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Gametrailers now
features the PAX trailer for Far Cry 2, Ubisoft's upcoming shooter
sequel, where Clint Hocking describes their philosophy for creating immersion in
the game by emphasizing how the player is physically embodied in his avatar. He
also discusses weapons and how they degrade and eventually blow up, the emphasis
on vehicles in their large open world, the immersion of their complete set of
vehicle animations, how vehicles break down and must be repaired, their
immersive navigation tools (that you see yourself holding the map), how you also
see yourself administering first aid, and more. All these topics are supported
by example gameplay footage.
There's also a Far Cry 2
Narrative Designer Interview on Gametrailers where Far Cry 2 Patrick Redding
describes the game's non-linear narrative and how it is presented in an open
world game. The clip also features its share of gameplay scenes. Thanks Dagok.
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