jerykk
  114. Oct 6, 23:22   Re: No subject Prez
  115. Oct 6, 23:25    Re: No subject Jerykk
  119. Oct 7, 10:24 ... theyarecomingforyou
  120. Oct 7, 13:03  Re: ... Jerykk
  121. Oct 7, 16:38   Re: ... Prez
  122. Oct 7, 16:42   Re: ... Prez
  123. Oct 7, 16:49 ... theyarecomingforyou


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