44 Replies. 3 pages. Viewing page 1.
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| 44. |
shocked! |
Oct 4, 2008, 04:09 |
Jackplug |
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Hmm i didnt know this, i never thought that the restrictions of installing a game 'x' amount of times that would jepodise the sales.
As the money is only paided for with our own hard earned money. I'm truely shocked!
This comment was edited on Oct 4, 04:09. |
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| 43. |
Very disappointing PA article |
Sep 30, 2008, 19:37 |
Navaros |
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I always thought Penny Arcade was a respectable site but after reading the linked-to article, it shouldn't be IMO. Especially with this:
but can't we just come to terms with the fact that no amount of internet petitioning or Amazon guerrilla warfare is going to take the activation limit out of the realms of the finite? No, we can't. Consumers should never do this. PC games have always given infinite number of installs before this (probably illegal in my lay opinion) DRM malware crap started getting shoved down consumers' throats against their will & oftentimes, infesting their machines without their knowledge. The only thing consumers did wrong was not reacting as strongly to it sooner. This DRM malware crap & activation limits must be opposed until it is no longer present at all.
Just like what seems to have happened to Starforce. Consumers by and large have defeated Starforce. SecuROM is the new Starforce, and it too can be defeated by consumers continuing to stand up for their rights to have malware-free and unlimited installs with their PC games.
This comment was edited on Sep 30, 19:44. |
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| 42. |
No subject |
Sep 30, 2008, 15:46 |
Dr. D. Schreber |
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EA argues against the theory that DRM has cost them sales saying they do not automatically equate every copy of the game that's pirated as a lost sale, a contrast to claims made by many developers and publishers in the past... So, wait. If they don't think a downloaded copy is a lost sale, then why have DRM in the first place? Is the new argument going to be that they're thinking, well, not every download is a lost sale, just most of them?
This is like they're saying "Yes, we do support the pirates and screw over our paying customers, thank you for noticing." |
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NOT THE BEES! NOT THE BEES THEY'RE IN MY EYES AARRGRHGHGGAFHGHFGHFG!
(170 Hit Combo) |
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| 41. |
Re: No subject |
Sep 29, 2008, 23:47 |
Talisorn |
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I agree with you but there has to be some form of protection in the product to stop someone from just making a copy for a buddy at will. A completely naked game disc is just silly with how prevalent cd/dvd burners are these days. I think the better solution is to go minimal with the protection instead the draconian approach. Stuff like SafeDisc works just fine because it prevents people from making a copy casually but the determined pirates will get around it, those people weren't sales anyways so nothing is lost on either side. QFT!
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| 40. |
No subject |
Sep 29, 2008, 22:16 |
TangoBaker |
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Lost a sale to me too. I've spent too much time trying to get software to work around artificial problems created by the publishers to even bother trying any more.
I even gave up on the upcoming Blood Bowl game from Cyanide that I was really looking forward to. They actually started deleting posts in their forums that even dared to ask if they were going to be using Starforce again. That kind of hostile BS from someone allagedly trying to sell me something is something I don't need.
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| 39. |
Re: No subject |
Sep 29, 2008, 21:50 |
doktor_tchock |
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They lost at least one sale in me, because I was on the fence about Spore; it's a game I could live without but probably would have purchased had it not been for the presence of SecuROM.
I did purchase Bioshock and Mass Effect a couple months ago because I am weak. That same day, I also bought Sins of a Solar Empire.
I never even considered stealing Sins because I knew the version I bought wasn't going to hassle me, but I can assure you that I checked out the torrents for Bioshock and Mass Effect.
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| 38. |
Re: No subject |
Sep 29, 2008, 21:48 |
Prez |
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Hmph! Thanks a lot, assholes. Oh, not you, Cliff. We were talking to the dude stealing your game.
No, actually we are talking to you and the rest of Epic, Cliff. Really - thank you for not bringing your crapified console drek to the PC.
Maybe if Gears of War were a better PC game, it would have sold better on PC. You know, the machine whose users gave you your fame and fortune. Cry piracy all you want - Unreal Tournament 2004 sold like hotcakes, even though the audience is made up of the same people you now brand as thieves. Here's a thought - maybe get back to making good games instead of worrying about your wicked sick cool pimp fashion sense. |
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| 37. |
Re: No subject |
Sep 29, 2008, 20:30 |
Kxmode |
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| 36. |
Re: No subject |
Sep 29, 2008, 20:04 |
Kxmode |
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Right now, it makes sense for us to focus on Xbox 360 for a number of reasons. Not least PCs with multiple configurations and piracy. Kind of smacks Microsoft in the face with their "I am a PC" marketing campaign. Basically the revised campaign is "I am a PC, unless I played video games then I am a XBOX 360."
