Carmack: PC "A Unique Platform"

There's a John Carmack Q&A on Computer and Video Games talking about Quake Live and related topics in an interview that also gets responses from id executive producer Marty Stratton. No conversation with the id Software Technical Director is complete these days without asking his thoughts on the uncertain state of PC gaming, and this one prompts an answer saying that developers need to appreciate "the PC as a unique platform rather than a gaming machine that happens to be in your den rather than your living room." He goes on to explain: "The traditional big-budget, media-rich, single-player type games like we used to make at id Software through to Doom 3, all that really has to be done cross-platform on the consoles now, to basically cover the development expenses for something like that. But the PC still has huge success stories, with things like The Sims 2 and World of Warcraft, which have been bigger successes than any console game has ever been, or possibly ever could be in the near future. At the end of the day, you have to look at the PC as a platform with its own strengths and weaknesses."
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11.
 
Re: Fuck you Carmack
Sep 7, 2008, 17:33
11.
Re: Fuck you Carmack Sep 7, 2008, 17:33
Sep 7, 2008, 17:33
 
Creston is right.

Everyone in the industry has gone crazy. If a game does not make them 50+ million profit then it is a failure and not worth doing.

look at mmos. Wow is supposed to be the only success story. Example Tabula Rasa, not everyone likes that game but it made its publisher 1.9 million last quarter. yet that is looked at as a "failure" that is on life support and may need to get canned.

If your game is pulling down 6 million a year That should be more than enough for you to pay a decent sized development team, servers, technology, and hold a decent community together for the gamers. And STILL be able to back a few hndred thousand pure profit per year.

What a fliping greed soaked world we live in these days.

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