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Team Fortress 2 Environment Changes Planned

The Team Fortress 2 Website describes plans for changes to the environments in the multiplayer shooter, submitting a list of questions to fans to get feedback. Here's how this is introduced:

One of the things we're looking at for the next update is the creation of a new type of environment for our levels to be built in. We're pretty happy with the way our environments have turned out so far, but as we create more and more maps with these achievement packs, we want our level designers to have more to work with in terms of giving their settings a unique look.

The challenging part of this type of design process is in finding types of terrain and structures that provide an understandable, interesting set of visuals and at the same time staying within the constraints of what we want to do with gameplay. In addition to this, we want to be able to stay within the strengths of the engine that TF is built around.

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15. Re: No subject Aug 2, 2008, 07:11 Kevlar
 
Hear hear! Let's get the Rock map back, and Border while we're at it. Anyone remember that simple 3-team one? Should take about 45 minutes for a Valve level designer to recreate, especially since they probably hired the guy that made the QWTF version.

 
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