----- http://www.gamemusicjukebox.com/ Game p/reviewer for http://www.gameindustry.com/ DRM needs to die... now |
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| 35. |
Re: No subject |
Sep 29, 2008, 19:53 |
Jerykk |
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Right now, it makes sense for us to focus on Xbox 360 for a number of reasons. Not least PCs with multiple configurations and piracy. It also makes sense to call it a 360 exclusive because Microsoft is publishing it and they don't want to even hint at the game appearing on any other platforms until it has been milked dry on the 360.
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| 34. |
Re: No subject |
Sep 29, 2008, 19:48 |
Rob |
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The principle of DRM is inherently flawed. It's IMPOSSIBLE, in the same way a perpetual motion machine is impossible.
There is one and only one DRM that can stop piracy. All code runs on a server and only display updates are downloaded to the client.
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| 33. |
Re: No subject |
Sep 29, 2008, 19:42 |
Kxmode |
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| 32. |
EA's new tagline |
Sep 29, 2008, 19:37 |
Kxmode |
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| 31. |
analysts |
Sep 29, 2008, 19:29 |
Kxmode |
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Here's another classic example of EA not listening to actual paying customers who constantly said DRM doesn't prevent piracy! We've been saying it for YEARS. Whatever EA... I'm done. Spore is pretty much the nail in the coffin as far as I'm consumed.
----- http://www.gamemusicjukebox.com/ Game p/reviewer for http://www.gameindustry.com/ DRM needs to die... now This comment was edited on Sep 29, 19:31. |
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| 30. |
Re: No subject |
Sep 29, 2008, 18:56 |
Krovven |
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| 29. |
Re: No subject |
Sep 29, 2008, 18:30 |
nin |
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Cliffy B cries like a little girl, film at 11...
http://kotaku.com/5056532/why-no-gears-of-war-2-for-pc-well-piracy-for-one
------------------------------------------------ http://theslip.nin.com/ "The Bellic boys! Taking over your town, assholes!" |
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RollinThundr Apr 17, 2013, 12:25: Eh really tossing stuff like that in there only to get your panties all bunched up. If you really want to call that trolling sure.
Mr. Tact Apr 17, 2013, 12:33: Pretty sure that's the definition of trolling... |
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| 28. |
Re: No subject |
Sep 29, 2008, 17:25 |
Darks |
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I’m going to disagree with EA on this about lost sales, I had Red Alert 3 reserved found out it has DRM so I cancelled that order, same with Sacred 2. And that goes for Spore as well; any game that has this Draconian DRM will get scratched off my list. So to say they haven’t lost sales because of DRM is utter BS.
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| 27. |
Re: No subject |
Sep 29, 2008, 17:25 |
Verno |
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I find that a curious statement because, to me, the very fact that the DRM actually factors into your purchase decision AT ALL means that it is not an overblown issue. While I think you have a fair point there, I'm a much more informed consumer than the average person as are most of the people here. The average consumer usually just weighs what they've heard about it versus the price, there have been extensive studies done by retail stores on that subject. They don't even know enough to weigh DRM in one way or another.
People say that boycotting is key to changing things but in reality getting word out and educating the mass market is the key if you want change. Screaming at the publisher on message boards is time wasted, you're better off telling people how and why it affects them even if they are unaware. Tell your friends, tell your family and don't rant like a lunatic so people take it seriously.
Boycotting can be effective but there aren't enough enthusiasts willing to do so in this case. Feel free to speak with your wallet so to speak but also speak to your friends and family
This comment was edited on Sep 29, 17:27. |
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Playing: Faster Than Light, Tales of Graces F, Fire Emblem 3DS Watching: Ghost in the Shell, Hannibal, Oblivion |
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| 26. |
Re: No subject |
Sep 29, 2008, 17:20 |
Tumbler |
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Regardless, the popularity of the iPod has substantially overcome the DRM hurdles. The fact that you can remove the DRM from your songs and those songs will be treated the same as any other music on your ipod is the main reason DRM hasn't killed Itunes.
Burn your songs to a CD, then import them back. No DRM. The Ipod's popularity is not what makes DRM a non issue on that platform. It's the fact that users can choose to remove it.
I have 30 GB's of music on my home PC and it all works on my Ipod and none of it has DRM on it. This comment was edited on Sep 29, 17:22. |
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VGfive.com - Game Trading site (Steam codes too!) Kickstarter "Game Developer"! |
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| 25. |
Re: No subject |
Sep 29, 2008, 17:11 |
DG |
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[Gamasutra's Chris Remo commented] "I can't help but feel a lot of the vocal protesters are simply getting caught up in the righteous fury of the moment", adding: "Though it's not a popular view, in my mind a lot of gamers are overreacting -- look how many people buy music through iTunes, whose DRM mechanics are hardly lenient." Reads: "it doesnt matter how shit it is, as long as it doesn't smell bad enough we'll still make wads of cash from the guys who aren't paying attention".
Regardless, the popularity of the iPod has substantially overcome the DRM hurdles. Many music devices have an iPod port - it doesn't matter that you can't play songs directly on the car stereo, because it has an iPod connector.
iTunes is also a service, not just a DRM mechanism.
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44 Replies. 3 pages. Viewing page 1.
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