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| 7. |
No subject |
Sep 20, 2008, 21:46 |
Nuclear Watchdog |
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* REMOVED * This comment was deleted on Sep 21, 11:26. |
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================================================ "Whattadya wanna hear, that I'm your bitch? Fine. You came in here, took it to me, and now I'm your bitch. Happy now?" - Creston |
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| 6. |
Re: ... |
Sep 20, 2008, 15:39 |
Enahs |
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Are you kidding? A normal CPU has nowhere near the parallel processing power of a modern GPU. There is no way that they could provide competitive graphics with a software based approach.
If you are serious, please provide some proof...
Even though I did not say it, it is true...sorta.
The hardware is evolving to completley programmable. I.E. the graphics card hardware while designed for gaming but the developer is not constrained into a single API.
See: CUDA (http://en.wikipedia.org/wiki/CUDA) Already available. Not totally there yet, but heading in the direction.
There was a recent post by Tim Sweeny (lead engineer of the Unreal series of engines) that stated generally the same thing: http://www.bluesnews.com/cgi-bin/board.pl?action=viewthread&threadid=91396 Maybe it will happen, probably. Carmack has been saying similar things recently as well.
Alternating Logo (GreaseMonkey script): http://www.ualr.edu/szsullivan/scripts_/BluesNewslogo.user.js
This comment was edited on Sep 20, 15:43. |
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I am free of all prejudice. I hate everyone equally. - W. C. Fields |
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| 5. |
Re: ... |
Sep 20, 2008, 15:30 |
Hazard |
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Developers are fast heading over to software based rendering, with Crytek and Epic both indicating they are pursuing that direction for the next generation engines. My understanding is that that means APIs like DirectX and OpenGL will become less relevant. Are you kidding? A normal CPU has nowhere near the parallel processing power of a modern GPU. There is no way that they could provide competitive graphics with a software based approach.
If you are serious, please provide some proof...
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| 4. |
Re: ... |
Sep 20, 2008, 03:30 |
monkay |
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Unless the hardware vendors catch up to that(providing their own APIs and etc), there's no way any sane developers would write their rendering engine from scratch without using any existing APIs.
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| 3. |
... |
Sep 20, 2008, 00:06 |
theyarecomingforyou |
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Developers are fast heading over to software based rendering, with Crytek and Epic both indicating they are pursuing that direction for the next generation engines. My understanding is that that means APIs like DirectX and OpenGL will become less relevant.
- - - - - - - - - - - - - - Founder of the "I Hate Smiley Fitz" society
Remember: Riley has autism. He has trouble communicating, and in an overstimulating environment, he can get frightened and run away, leaving his parents frantic. - Auburn |
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Core i7 2600-K (4.6GHz) | 12GB DDR3 | GTX680 SLI (1215/1605) | OCZ Vertex 3 120GB SSD | Windows 8 Pro Hazro HZ30Wie 30" | Saffire PRO 40 | Razer Mamba | Coolermaster RP1000W SteamID: theyarecomingforyou |
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| 2. |
Re: Wishes |
Sep 19, 2008, 21:09 |
Propagandhi |
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| Can't use DirectX on the Wii, PS2, PS3, PSP, or OSX. A company which integrates direct x anywhere other than the periphery of its codebase is fuckin itself.. |
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| 1. |
Wishes |
Sep 19, 2008, 20:40 |
Ludomancer |
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I wish OpenGL would become a popular API again. The industry really shafted itself with DirectX, letting it become a closed standard and then watching as Microsoft used it to force people where they wanted. (Vista)
I guess the powers that be behind OpenGL are slightly to blame too though...
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7 Replies. 1 pages. Viewing page 1.
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