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Re: No subject |
Jun 28, 2008, 13:33 |
Fang |
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I wonder how much bandwidth is needed to stream a gameplay screen (ie. DirectX output) to a user. Probably too much.
What if a developer created their single player game to run all their AI on developer run servers? It would put a serious cramp on piracy, as long as the AI servers don't get out into the wild.
Of course, users would be aware that that if the developer/publisher goes under, then the game no longer works. The company should probably sell it as a subscription service for a specified time period and price it accordingly.
Hrmm, this would kind of be like an MMO without the multiplayer aspect of it. I'd be curious to see the impact on sales to a developer like Crysis.
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Date |
Subject |
Author |
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1. |
Jun 28, 10:50 |
No subject |
xXBatmanXx |
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2. |
Jun 28, 13:20 |
Re: No subject |
Syntarsus |
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3. |
Jun 28, 13:33 |
Re: No subject |
Fang |
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4. |
Jun 28, 15:21 |
Re: No subject |
Enahs |
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5. |
Jun 28, 15:42 |
Re: No subject |
Enahs |
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6. |
Jun 28, 21:45 |
Re: No subject |
Jerykk |
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7. |
Jun 29, 00:48 |
Re: No subject |
Fang |
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8. |
Jun 29, 12:22 |
Re: No subject |
Enahs |
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9. |
Jun 29, 16:38 |
Re: No subject |
Fang |
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10. |
Jun 29, 17:57 |
Re: No subject |
Enahs |
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12. |
Jun 29, 22:34 |
Re: No subject |
Fang |
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13. |
Jun 30, 08:30 |
Re: No subject |
Enahs |
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14. |
Jun 30, 16:58 |
Re: No subject |
Fang |
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11. |
Jun 29, 19:52 |
No subject |
Mr. Tact |
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