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Re: ...the space combat genre is d0med |
Aug 6, 2008, 16:09 |
dsmart |
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Just for acuracys stake, Eve Has around 220k subscribers, (205k last offical count), and has had peek concurrent users of just over the 40k mark. heh, that was a typo actually; as I am aware of their numbers
Iceland has a very high cost of living I was looking at various sites with wages for software programmers and devs and the was cost an average of 10 to 15k more in Iceland. Surlys its cheaper to make a game in North American over Iceland. The cost of living has nothing to do with the cost of development. And thats not what I was talking about.
In the context that I speaking in is when you take a small company like CCP, their install base is more than enough to keep them going. Factor in the likes of, say, NCSoft, EA, SOE etc and you begin to see how it can add up. The smaller you are, the lower your dev costs and overhead. At least for the most part.
I have to disagree, most other space games don't come close to Eve. Since Cosmos it's not right to say Eve is a spreadsheet. When you can spend hours doing archaeology in old space ruins and astrometrics to explore, or you can follow the storylines in Cosmos regions it's not fair to say it's a spreadsheet in space. It's no more a spread sheet in space then Nexus The Jupiter Incident which to me is one of the best space games in recent years. Eve is not without its flaws but as space games come its one of the best ones we have to choose from. Please. This is not a pissing war. Eve plays like a spreadsheet. I don't fucking care how many ruins you can explore or how many girl's skirts get blown up by the graphics. When we're talking about the traditional space combat games - which is what every space combat game, including BlackStar are doing/trying to do, Eve doesn't even come close to counting.
Naturally, there are 200K people who like to play Eve - regardless of the premise. There's nothing wrong with that. When you factor in the size of the PC gaming landscape in which you can sell 500K units for a triple-A game, 200 subscribers is chicken feed.
Don't you think that if ANY publisher had any inkling that 200K subscribers for a rubbish space game like Eve was achievable and/or attainable, that several would be in development, the likes of BlackStar would not have been dropped by the publisher, let alone canned outright?
The problem with armchair pundits is that they don't have any clue what the big picture is. No, a painting in the clouds does not count.
The likes of EA have poured millions into the likes of Earth Above & Beyond, only to see it tank. Don't you think EA has the resources to attract the best minds in the business to do a competitor to Eve? Or SOE? Or ActiBlizzard? Or Microsoft (which has dropped and/or canned no less than three MMO games to date). The issue is that the Eve numbers are rubbish in the larger scheme of things and going into the space combat genre at such a huge expense - and very little game - does NOT look good in the books.
I stand by my original post. If Blizzard would do a SciFi MMORPG it would be successful, too, because Blizzard produces great games not because their games have the setting du jour. uhm, rubbish. While Blizzard - bar none - have some of the best minds in the business, WoW is based on their tried and proven experience and product synergy. If ANY other company had done WoW, it would have failed. Much like all the flegling MMOs of today.
Even so, Blizzard knows when something isn't working. Anyone remember Starcraft Ghost? Yep. Canned.
Don't you think that if they wanted to keep printing money with a tried and proven [WoW] formula that they would even bother with the likes of Diablo III? A non-MMO game at that?
This comment was edited on Aug 6, 16:37. |
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Game developers are just human beings who happen to make games for a living. If you want to hold us up to higher standards of conduct, then go ahead ...but don't be surprised if we don't uphold them |
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Date |
Subject |
Author |
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1. |
Aug 6, 06:48 |
O Rly? |
nutshell42 |
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2. |
Aug 6, 07:44 |
Re: O Rly? |
InBlack |
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4. |
Aug 6, 09:11 |
...the space combat genre is d0med |
dsmart |
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5. |
Aug 6, 10:09 |
Re: ...the space combat genre is d0med |
InBlack |
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6. |
Aug 6, 10:10 |
Re: ...the space combat genre is d0med |
Duc |
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7. |
Aug 6, 10:26 |
Re: ...the space combat genre is d0med |
dsmart |
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8. |
Aug 6, 10:44 |
Re: ...the space combat genre is d0med |
Wowbagger_TIP |
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9. |
Aug 6, 10:49 |
Re: ...the space combat genre is d0med |
InBlack |
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12. |
Aug 6, 13:45 |
Re: ...the space combat genre is d0med |
Burrito of Peace |
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13. |
Aug 6, 14:11 |
Re: ...the space combat genre is d0med |
Theo |
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10. |
Aug 6, 10:51 |
Re: ...the space combat genre is d0med |
VultureMAN |
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11. |
Aug 6, 13:33 |
Re: ...the space combat genre is d0med |
dsmart |
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14. |
Aug 6, 14:18 |
Re: ...the space combat genre is d0med |
Pottsey |
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19. |
Aug 6, 16:53 |
Re: ...the space combat genre is d0med |
Wowbagger_TIP |
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20. |
Aug 6, 17:07 |
Re: ...the space combat genre is d0med |
Pottsey |
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21. |
Aug 6, 17:11 |
Re: ...the space combat genre is d0med |
Theo |
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22. |
Aug 6, 17:38 |
Re: ...the space combat genre is d0med |
dsmart |
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23. |
Aug 6, 17:50 |
Re: ...the space combat genre is d0med |
Wowbagger_TIP |
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24. |
Aug 6, 18:03 |
Re: ...the space combat genre is d0med |
Pottsey |
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25. |
Aug 6, 18:12 |
Re: ...the space combat genre is d0med |
dsmart |
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26. |
Aug 7, 04:18 |
Re: ...the space combat genre is d0med |
Theo |
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27. |
Aug 7, 07:53 |
Re: ...the space combat genre is d0med |
dsmart |
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15. |
Aug 6, 14:36 |
Re: ...the space combat genre is d0med |
nutshell42 |
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16. |
Aug 6, 16:09 |
Re: ...the space combat genre is d0med |
dsmart |
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17. |
Aug 6, 16:43 |
Re: ...the space combat genre is d0med |
Pottsey |
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18. |
Aug 6, 16:48 |
Re: ...the space combat genre is d0med |
Theo |
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3. |
Aug 6, 08:51 |
Re: O Rly? |
Trashy |
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