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No PC Gears of War 2 Follow-up

Ripten follows up on a recent story from Total Video Games that quoted Epic's Cliff Bleszinski saying piracy concerns factored into their decision to not create a PC edition of Gears of War 2 (story). They contacted Mark Rein, who speaks of piracy in the context of the newly formed PC Gaming Alliance: "This issue is something we’re looking at as a group …" But in describing their reasons for eschewing the PC for the shooter sequel, he makes no mention of piracy: "The reason we decided not to develop Gears 2 for PC was so that we could focus our resources on making Gears 2 the best possible Xbox 360 game it could be rather than splitting them across multiple platforms like we did with the first one. I think Gears 2 will be a better game for it and that this was the right decision." Thanks N4G.

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60. Re: No subject Oct 3, 2008, 20:31 Kxmode
 
It's time to summon the one

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DRM needs to die... now
 
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59. No subject Oct 3, 2008, 07:00 Verno
 
Yeah, that was cool, funny how those things just stick in your mind.

Yeah the original Unreal was definitely a great experience at the time. In that first tunnel with the lights flicking out then hearing the alien, hell yeah. I didn't even mind Unreal II, it was kinda ho-hum but the aspects of returning to your ship were neat and the gameplay was standard FPS fare.

 
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58. Re: I may have to change my quote.. Oct 2, 2008, 23:40 aphelion
 
I'll never forget Unreal's intro flyby.

Yeah, that was cool, funny how those things just stick in your mind.

I think I might go and install Unreal again, and see if I can get it to run properly, and not at 100MPH.

This comment was edited on Oct 2, 23:41.
 
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57. We, the gamers, agree Oct 2, 2008, 23:22 Creston
 
"I think Gears 2 will be a better game for it and that this was the right decision."

Not that Gears 2 will be a better game necessarily, though that wouldn't really take much, would it? No, we agree that it was the best decision.

You see, PC gamers aren't that fond of buggy pieces of shit that randomly delete savegames.

Please form an alliance with peter molsnzneyyeyzzss called the "We Solemnly Promise Never To Bother You PC Gamers Again, Ever" Alliance. Then please stick to it.

Oh, and kick cliffyb in the nuts for us.

Creston

 
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56. Re: No subject Oct 2, 2008, 22:58 Jerykk
 
I'm quite happy to play both PC and console games, I don't really make the distinction nor pick silly sides in some imaginary fight.

It's pretty obvious that you can't make the distinction. As for the fight being imaginary, I really don't think that's the case at all. Let's look at the facts:

1) When a PC franchise becomes a console franchise, it gets dumbed down. Refer to Deus Ex, Ghost Recon, Rainbow Six, Thief, etc.

2) When a PC genre becomes a console genre, it gets dumbed down. Refer to regenerating health, aim assist, huge hitboxes, slow movement speed, unlimited/unified ammo, invincible NPCs, grenade proximity indicators, projectile trajectory indicators, dungeon radar, etc.

It's really not hard to understand why experienced PC gamers feel disdain towards consoles. Seeing a PC genre or franchise get dumbed down is like seeing your favorite cereal become tasteless. Or your favorite magazine dwindled down to a few pages, most of which are ads. Or watching your favorite director start making lousy movies.

While you may be oblivious to all these things, that certainly doesn't make them "imaginary." Saying such things makes you look like a snob.

I'm quite happy to play both PC and console games, I don't really make the distinction nor pick silly sides in some imaginary fight.

Amen to that. It really saddens me when I read an interview with a developer and see them say "Oh, well, we're all grown up now, we have families and stuff so we don't have time to play complex games or mess with our computers. We love just sitting down on the couch and playing a quick game of Halo." Seriously, what happened to the passion? What happened to developers being nerds and making games for people like them? I remember reading an interview with a Bioshock dev where he actually gave the advice "Remember, you aren't the target audience." That's the whole problem right there. Games were simply better when developers and gamers were one and the same. None of this focus testing, design-by-demographic crap.


This comment was edited on Oct 2, 23:05.
 
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55. Re: I may have to change my quote.. Oct 2, 2008, 22:51 The Half Elf
 
Well as much as I hate Epic now, I'll never forget Unreal's intro flyby.

 
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54. I may have to change my quote.. Oct 2, 2008, 21:54 Acleacius
 
I am thinking about.....
Hated cliffyb for killing PC coop way back in 1999, before it was cool to hate cliffyb!

Hows that?
 
Should any political party attempt to abolish social security, unemployment insurance, and eliminate labor laws and farm programs, you would not hear of that party again in our political history.....and they are stupid. Dwight D. Eisenhower
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53. Re: No subject Oct 2, 2008, 21:21 Prez
 
No one is disputing that high end PC's are more powerful than consoles but thats no longer the design paradigm these days, few games are targeting high end PC's.

It think that's because the PC games that do target the high end end up not selling well for one reason or another, and not necessarily because they are more complex. Why put forth the extra effort if there's no added benefit to doing so?

Even recognizing that, I still wish games like Deus Ex, Starcraft, and Neverwinter Nights were more the rule than the exception. I long for the days when games targeted not just the high end rig, but the high end gamer as well. Mechwarrior, X-COM, Daggerfall, Secret Weapons of the Luftwaffe, Tie Fighter, Ultima, etc etc.


This comment was edited on Oct 2, 21:24.
 
