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Bad Time at Spacetime

The Spacetime Studios Website (thanks Develop) has some unfortunate news about layoffs at the indie developer at work on Blackstar, a science-fiction MMORPG:

Our company has been entirely self-funded the for the last six months while we tried to find a publishing deal for ‘Blackstar.’ Throughout this period we have held onto our pre-production development team because, honestly, we think they are the best of the best. We have been shopping Blackstar around but - right now, at least – the concept of a SciFi space/ground IP has proven to be a challenge. Our studio cannot survive at its current burn rate without a publishing deal, so we face a necessary (though very difficult and painful) decision. We are scaling down from thirty-two down to sixteen folks in the hopes of developing a pitch, a prototype and another publishing deal.

We will be letting some very good folks go. They will receive extended benefits and we will be doing everything we can to help them land on their feet again. We consider these people to be the cream of the crop, so if you are looking to staff up your team please drop us a line at jobs@spacetimestudios.com.

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18. Re: ...the space combat genre is d0med Aug 6, 2008, 16:48 Theo
 
[note please stick with me after my defense of eve i have some genuine questions]

I think the problem that most space and eve fans have with your attitude (and this is a grown un disscussion not a flame fest), is that your incredibly tunnel'ed in what you consider a good space game.

your insites in to the industry are no doubt very insightful and basically writen with a level of knoladge that others just dont have (at least not everyone, some people have worked in the industry on various levels and understand the outlay and such publishers put out).

"Please. This is not a pissing war. Eve plays like a spreadsheet. I don't fucking care how many ruins you can explore or how many girl's skirts get blown up by the graphics. When we're talking about the traditional space combat games - which is what every space combat game, including BlackStar are doing/trying to do, Eve doesn't even come close to counting"

thats correct, Eve does not play like a plane dog fighting game with large black back grounds. lots of space games cater to "world war II in space"; thats great fun. but that does not invalidate the experiance of commanding a huge vessel in space.

Eve has plently of thought behind the combat, it's just you dont yank a joystick for it. i've heard you say previously (and i am paraphrasing - appologies for the miss quote) that eve is a case of turning your ship stats "on" and then seeing who gets the better rolls. it's this attitude that most folks who understand eves combat get upset about, mainly because thats not the case, point in example, angle your ship so that a enemy has a greater transversal velocity, he will find it harder for his guns to track you, etc, etc, etc.

so yes, it is a spread sheet in space, it caters more to the guy who wants to be captain picard; where as games like jumpgate aim to the people who want to be starbuck and as you said, nothing wrong with that. but, your comments make out like its a BAD thing that some people want a captain picard experiance and whilst that it is ok for us to like it we are some how not space fans and are being dishonest to the genere.

the iwar games are a good paradox, you are supposed to be flying huge ships with crews yet you fling the thing around like its a prom queen on a late night orgy, odd odd odd (but none the less lots of fun and some of my faviourate games).


"Naturally, there are 200K people who like to play Eve - regardless of the premise. There's nothing wrong with that. When you factor in the size of the PC gaming landscape in which you can sell 500K units for a triple-A game, 200 subscribers is chicken feed.

triple A games in general as far as i (with my meger experiance) am aware have around a 4 to 3 year development cycle. they cost any place between 2.5 million to 4 million to make. a MMO thesedays has at least a 5 year development cycle and this realistically can be up to 7 years, generally as you mention the cost can be i would guess in the ballpark of 9 to 15 million.

in your 3 years, you end up with 25 million assuming you sell 500k units, then you deduct your cost, that leaves you with your 22 million after development costs. if this is the case why arnt more development houses self funded after there first successfull game? with that 22 million you could self finance many many more AAA games, yet most development houses (huge names like valve, id, etc aside) go with cap in hand to the publishers again looking for money for the next title, where does this falldown?

i genunily dont understand... (i am asking here, not flaming its a genuine question).

with a mmo, its different, my game cost me 15 million to make and i shipped 500k units, thats 25 million after box sales, so i run a profit of 10 million. then after 1 month lets say i have a 50% retention (so the game does not suck that badly) i get a further 2.5 million, month 2 another 2.5 million, obviously we have to cater for running costs here...

but still does not seem a bad model, the issue being that its the case really that its eggs all in 1 basket, what if the retention is only 10%? can i still keep the servers running?

its a interesting subject in general tbh

not even sure i had a point here, but yadda yadda yadda.

btw, excuse the typing, i am VERY VERY VERY drunk.


This comment was edited on Aug 6, 16:50.
 
Avatar 23977
 
Everyone on Bluesnews is synical, get over it.
edit: i cant spell, this is my disclaimer.
Previous Post Next Post Reply Quote Edit Delete Report
 
    Date Subject Author
  1. Aug 6, 06:48 O Rly? nutshell42
  2. Aug 6, 07:44  Re: O Rly? InBlack
  4. Aug 6, 09:11   ...the space combat genre is d0med  dsmart 
  5. Aug 6, 10:09    Re: ...the space combat genre is d0med InBlack
  6. Aug 6, 10:10    Re: ...the space combat genre is d0med Duc
  7. Aug 6, 10:26     Re: ...the space combat genre is d0med  dsmart 
  8. Aug 6, 10:44      Re: ...the space combat genre is d0med Wowbagger_TIP
  9. Aug 6, 10:49       Re: ...the space combat genre is d0med InBlack
  12. Aug 6, 13:45        Re: ...the space combat genre is d0med Burrito of Peace
  13. Aug 6, 14:11         Re: ...the space combat genre is d0med Theo
  10. Aug 6, 10:51      Re: ...the space combat genre is d0med VultureMAN
  11. Aug 6, 13:33       Re: ...the space combat genre is d0med  dsmart 
  14. Aug 6, 14:18      Re: ...the space combat genre is d0med Pottsey
  19. Aug 6, 16:53       Re: ...the space combat genre is d0med Wowbagger_TIP
  20. Aug 6, 17:07        Re: ...the space combat genre is d0med Pottsey
  21. Aug 6, 17:11         Re: ...the space combat genre is d0med Theo
  22. Aug 6, 17:38          Re: ...the space combat genre is d0med  dsmart 
  23. Aug 6, 17:50           Re: ...the space combat genre is d0med Wowbagger_TIP
  24. Aug 6, 18:03           Re: ...the space combat genre is d0med Pottsey
  25. Aug 6, 18:12            Re: ...the space combat genre is d0med  dsmart 
  26. Aug 7, 04:18           Re: ...the space combat genre is d0med Theo
  27. Aug 7, 07:53            Re: ...the space combat genre is d0med  dsmart 
  15. Aug 6, 14:36    Re: ...the space combat genre is d0med nutshell42
  16. Aug 6, 16:09     Re: ...the space combat genre is d0med  dsmart 
  17. Aug 6, 16:43      Re: ...the space combat genre is d0med Pottsey
>> 18. Aug 6, 16:48      Re: ...the space combat genre is d0med Theo
  3. Aug 6, 08:51  Re: O Rly? Trashy


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