I know this thread is on its last leg, but it finally started to get to the point.
There is no solution.
Developers are being bombarded from every side that Pirating will prevent their program from making them money. The lawyers are telling them to protect their IP or they will lose it. DRM slingers telling them that their DRM will make them X # of dollars by curbing piracy for the critical first few days. The numbers on Bit Torrent and other P2P sharing show staggering numbers for pirated copies. Add all this together and only a complete idiot wouldn't allow a distributer to put DRM into their product.
Distributers don't care about the product. That is not their job, their job is strictly to squeeze every last drop of income out of a product for both the developer and themselves. It costs money to distribute. Stardock has released multiple quotes of how much it costs to get retail shelf space, let alone cost of developing/printing/shipping hard copy boxes and books. The Distributer's job is to market the product and build the sales.
DRM Companies obviously only care about keeping themselves in business and puffing up piracy numbers or making piracy look worse than it is, is only in their best interest.
Consumers are screwed anyway they look at it. They buy a DRM infested app, the DDD (DRM company, Distributer and Developer) all feel justified the DRM worked. They Buy it and pirate it (Probably the morale approach) twice the affect, the DDD all feel justified, and the pirated numbers go up showing piracy is out of control. They Pirate it only, the DDD see huge piracy numbers and are even stregthened in their stance that Piracy is out of control. They do the most noblest thing and don't purchase or pirate the game, and the DDD still see that Piracy is out of control because the game was pirated by so many others. There is NO way for a consumer to get their message across to the DDD in any way that they detest DRM.
No DRM is un-crackable and only presents mild amusement to the hackers that strip it out. Thus all PC applications will be pirated, and I will go so far as to say all digital IP of any sort will be pirated in some fashion. If that is the case then all shortfalls of expected sales can be blamed on Piracy, thus every application developer out there is being told they could have made more money. Thus proliferating the lies of the DRM and Distributers that DRM is neccissary. So in essence every one of us including the developers and distributers are contributing equally to "the death of PC Gaming"
In the end take consolation in the fact that no matter what any developer says or anyone else in the industry bitches about, PC gaming will never die, unless the PC platform dies as well. If EA goes bankrupt from rampant piracy, someone will step-up in their place and design games for the PC. If Piracy gets so bad, although it has been "So Bad" since the PC was invented, we may see a dip in the number of multi-million dollar games being developed for the platform, but that is far from the death of PC Gaming.
PC Gaming was huge and fun in the mid 90s, and how many Million $ games were released before 2000?
/*New and stirring things are belittled because if they are not belittled, the humiliating question arises, ``Why then are you not taking part in them?'' -H.G. Wells*/