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52. Re: lie! Oct 2, 2008, 20:43 Kajetan
 
A full year later. The game was always designed for 360 then ported to Windows a year later.
Mark Rein is a liar.

Not to mention, that Epic has bought "People Can Fly", the dev behind Painkiler. And THEY did the porting of GoW to the PC.

This comment was edited on Oct 2, 20:43.
 
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51. ... Oct 2, 2008, 20:35 theyarecomingforyou
 
Still, it does suck for the pc gamers that enjoyed the original.
Exactly. I was very unlikely to get it but I don't like to see games not being released on PC where the original was.
 
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50. No subject Oct 2, 2008, 20:09 Karl_L
 
I really hated the first game, it was such a pain in the ass to get through. I didnt think it was possible to make a more boring shooter then halo, but they pulled it off.
Still, it does suck for the pc gamers that enjoyed the original.

 
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49. No subject Oct 2, 2008, 20:05 fox
 
fuck girls of war it was crap anyway why you people care? it has been sold in so many copies only because there ware no other titles to choice from

 
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48. No subject Oct 2, 2008, 20:00 Hump
 
No loss.

you speak truth
 
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47. Re: The Real Reason.. Oct 2, 2008, 19:50 Shataan
 
No loss.

 
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46. The Real Reason.. Oct 2, 2008, 19:49 The Half Elf
 
They can't do Gears 2 on the PC is they are too busy making exclusive crap for Amazon and Best Buy.

It seems now Best Buy is offering a free RC Car/Tank with each order of the Limited Edition.


http://www.gametrailers.com/player/usermovies/273138.html
This comment was edited on Oct 2, 19:59.
 
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45. Re: No subject Oct 2, 2008, 19:48 Dreagon
 
No, no. Not 'Lowest Common Denominator' games. Consoles by virtue of having inferior hardware to PC's are the LCD. You can make the argument that many PC's don't have the muscle to match some consoles, but only a tiny number of PC titles are made for them.

No, the players involved is where the Lowest Common Denominator is. The PC games of yore were written for a different crowd because the PC owners of yore WERE a different crowd. The console crowd of today is nothing like that....and since devs moved to consoles to chase the bigger bucks, they have dumbed down their products to appeal to the widest sample possible of that crowd.
 
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44. Re: lie! Oct 2, 2008, 19:42 Bet
 
Gears of War for Xbox 360 released:

NA November 7, 2006
EU November 17, 2006
AUS November 23, 2006

Gears of War for Windows

NA November 6, 2007
EU November 9, 2007

A full year later. The game was always designed for 360 then ported to Windows a year later. Mark Rein is a liar.

That summarizes the situation quite well.

 
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43. Re: No subject Oct 2, 2008, 19:42 Verno
 
No, no. Not 'Lowest Common Denominator' games. Consoles by virtue of having inferior hardware to PC's are the LCD. You can make the argument that many PC's don't have the muscle to match some consoles, but only a tiny number of PC titles are made for them.

Can't really say I agree with that. Devs are designing from down to up instead of the other way around now. I can think only 10 high end titles off the top of my head released in the past year whereas I can walk into any store and see mountains of games designed to operate at the middle to low range, somewhere that a console does just fine. No one is disputing that high end PC's are more powerful than consoles but thats no longer the design paradigm these days, few games are targeting high end PC's.

You certainly like to infer a lot based on very little. I personally understand why developers would rather make easy games. If they sell better than the complex ones, and take less time, then they are the logical choice. The fact that some gamers prefer the complicated and "confusing" games does not make them snobbish.

Well no but people around here posting "fuck off to console land and die!" does make them snobs. That's what I was referring to.

You can play console games; if you enjoy them, more power to you. I generally don't. I did enjoy Bioshock, Oblivion, and GTA on PC, but while playing them I could never shake the feeling that they would have been so much better had they been designed for PC instead of consoles.

I'm quite happy to play both PC and console games, I don't really make the distinction nor pick silly sides in some imaginary fight. If people want to then fair enough but I get tired of seeing the same thing reposted 5 times a day "FUK CONSOLES ARE KILLING OUR PC FUCKIN GREEDY DEVS FUCK U EPIC/CRYTEK/BETHESDA/pretty much everyone". So sometimes I let go and respond to it

I'm not sure why you continue to get defensive with me; I have never belittled anyone for their gaming choices. I just know what I like.

On the contrary, I don't feel defensive at all. I was just responding to your post and trying to give my point of view. I respect your opinion as you're usually pretty level headed, I wasn't trying to unfairly target you with my post, just more meant in general to people around here

 
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42. Re: lie! Oct 2, 2008, 19:41 Paketep
 
A full year later. The game was always designed for 360 then ported to Windows a year later. Mark Rein is a liar.

Ported to Windows is a tad too much for what they did. I would rather call it bugged to Windows.

 
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41. No subject Oct 2, 2008, 17:30 Hump
 
what a typical cop-out corporate bullshit answer.

I've had about enough of Mark Rein and CliffyB. At one time you got the feeling that they were all about gaming and community, now they're dribblng the same corporate-speak I've heard a million clueless suits spout.

Fuck 'em both.

in the ass.

just sayin'...
 
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"Both the “left” and the “right” pretend they have the answer, but they are mere flippers on the same thalidomide baby, and the truth is that neither side has a clue."

- Jim Goad
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